So frustrating that the same mistake is repeated in every D2 clone

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GodlyMe wrote:
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nGio wrote:

Yet this game is modeled on D2, which had the most liberal drop rates and easiest content ever, and still has more people playing than PoE a decade later? Your logic is flawed. The point is to constantly be playing new end game viable chars, not grinding 3k hours to build 1 badass mf char. Honestly, the game can't be bleeding players any faster, so they need to do something. This system is terrible.


People play d2 for the duelling.... idk what you're on about.

It has nothing to do with playing the game, very few people actually play pvm in d2 any more.

The ones that do only bot to find stuff to sell so they can buy pvp gear.

In essence it is the duelling that has kept d2 strong through the years.


Hahahaha! What?! The dueling? Maybe 5-10 years ago. Who wants dueling in arpgs when we have entire battle arena games built around and mastered in pvp? Pvp is a side note in arpgs nowadays, and it will always be a poor man's way to pvp. GGG needs to work on giving players a fun and rewarding end game before they worry about some silly half ass pvp.
Last edited by nGio#1658 on Jan 20, 2014, 5:12:08 PM
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GodlyMe wrote:
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nGio wrote:
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Fireknight wrote:
An ARPG can only sustain long-term players if there is grinding. The easier you make leveling and the more generous you make drops the quicker players will exhaust content and leave.


Yet this game is modeled on D2, which had the most liberal drop rates and easiest content ever, and still has more people playing than PoE a decade later? Your logic is flawed. The point is to constantly be playing new end game viable chars, not grinding 3k hours to build 1 badass mf char. Honestly, the game can't be bleeding players any faster, so they need to do something. This system is terrible.


People play d2 for the duelling.... idk what you're on about.

It has nothing to do with playing the game, very few people actually play pvm in d2 any more.

The ones that do only bot to find stuff to sell so they can buy pvp gear.

In essence it is the duelling that has kept d2 strong through the years.


In essence it is the duelling that has kept d2 strong through the years.

Absolutely dead on. In 10 years of D2, I only spent a few weeks at the beginning of every ladder doing PVM, It's the PVP that kept the game alive.
IGN: Dominion / Clamor
Actually, OP I hope you hear what I have to say.

The biggest difference in this game relative to other A-RPGs is that there is a massive currency sink in the game that allows for relatively low inflation compared to other games. The only negative effect this has on the game currently is that all leagues eventually spill over to the standard default league. Which basically makes it one of the worst leagues to play on IMO(even though I play it). Reason being is that every time a 4 month league ends it will spillover massive amounts of currency on top of previous leagues(due to hardcore deaths/races/etc). This causes the standard default league to have the highest inflationary pressures on currency relative to other leagues.

I wish that they would change this so that they start cutting off the Standard Default league in terms of having currency spilled over(I have no idea how they can implement this; I can only hope).

I also think that drop rates currently are fine where they are; if anything need to be lowered even more so.

1) Multi-boxers basically just do piety lunaris merciless runs all day and get a lot of currency that they can trade for higher currency and add to the circulation. Because this currency is not being spent fast enough(remember there are no penalties for the multiboxer if one of his/her character dies during the run in softcore).

2) The most powerful uniques only drop in Level 75+ Maps and we are talking about a very low percentage drop rate even with high magic find(diminishing returns). This limits the amount of Kaom's Hearts, Shavronne's and other high end uniques like Monte'grul/Voltaxic Rift from becoming too common. I would personally quit the game if they increase the drop rates of these items. They have also allowed players to obtain these items through sheer luck of chancing them, about less than 1/1000 chance orbs will chance a high end unique. By keeping the prices high on these items, it keeps the currency market in check.

3) They have made the game a lot easier in terms of progression and gear checks at certain points in the game. Many players have completed merciless difficulty in magic(blue) gear. This is because of the recent life buffs on the passive tree in addition to the change in the life gain per level. Before, there was a huge experience penalty for overleveling zones, now it only goes down to 98% experience penalty. In addition to that, zones are higher level than before, allowing players the choice to skip 66-67 maps and just farm library/upper scepter of god/lunaris until they obtain a decent map pool

4) I can tell you with as little as 20 IIR(magic find) and a rare map; you will find a unique(it's probably crap to be quite honest) almost every other map.
IGN: Zarithinor
Timezone: PST
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3) They have made the game a lot easier in terms of progression and gear checks at certain points in the game.


Hahahaahahahhaahahahahahahaahahahahahahahahahahahahaahahahahaaha

Thanks for that i laughed.

+1
Freedom is not worth having if it does not include the freedom to make mistakes
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terrex wrote:
Most uniques actually aren't that rare and you basing your play experience on uniques dropping is pretty sad.


He is critiquing the loot drops in a loot centric game. There is nothing surprising about that.
Standard Forever
Last edited by iamstryker#5952 on Jan 20, 2014, 5:25:27 PM
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Violont wrote:
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Fireknight wrote:

I think GGG has itemization at the perfect level. You can reliably get to endgame content with fairly minimal investment, but you're still left with months of optimization before you can perfect a build. New players are capable of rising with work, and old players have content to work on.


I don't understand why you are saying it's at the perfect level. I promise you most endgamers might have to struggle for 1k or more hours to find any good for them.


you go tell that fireknight , he probably have no idea what he is talking about ...
A game is only as good as the amount of fun you have in it. PoE is a loot based game, it really surprises me that people automatically conflate people wanting a faceroll game due to the immense loot issues that plague the game.


If difficulty does its job, even the best items in the game in the hardest content should provide you a little more safety than someone with lesser gear.

If Desync wasn't an issue, I would fully expect higher tier bosses to have 1 shotting capabilities irregardless of gear.

You screw up, you die, even with the top items in the game.


Then, it wouldn't matter, wouldn't it? Skill would always trump RNG in that situation.
The biggest mistake PoE makes is in the hubris of the development team. If they would just ease up a little bit on their skewed idea of 'hardcore' quality of life would improve dramatically.
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Shadow82x wrote:
you think that is bad wait till you grind 300+ hours in maps and alls you get is low level uniques, real exciting stuff.

^ this 6 uniques last night, all vendor trash.
Twitch.tv/Nithryok
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giblodyte wrote:
Finished my first playthrough.

Didn't get a unique.

Diablo 2 learned this lesson a decade ago, that the game just isn't as fun or good as it could be if you don't get good items. Torchlight 2 and LoD have the balance perfect, you'll get a unique at least once every act, probably more if you know where to look and you'll be getting awesome items fairly frequently.

Fairly good game overall but it seems like they'll put uniques behind a paywall like D3 if they're this rare.


sorry but you are a clueless noob

diablo2 had the worst drop rates ever, and i was extremely "rich" in that game and had hundreds of high runes sitting on accounts and yet i never ever found one or even seen one drop despite playing a LOT (mostly pvp and trading but whatever)

i know some people who played on private servers where there was no duping and there were only a few enigmas on the whole server, of course not that many people played but still

POE has much better drops than diablo2, in this game you get rich from what you find as well as making good trades, in diablo2 you just had to trade your ass off to get anywhere

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