Rift Between Player Types

You post 4 ex more as for 5l

and you see problem in that guy?

You say his shop is high-end uniques

So his chest is probably mirror worthy/300ex

But if not it is still worth 20more ex as any 5l just because of that 1link
because to get that 1 link you need anything from 1000-6000 fuses
3000:35= 85.7 exalted orbs

with very good ration/scam ppl
it cost 30ex in average to 6l something decent
some ppl 6link in 1 fuse yes but they are 0,00000000000001% cases


It looks like you lowballed strongly with 7 ex offer for 300ex chest to me.
You are not specific enought in OP so I think It is this case

I feel pretty, Oh, so pretty,
I feel pretty, and witty and gay,
And I pity Any girl who isn’t me today!
Get your girlfriend into trading, our kind is not a stranger when it comes to taking money off men.

Once you reach the top of the foodchain in ingame economies, the amount of currency you ended up overpaying to others while being "scammed", others are going to end up overpaying to you.

It all evens itself out at that point.
<^..^> - meow!
Last edited by Munkeeh#1981 on Jan 20, 2014, 10:27:35 AM
"
Boem wrote:
"
Playing selffound is nearly impossible atm because of the horrbile dropps.
If GGG would add a selffound league, they could raise the dropprates for that one, so the players could then:

a) Find more loot

Which results in:

b) More loot, they can use
c) More loot, they can Vendor

Which then results in:

d) More currency to do serious crafting

So what's the prob in that?


This is wrong.

The only reason why people get frustrated with SF at the moment is because they compare themselves with non-SF players, which results in discontent.

If however there was a "SF-tag" people would be able to compare there progress with other "SF-tag" players to alleviate the discontent.

There is absolutely no need to bring "drop-rates" into this discussion.

Edit : sorry for derail OP, but i see this a lot like increased drop rates would fix the core issue for SF, it will not.
SF is already possible, players have proven this. It is just a whole other level of difficult, and people compare themselves with people taking the "easy-route" (traders)


I'm playing selffound and i don't compare myself to other people, why should I? This isn't a MMO (although some people may think so) therefore i'm just watching my character.
I'm doing farmruns (mainly Docks) the hole time when I play, tried one map the last days, didn't manage to kill the final boss, because I don't have enough +life on my gear (resis maxed, nevertheless some casters nearly oneshot me...).
But when i'm doing 10 hours of farming, i get about 1 item, which could be worth 2-3 chaos maybe, but nothing that improves my char.

Sure, you could say "well, if you want to play selffound, invest a quazillion years of /played!" but seriously, that isn't much fun...

I'm not complaining about traders in general, i complain about the poor loot mechanics which result in beeing forced to to something, I don't like, because of people beeing jerks, that's all^^
"
Boem wrote:
"
Playing selffound is nearly impossible atm because of the horrbile dropps.
If GGG would add a selffound league, they could raise the dropprates for that one, so the players could then:

a) Find more loot

Which results in:

b) More loot, they can use
c) More loot, they can Vendor

Which then results in:

d) More currency to do serious crafting

So what's the prob in that?


This is wrong.

The only reason why people get frustrated with SF at the moment is because they compare themselves with non-SF players, which results in discontent.

If however there was a "SF-tag" people would be able to compare there progress with other "SF-tag" players to alleviate the discontent.

There is absolutely no need to bring "drop-rates" into this discussion.

Edit : sorry for derail OP, but i see this a lot like increased drop rates would fix the core issue for SF, it will not.
SF is already possible, players have proven this. It is just a whole other level of difficult, and people compare themselves with people taking the "easy-route" (traders)


Even though I support a SFL I do see this issue. The question would be how much the drop rates change. If they get so high a gcp or something is almost guaranteed every couple of hours or something, I see a SFL as worth it if the drop rates would be changed enough to keep people interested. Drop Rates Do Matter. People want to be able to actually get an exalt in a relatively fair time when they have that chest upgrade that needs that one exalted resist stat to make the change. They don't want to have to farm for months for no exalt drops to speak of. And not everybody wants to make an mf char just to have a possibly better chance to farm gear for other characters. Yes some people are lucky and get what they need playing SF already but I feel like that number is too small. The person above you said it wouldn't change anything between like .000008% drop chance or .88% but just assuming currently exalt is like .025% it would make a world of difference if a SFL had exalts at 1.2% While still not being "oh, look... Another exalt.... yaaaaaayyyy......" That's just my opinion. I've taken plenty of statistics classes but I'm not sure which test I would want to use to be able to verify that claim so don't hold me to it 100%.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
"
Boem wrote:
"
It's not that they actively try to prevent people... It's a by product of trying to make more money.



If at any given point within an economy there is X amount of wealth, and some people draw that wealth to them, they are actively preventing the other part of that economy from reaching there status.

It's not really a by product or an accident.

In the same sense, if the wealth X where divided in equal parts for every player, nobody would be wealthy. What most people call an utopia.

The end-game promotes drawing the wealth to you, since it rely's heavily on that to climb the ladder, so utopia can never be realized.

Just like in real life.


I mean sure... But the difference is in the motive mate...
They aren't thinking "Let me keep everyone else from becoming rich!".
"
kuukkeli wrote:
"
majesw wrote:
Sorry but self found league will be D3 RoS...


Yes, and that's about the only reason I'm giving that game a second chance. As a game PoE is a lot better but the forced trading ruins the experience and all new leagues will be dominated by RMT users.


Regardless, ROS looks to be pretty dead in the water..

http://us.battle.net/d3/en/forum/topic/11307900907?page=1

I was gonna play that with my GF :(
I see we are actively derailing the topic now :p.

Let's get this right.

Self-found = actively allowing RNG to have a go at you, this includes, butt-fucking you in a hurtful mater on occasion(if not constantly?) and random tears of joy.

Trade-found (weird but you know what i mean) = actively bypassing the RNG in the game to allow smoother progression and less hurtfull butt-fucking.

I can see why most of the community enjoy's the second option.

However if you play SF, this is by own choice within the current state of the game. Making the game harder then it really is.

On the subject of the drop rates of currency. You could throw 10000 exalts on an item and still get absolutely nothing for it. This is why increasing drop rates would most likely result in more tears then joy. Because it would demonstrate at an increased rate and to a bigger portion of the community how "flawed" the system is.

Some people like to gamble, other do not.

But SF is possible already without even gambling. Like mentioned above, it just takes around 4x the time investment as if you would play and trading alongside of it. (the 4x is a random number that is defined by RNG :DD)
Freedom is not worth having if it does not include the freedom to make mistakes
back to ur topic:

How could the seller know if u are only a bad flipper? Its not hard to estimate that a 6L is much more worth than a 5L.

@overpaying: give ur own stuff ur own value by estimating how much time u need to get it.
IGN: Surak Methred Wrathclaws Boxender_Gladiator Dunkler_Beschwörer Lady_Discharge
"
keeper190786 wrote:
back to ur topic:

How could the seller know if u are only a bad flipper? Its not hard to estimate that a 6L is much more worth than a 5L.

@overpaying: give ur own stuff ur own value by estimating how much time u need to get it.


The item I was looking at getting a 5 link with almost identical stats wasn't that much 2 ex. Since I didn't try buying 6l before I have no knowledge of how much the 6th socket increases so I offered 6 to triple the value and I even let the stats drop a bit to find a 6 link version. To me that's an okay assumption even if it was a low ball. Another hour or two of research and I found it was in fact low balling but I don't feel bad about it. I learned something meanwhile the seller decided I wasn't worth anything more than saying good luck at first. Now that I had explained what I was doing. I'm not willing to trade with him even though he finally told me a c/o since he decided he was high and mightier than me for having more virtual wealth.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
I do agree that this thread is derailing a bit. I think I got a good impression of what people are going to say and ask that people don't really need to respond anymore unless they really feel like it.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"

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