D3 vs Poe: Which has worse itemization?

I'm literally stunned that people are trying to make comparisons between the items of these 2 games.

The items in D3 are so horrendously tedious. Its not even the same thing.

I'm struggling to put into words how ridiculous this thread is.

The drops in PoE are indepth, meaningful and most of all, they matter (the upgrades anyway).

People still insist that drops are "bad" even though they trade. What the hell do they want?! :S
Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
"
Lust wrote:
for weapons: % increase in phys damage, flat damage increase, attack speed, crit chance for daggers

for armour: % increase in armour/es/eva, flat increase, resists and life

these mods will be nearly always what you are looking for on phys weapons and chest armour, so...how can people say poe's itemization is good? this game needs a big mod pool with useful, not like health regen and such, interesting mods that can allow you to make more different builds, mods that will make you keep some rare items you find in stash or even in your inventory because they can be useful in different situations (like dream fragments) on your end game character. this would make the drops "interesting", not outrageous for many people (including me). if ggg pulls that off it would be awesome, they can also make some mods to have synergy with each other so for a weird-ass fun and/or powerful build you will be hunting for those mods on same or different items!

yeah come at me bastards, i am not content with the game, i am a proud WHINER!


I agree there, mods on weapons for attack builds are all the same. You dont have to choose between high damage and crit chance, or between attack speed and crit multiplier, on perfectly rolled weapon mods will be just the same: 3 physical damage mods, crit chance, attack speed, crit multiplier.
For CoC, those will be the same, but spelldamage/spellcrit mods instead of physical.
For casters, same as CoC, but with cast speed and mana regen instead of crit chance and attack speed.
All other mods are either useless, or far weaker than those, actually mod pool saturators.

Same for chests.
For CI users - 3 ES rolls + 3 res rolls
For life/EB users - life roll, 2 defence rolls and 3 res rolls

I find it pretty bad that those BiS combos exist and outbeat any other possible combo by far.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
Zanixx wrote:
I'm literally stunned that people are trying to make comparisons between the items of these 2 games.

The items in D3 are so horrendously tedious. Its not even the same thing.

I'm struggling to put into words how ridiculous this thread is.

The drops in PoE are indepth, meaningful and most of all, they matter (the upgrades anyway).

People still insist that drops are "bad" even though they trade. What the hell do they want?! :S


I feel you man.
It's gotten to the point of being so fucking ridiculous, that if I could, from these forums I would instantly permanently ban anyone who thinks D3 is a good game or has some kind of depth regarding gameplay. Yeah I would.

Absolute retards commenting on issues they have absolutely no understanding of. "DOUBLE THE DROP RATES HURRRRRRRRRRRR"

- mushioov
Last edited by mushioov#0149 on Jan 14, 2014, 5:55:39 AM
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sammuelsedai wrote:
I see complaints about D3 itemization all the time on the D3 forums: Can't find good upgrades from drops and prices for good gear on the AH are sky high because of flippers.

Poe was suppose to fix all of that, but instead I see the same complaints on the POE forums: Spent all my currency and couldn't roll a 6L and prices for good gear are sky high because of flippers.

Which game is more frustrating to gear up?


Q_Q maybe you frustrating .. for me it´s fun... play 2 win only that

how many chars do you have?
leveles?
my chars
Spoiler

Characters

GuruRamDas
Level 65 Shadow
Standard League

PolRock
Level 72 Marauder
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Harmanderjeet
Level 77 Witch
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PolBodhisattva
Level 84 Witch
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HarmanderJeetKaur
Level 66 Scion
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Zafuton
Level 71 Duelist
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Joe_Davola
Level 71 Templar
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Pingala
Level 67 Templar
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Chavito
Level 64 Marauder
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Cels
Level 49 Witch
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PolKoi
Level 84 Shadow
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RaceOnIWispLater
Level 17 Scion
Void League

Harmanderjot
Level 86 Marauder
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LoVemo
Level 37 Witch
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PolMartin
Level 65 Shadow
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PolKoiEX
Level 64 Ranger
Standard League

HarmanderjotSingh
Level 58 Duelist
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Snatam
Level 76 Ranger
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Margerette
Level 62 Ranger
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PepeMuleiro
Level 54 Scion
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Cappone
Level 76 Templar
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Surgifix
Level 83 Duelist
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Wise words buff -> balance <- nerf , need to happen , deal with it
Last edited by PabloCappone#5391 on Jan 14, 2014, 5:59:31 AM
/thread
"
RagnarokChu wrote:
"
deteego wrote:
Honestly PoE's itemization in reality is only slightly better than D3's, and D3's may change with RoS and their better unique system (compared to PoE)

In both cases you have stats which you HAVE to go for, in PoE this is +Life/ES (if you are life or ES based), resists, and +100%Armor/ES/Evasion etc etc

Actually if you look at it in more depth, PoE's problems is that players are forced to tank as much as possible due to the ridiculous lategame damage that you deal with, hence why such a focus on res and increasing your life buffer (that combined with how punishing PoE's mechanics are to low life characters)

D3, on the other hand, just has a really small and shit item pool

Neither games look like they will fix the above problems anytime soon, but D3 is fixing their issues much faster and more proactively compared to PoE, although D3 definitely has more issues to deal with

This isn't an exactly fair comparison because end game of most ARPGs end up stacking large amounts of damage mitigation as possible with doing as much damage as needed to do the game content as quickly as possible. (Then you stack mf if you can)

Your in-depth look just applies to all ARPG, D2 you did the same in hell and D3 you did the same and progressively stacked more the higher Monster powery ou did.

The factor of good itemization is how many possible and viable different combination of mechanics and types of ways you can achieve said goal.


In D2/TL/TQ, you definitely had a lot more depth for itemization for lategame content
"
deteego wrote:
"
RagnarokChu wrote:
"
deteego wrote:
Honestly PoE's itemization in reality is only slightly better than D3's, and D3's may change with RoS and their better unique system (compared to PoE)

In both cases you have stats which you HAVE to go for, in PoE this is +Life/ES (if you are life or ES based), resists, and +100%Armor/ES/Evasion etc etc

Actually if you look at it in more depth, PoE's problems is that players are forced to tank as much as possible due to the ridiculous lategame damage that you deal with, hence why such a focus on res and increasing your life buffer (that combined with how punishing PoE's mechanics are to low life characters)

D3, on the other hand, just has a really small and shit item pool

Neither games look like they will fix the above problems anytime soon, but D3 is fixing their issues much faster and more proactively compared to PoE, although D3 definitely has more issues to deal with

This isn't an exactly fair comparison because end game of most ARPGs end up stacking large amounts of damage mitigation as possible with doing as much damage as needed to do the game content as quickly as possible. (Then you stack mf if you can)

Your in-depth look just applies to all ARPG, D2 you did the same in hell and D3 you did the same and progressively stacked more the higher Monster powery ou did.

The factor of good itemization is how many possible and viable different combination of mechanics and types of ways you can achieve said goal.


In D2/TL/TQ, you definitely had a lot more depth for itemization for lategame content


They did in a way that followed many more types of ways you can achieve said goal.

For example my zealot that I'm rolling right now on ladder useast is going to also be trying ubers later with 1 point in smite.

I can choose just from weapons ALONE that fit different needs, do different things or are the same thing but different ways (also in varying ranges of budgets: Breath of the Dying Berserker Axe runeword, Grief Phase Blade Runeword, Silence Berserker Axe Runeword, Ethereal Death Cleaver Runeword, A 4xshael crystal sword/dimensional blade/phase blade. or a shaeled lightsabre, 2 sock heaven’s light, Stormlash, or even a kickass crafted rare or random one that can be very good.

Just weapon alone offers me massive choice in D2.

But I still put just enough points in str/dex to wear gear and get max block and dump everything into Vit, my gear is made to max out crushing blow and resist/life and attack speed.

At it's core, saying that you have to get some form of life/es + resists because of "late game damage." and then stack it really high is a con in PoE isn't fair because you literally still do that in any other ARPGs. "More depth" Is just a better spin on the same formula, while I agree that PoE isn't that much better then D3, it more because of the extreme lack of content then some sort of inherent mechanical design with damage mitigation late game.
Last edited by RagnarokChu#4426 on Jan 14, 2014, 6:57:43 AM
Just wanted to chime in and give my 2 cents...

Itemization used to mean how interesting items were and how much synergy they had with builds. The OP is using the word itemization to mean drop rate...

If you take the original use of the word itemization then there is no comparison. PoE blows D3 away. The items in this game are beautiful, and while there are a few useless mods, there are some builds that utilize them. D3 looks at main stat, vit, and resist all for every piece of gear. There are some builds that have synergy with items, but not an awful lot...

If you take a look at the drop rate then the games are much more similar. I find more uniques here in PoE, but only on my MF characters... Both games are grindy as heck, but I don't really mind that...
lol @ how 50% of people dont understand the word itemization.


PoE itemization is way better than D3. D3 has for every standard build a unique/set item that is BIS which is easy to obtain. PoE has way better balanced stats on items so that actually unique items are good and some are necessary as build enablers but at the same time you basically play with rare items on most/all slots if you don't want or need these unique items for your build.


Its not even a legit question which game has better itemization. Rares have been completely worthless in D3 basically, something most people dont even pick up anymore. My lvl95 char is 100% equipped with rare items and some of them are even self crafted.
Last edited by LSN#3878 on Jan 14, 2014, 7:08:45 AM
The itemization is clearly best in PoE.

The rewards are too much in D3, but too little in PoE.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.

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