D3 vs Poe: Which has worse itemization?

Honestly PoE's itemization in reality is only slightly better than D3's, and D3's may change with RoS and their better unique system (compared to PoE)

In both cases you have stats which you HAVE to go for, in PoE this is +Life/ES (if you are life or ES based), resists, and +100%Armor/ES/Evasion etc etc

Actually if you look at it in more depth, PoE's problems is that players are forced to tank as much as possible due to the ridiculous lategame damage that you deal with, hence why such a focus on res and increasing your life buffer (that combined with how punishing PoE's mechanics are to low life characters)

D3, on the other hand, just has a really small and shit item pool

Neither games look like they will fix the above problems anytime soon, but D3 is fixing their issues much faster and more proactively compared to PoE, although D3 definitely has more issues to deal with
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deteego wrote:
Honestly PoE's itemization in reality is only slightly better than D3's, and D3's may change with RoS and their better unique system (compared to PoE)

In both cases you have stats which you HAVE to go for, in PoE this is +Life/ES (if you are life or ES based), resists, and +100%Armor/ES/Evasion etc etc

Actually if you look at it in more depth, PoE's problems is that players are forced to tank as much as possible due to the ridiculous lategame damage that you deal with, hence why such a focus on res and increasing your life buffer (that combined with how punishing PoE's mechanics are to low life characters)

D3, on the other hand, just has a really small and shit item pool

Neither games look like they will fix the above problems anytime soon, but D3 is fixing their issues much faster and more proactively compared to PoE, although D3 definitely has more issues to deal with

This isn't an exactly fair comparison because end game of most ARPGs end up stacking large amounts of damage mitigation as possible with doing as much damage as needed to do the game content as quickly as possible. (Then you stack mf if you can)

Your in-depth look just applies to all ARPG, D2 you did the same in hell and D3 you did the same and progressively stacked more the higher Monster powery ou did.

The factor of good itemization is how many possible and viable different combination of mechanics and types of ways you can achieve said goal.
Last edited by RagnarokChu#4426 on Jan 14, 2014, 4:38:08 AM
They both have bad itemization.
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.
for weapons: % increase in phys damage, flat damage increase, attack speed, crit chance for daggers

for armour: % increase in armour/es/eva, flat increase, resists and life

these mods will be nearly always what you are looking for on phys weapons and chest armour, so...how can people say poe's itemization is good? this game needs a big mod pool with useful, not like health regen and such, interesting mods that can allow you to make more different builds, mods that will make you keep some rare items you find in stash or even in your inventory because they can be useful in different situations (like dream fragments) on your end game character. this would make the drops "interesting", not outrageous for many people (including me). if ggg pulls that off it would be awesome, they can also make some mods to have synergy with each other so for a weird-ass fun and/or powerful build you will be hunting for those mods on same or different items!

yeah come at me bastards, i am not content with the game, i am a proud WHINER!
FOR THE DARK GODS!

IGN: Monokuma_Joestar
Last edited by Lust#0341 on Jan 14, 2014, 4:59:20 AM
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Lust wrote:
for weapons: % increase in phys damage, flat damage increase, attack speed, crit chance for daggers

for armour: % increase in armour/es/eva, flat increase, resists and life

these mods will be nearly always what you are looking for on phys weapons and chest armour, so...how can people say poe's itemization is good? this game needs a big mod pool with useful, not like health regen and such, interesting mods that can allow you to make more different builds, mods that will make you keep some rare items you find in stash or even in your inventory because they can be useful in different situations (like dream fragments) on your end game character. this would make the drops "interesting", not outrageous for many people (including me). if ggg pulls that off it would be awesome, they can also make some mods to have synergy with each other so for a weird-ass fun and/or powerful build you will be hunting for those mods on same or different items!

yeah come at me bastards, i am not content with the game, i am a proud WHINER!


Yeah they are called unique, unless your saying the game needs more of them or rare need more mods added to the pool then your post is rather pointless because anyone would agree the game needs more content.

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Currently D3 itemization is worse than PoE.
With 2.0 and RoS, PoE will be behind.

IMO, it all comes down to how your item affect your characters. Currently, in D3 item don't affect your gameplay much because the breakpoint where life leech + damage trumps everything is very easy to reach. In PoE, at least you really have some items which change your gameplay.
Once 2.0 and RoS will come out, Diablo will also get his fare share of gameplay changing item while PoE still keep adding some. The difference between the two games at that point will be irrelevant.

Which leads to having to compare itemization on different basis:
-: Due to the option to tune difficulty in D3, the gearwall to just play the game is a lot easier to overcome than in PoE -> point to D3.
-: The access to said gamechanging item will be way easier in D3. However, that's double edged: both games have it wrong in this case. If gamechanging item are somewhat easy to access, you should probably get a system where changing your character build requires investment (ie: reroll an alt). If gamechanging item are difficult to get, you should probably get a system where changing build is easy (ie: D3 system). -> Point to no one.
-: Easiness to swap between secondary mechanics. In PoE, you make an ES build, or an armor build, or a spell build, or a bow build, or a melee build, or a whatever build. Any piece of item that doesn't improve your build is useless, while in D3 it's way easier to switch from a pure loh build to a mixed loh/lps/lpss/lpfs/whatever. It makes item that don't directly improve your current build still valuable to your char. -> Point to D3.
-: Trading : D3 is currently better than PoE for obvious reasons. It will be worse for obvious reasons. -> Point to PoE.
-: Crafting : D3 is currently worse than PoE for obvious reasons. I can't predict what will be best later. PoE system is excellent but is crippled by the abysmal lootrate of exalted which should be at the very least tenfold with half to no eternal. -> Point to no one.

My conclusion: D3 will have better itemization. Not by a long shot, but far from a close call either.
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RagnarokChu wrote:
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Lust wrote:
for weapons: % increase in phys damage, flat damage increase, attack speed, crit chance for daggers

for armour: % increase in armour/es/eva, flat increase, resists and life

these mods will be nearly always what you are looking for on phys weapons and chest armour, so...how can people say poe's itemization is good? this game needs a big mod pool with useful, not like health regen and such, interesting mods that can allow you to make more different builds, mods that will make you keep some rare items you find in stash or even in your inventory because they can be useful in different situations (like dream fragments) on your end game character. this would make the drops "interesting", not outrageous for many people (including me). if ggg pulls that off it would be awesome, they can also make some mods to have synergy with each other so for a weird-ass fun and/or powerful build you will be hunting for those mods on same or different items!

yeah come at me bastards, i am not content with the game, i am a proud WHINER!


Yeah they are called unique, unless your saying the game needs more of them or rare need more mods added to the pool then your post is rather pointless because anyone would agree the game needs more content.

...


the uniques which people complain that they can't buy or drop?

i just want more mods that can allow different builds, just adding a uniques is not a good idea

also im not talking about "damage can't bypass energy shield" kind of mods, im talking about mods that can get different rolls like current rare item ones. some of them might have to have a rarer chance of appearing in items

well yeah everyone wants new stuff but it is astounding how people say itemization is fine in poe, it is just flatout bad and boring imo

well it would be more pointless if i just said "no, itemization is bad" or "drops are bad", most people don't focus on the reasons why they are bad.

i am explaining why itemization is bad, why is my post pointless? isn't that what people should do, explain why a certain aspect of the game is bad or good and how it can be improved? well i can't talk about what kind of new mods can be added of course, i don't have any interesting mod ideas as my imagination is horrible but i think a separate thread where people can give ideas to ggg about what kind of changes/new additions can be done would be helpful

sorry for my english

FOR THE DARK GODS!

IGN: Monokuma_Joestar
Last edited by Lust#0341 on Jan 14, 2014, 5:36:13 AM
Uniques have great itemization, rares are a bit boring. Still a lot better than D3. But worse than TL2 with mods.

Also itemization =/= drop rate, some people seem to confuse those.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Last edited by Xavderion#3432 on Jan 14, 2014, 5:33:07 AM
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gr00grams wrote:
Why don't we just give everyone all the items in the game, and be done with it.

Seriously. It's like gamers of today cannot handle a random roll Diablo clone anymore.
No one has the patience in this 'me me me me' gamer generation. If you're not winning in less than half an hour, something is fucking broken, and the shit-winds start blowing Randy.

Either accept it, or go play something like Borderlands which lets you dupe and cheat your face off if you want a game where you have all the best items in 20 minutes.

The threads are endless.


Pretty much this. Thank Dominus that GGG still has the balls to keep the game as they envisioned. So far...
But... Everytime I visit the forums it seems the average IQ of forumposters has dropped 5 pts, so I'm not sure how long GGG can keep their stance against the swarms and swarms of mindless peons and their illogical and plain stupid wants. I also blame the "i want now, i want now, i want now" -mentality of today's "gamers".

-mushioov
Last edited by mushioov#0149 on Jan 14, 2014, 5:36:09 AM
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the uniques which people complain that they can't buy or drop?

i just want more mods that can allow different builds, just adding a uniques is not a good idea

also im not talking about "damage can't bypass energy shield" kind of mods, im talking about mods that can get different rolls like current ones. some of them might have to have a rarer chance of appearing in items

well yeah everyone wants new stuff but it is astounding how people say itemization is fine in poe, it is just flatout bad and boring imo

well it would be more pointless if i just said "no, itemization is bad" or "drops are bad", most people don't focus on the reasons why they are bad.

sorry for my english


Well I think itemization is "Okay" right now and has a ton of room to grow, I'm one of the biggest advocate of GGG releasing as much content as possible for this game.

It's just that alot of people think the forums is you vs another group of people instead of everyone working together to discuss about the game getting better.

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