D3 vs Poe: Which has worse itemization?

"
Ihbram wrote:


Since you get constantly Items which are an upgrade for you, you always be satisfied in that way. But the point is that after 1 month everyone will have the best stuff and gear. Maybe some exceptions on Raredrops.



I'm sorry, but loot 2.0 does not constantly drop upgrades...
I've played 40 hours of loot 2.0 and not upgraded my gear once.
The itemization in 2.0 is slightly improved from before, but it's still awful. I'd place it at the bottom of all ARPG's on the market currently.
"
majesw wrote:
"
Ihbram wrote:


Since you get constantly Items which are an upgrade for you, you always be satisfied in that way. But the point is that after 1 month everyone will have the best stuff and gear. Maybe some exceptions on Raredrops.



I'm sorry, but loot 2.0 does not constantly drop upgrades...
I've played 40 hours of loot 2.0 and not upgraded my gear once.
The itemization in 2.0 is slightly improved from before, but it's still awful. I'd place it at the bottom of all ARPG's on the market currently.


realy. link your profile.
"
majesw wrote:
"
Ihbram wrote:


Since you get constantly Items which are an upgrade for you, you always be satisfied in that way. But the point is that after 1 month everyone will have the best stuff and gear. Maybe some exceptions on Raredrops.



I'm sorry, but loot 2.0 does not constantly drop upgrades...
I've played 40 hours of loot 2.0 and not upgraded my gear once.
The itemization in 2.0 is slightly improved from before, but it's still awful. I'd place it at the bottom of all ARPG's on the market currently.


Sure if you pay 250$ in real money to have BIS gear in D3 you won't find upgrade...
But for people that didn't play the AH, i found 5 upgrades on my monk. (3 uniques 1 set item and 2 craft rare items)

Ho and BTW... D3 crafting >>>>> POE crafting (or anti-crafting if you want)

http://us.battle.net/d3/en/profile/Majes-1761/hero/3105

There's my profile. The shoulders are loot 2.0 but they were a side-grade that gives me a little more survivability rather than DPS... So 40 hours and one piece of gear that gives me a choice rather than an upgrade.
"
Melkor79 wrote:


Sure if you pay 250$ in real money to have BIS gear in D3 you won't find upgrade...
But for people that didn't play the AH, i found 5 upgrades on my monk. (3 uniques 1 set item and 2 craft rare items)

Ho and BTW... D3 crafting >>>>> POE crafting (or anti-crafting if you want)


I didn't put any money in...
You do realize that you will hit a gear wall in every game at some point, correct? Loot 2.0 is not an infinite hunt for better and better gear. I think it will shorten the game tremendously for most since you are supposed to have upgrades come fast and furious.
"
KenshiD wrote:
"
Zvim wrote:

PoE still suffers from junkitis, almost everything is complete garbage to anyone and everyone. 100 items drop and you wouldn't give 99 of them to your worst enemy to do anything with other than vendor for next to nothing.


I think this is intentional.

If you understand how maps work you know you need trash rares in order to run maps.
You need those alterations.
You need those chaos.
You need those regals.

If every second rare you'd find was great than you'd never vendor any of that and gain the currency items to roll maps with.

Also if every second item was good then the good ones would not feel that good anymore.

And lately, if every second item was good it would ruin the economy.
Don't forget a trading economy always relies on scarcity. If everyone would have everything, no one would trade anymore, and since in video games you are not required to have social stability you can have a real free market which would always result into this wealth desperity. (oddly enough there are people who think it would be a good idea to have such a system in the real world haha)


You don't need every second item to be good, the problem is the currency system combined with the scarcity of good crafting items, the scarcity of currency and the scarcity of rolling good mods, the RNG is just layer upon layer upon layer of random shitness. It doesn't have to be as random as it currently is.

You don't need shit rares to drive currency to craft or cycle maps, you can get the alts identifying and selling magic items but you will run out of scrolls, you run out of scrolls anyway even if you only id rares, you have to rip off some noob who has accumulated a lot of scrolls.

The crux of the problem is the game forces you to trade, you don't 'have to' but your experience is likely going to be a nightmare if you don't and you are unlikely going to get the currency or find the shit you want for your particular builds unless you trade. To me that detracts a lot from the game.

You can achieve the same scarcity of high end items, can improve crafting and reduce the layers of randomness and trading can be restricted more for higher end items rather than the garage sales of shit which it currently is.

But, GGG want you to go through that painful shit at every single layer of the game. Before some bright spark replies and says you can solo and not trade and go through merc in blue gear in some specs, it is true, but the game isn't about scraping by, build variety and diversity requires different combinations of items. I dislike giving a character great gear for the builds I play, I like to play through it, find upgrades and improve my character when I log in and invest time in a particular character. I like that there is scarcity, I want there to be items I desire to help improve my character.

The game takes away a lot of that enjoyment by significantly reducing the probability that YOU will find or craft the item you want. This game is focused way too much around trading and having the mechanics that force people to trade, it was the same problem with D3. I don't know if the new system is much better, i tried it for an hour or so, the items seem less useless then they were before but it wasn't like the best gear was raining from the sky, unless you had awesome gear you would find things that might be upgrades or sidegrades or work for different type of build in mind.

Finding and crafting shit is ultimately the most fun part of acquiring loot, not ripping off noobs so you can afford to pay something stupid for the one person in thousands who lucked out with the drop.

I am not sure how PoE was meant to be the spiritual successor to D2, not sure if I had an aneurysm or blocked shit out of my memory but I don't remember peddling crap 24/7 in D2.
"
majesw wrote:
"
Ihbram wrote:


Since you get constantly Items which are an upgrade for you, you always be satisfied in that way. But the point is that after 1 month everyone will have the best stuff and gear. Maybe some exceptions on Raredrops.



I'm sorry, but loot 2.0 does not constantly drop upgrades...
I've played 40 hours of loot 2.0 and not upgraded my gear once.
The itemization in 2.0 is slightly improved from before, but it's still awful. I'd place it at the bottom of all ARPG's on the market currently.


start a new character and you ll see how Loot 2.0 works with smartdrops. That i did mean with constantly upgrades for your char. And iam sure the endgame isnt that different.
"
Ihbram wrote:


start a new character and you ll see how Loot 2.0 works with smartdrops. That i did mean with constantly upgrades for your char. And iam sure the endgame isnt that different.


I can start any ARPG from the beginning and constantly get upgrades for my character...
Do people really not see that?
Endgame is the same as it was before. You reach a set of gear that you cannot drop upgrades to. Smart drops make you reach this even faster than before...
"
Zvim wrote:


The crux of the problem is the game forces you to trade


This is actually not true.

Here is my NEM character I played to lvl 81 without trading all self found.
Well besides some of the items I got from friends. But no trading required and I was able to do 70+ maps with it. (mostly solo, I mostly play solo anyways.)

Spoiler


This is not god tier gear but it was sure enough to do maps and kill stuff.
If I wanted I could have bought better gear to do maps easier but this was enough to do the content.

It is not required, it is just next level!
"
Holocaustus wrote:
"
grepman wrote:
there is no such thing as 'caster wand'

That was the bloody point. It's all but impossible to loot a wand with pure caster mods on it. If you want one, get ready to spend hundreds of exalts "crafting" or mirroring one.

There's a dozen wand bases in the game, no reason some of them could roll caster-specific and others attack- or hybrid mods.

D3 had its RMAH, POE has RMT's-dream-come-true mirror service. Both equally stupid ideas.
while I hate the concept of a mirror, you make it sound like mods on wands is a bad thing. sure, it gives you less probability of looting EXACTLY what you need, but thats the beauty of PoE

if you want to make an outlandish build totally not fit for your class and ineffeicent one, like a duelist doing triple totem cast on crit+cast on damage taken cold crit frostwall + freeze mine, you fucking can. it might even be good enough to do low level maps

but theres no way to 'smartdrop' for it. D3 has it easy with main stat + vit rolls. and it took them two fucking years to implement this smartdrop.

if you want to do an eccentric build, smartdrop will *never* guess what stats you'll want.

how will PoE *ever* know you want this wand or that wand ? as an EB+MoM summoner I want a wand with max cast speed, +2 to cold and +1 level of gems, +mana and chaos resists.

specific builds require specific gear in PoE.

if you want to loot gear you need on every build you play (0 to 70 is not that difficult), you either need poe to become super loot pinata (more time iding loot than killing monsters) or simplify it down to D3 level where items just give main stat to damage and vit


Report Forum Post

Report Account:

Report Type

Additional Info