D3 vs Poe: Which has worse itemization?
" All the legendaries I found in D3, many of them were the ones I needed BUT they had such low rolls they may as well been whites. At least in PoE a legendary that is useful will be used. So itemization is worse in D3. |
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" You shouold go back to D3... CD and CC mean nothing, same as IAS. Items now has better +% damage for specific skill and elemental damage. A lot of unique now has some really nice stats and bonus. As for me... im a fire monk, with almost a +55% fire damage. Got a 1h sword with fire damage. Im using Wothf and have 2 items that boost that skill... i lost 50k dps on paper but can do Torment 5 instead of MP5 before 2.0. And note that everything is tune for the next expension. |
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" All they are doing by slowly getting rid of crit/As/... is force people to focus even more on the main stat (which now rolls with insanely ridiculous brackets) and on the weapon. There will be even less diversity than what it was in Vanilla and those so-called "build enabler mod" on some legendaries are just a big fat joke. Speaking of the weapon, the DPS of the weapon will still be the main source of the DPS of every skill in the game. People saying that D3's itemization is better are mainly people confusing drop rates/crafting and actual itemization. OP is already a very good proof of that. IGN : @Morgoth
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" GGG didnt nerfed IIQ items with the recent patch. They just turned them into legacy? What's the reason behind it? GGG just want to make shitloads of legacy items in standard, that's all. In the next expansion i expect another stat turning legacy, and so on. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" I find that mechanic actualy good. I hate the fact that GGG limits the resists for players but not for mobs, they can be immune to basicly everything. Not fair balanced. However, resists work a little different in Diablo3 than in PoE so you actualy can't compare these directly. " Blizzard heavily nerfed the Crit Chance/damage on items with Patch 2.0. They increased the "flat damage" of weapons to get the DPS over this instead of infinite stacking CC/CD. Attack speed seems to be still present but have not compared this yet. It also may be nerfed. I still use my Legacy Skorn with it's ridiculus high crit damage, new Skorn have much less crit damage andd afaik no sockets anymore. So Diablo 3 also has valuable Legacy Items. :D |
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I haven't played D3 in months due to terrible itemization. Things like class specific skill affixes for strength based characters ALWAYS showing up on int. based gear. Int skill affixes on Dex based gear. Almost never getting skill based affixes on gear that has matching primary stat affix. It seemed as if the RNG was tuned to drop gear that way on purpose. Also a billion useless rare items to every upgrade for a decently geared self found player. Far worse for the P2W AH users.
On the other hand, POE has a more respectable drop rate for usable rares, and a crafting system that D3 has never offered, unless you consider their BOA crafting system a viable crafting option. The place POE falls short is the horrid RNG in the crafting system, along with what for me at least, has always been a low drop rate on orbs. With a couple thousand hours played I've looted 4 ex's, and I refuse to USE a chaos orb anymore, saving them for upgrade trading. So both games bring their own special kind of item based frustration. Enough so that I prefer playing games that offer items that aren't determined by RNG, or world drop principles. Assign a random list of items for Piety and Dom to drop and give us a reason to farm their nasty asses. That would make POE's itemization stand a mile above D3's. Drop a few more orbs while you're at it for us too. |
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" Then i have some information for you: look up what loot 2.0 means, d3's itemization went through a massive overhaul, all items now have almost 100% chance to roll main stat and vit, so you WILL find upgrades by yourself. Also they're shuting down their AH because of this new itemization it's completely unnecessary. Also they rewamped the whole difficulty thing, you don't have to play the story 4 times per character, the mobs always scale with your level, so if you like you can get to lvl60 by just playing act1 if you want. Difficulty can adjusted like d2's players X command but in a more professional way. Monster damage and xp are very balanced right now, there are no damage spikes like in poe where you can insta gibbed by a random hit from nowhere. And if you think d3 is too easy then see you in Torment VI with an untwinked fresh char. "I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
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" Loot 2.0 doesn't improve itemization, it improves your odds of good drops. They're completely different things. Everything is still tied to the exact same stats and your character is still completely controlled by your wardrobe. In fact, now ALL character development is RNG since you can't even trade (and the devs even explicitly stated this was their ideal). Read my book! The world ending in every way anyone ever thought it might end, all at once. First few chapters are available online for free. http://www.amazon.com/The-End-World-Know-ebook/dp/B00CZ21JAQ Last edited by TheTenthDoc#6709 on Mar 12, 2014, 12:45:51 PM
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Before loot 2.0 I would have said the terribleness that is itemization in these games would be pretty close. But D3 really stepped up, people who say that loot 2.0 hasn't changed anything are liars, delusional or just haters. And to the extent it's changed cannot be fully grasped unless you get ROS (not marketing a blizzard game on poe forums but it's the reality ). Not all features were in the free update ( damn blizzard money hungry for profit company leuleuleu). Blizzard has finally started to understand players need risk vs reward, which is why they adjusted difficulty and ramped up rewards. And those who are saying "oh I stopped playing 6 months ago, came back and did torment" look at your gear. All the crit, crit damage and attack speed you have stacked. All that is in the past. Everything is capped through items and skill points. Again, the merits on loot 2.0 rests on the outcome of ROS
But when it boils down to it, blizzard finally realized there was a problem and instituted a fix, no matter now substantial some people think it is, it's a step in the right direction. GGG is too pig headed. "We made the game for ourselves but we needed your money so when you tell us what's wrong with our game, we'll continue to remind you, we made this game for ourselves.....with your money" maybe once they start thinking about more profit than the chump change they're making now, they'll start instituting smart changes to the looting and crafting system. I'm not saying making it casual like blizzard, but acknolwegde that there are flaws in their itemization/RNG and work on fixing them. Just my two cents | |
Haven't played D3 since the beta as it was so simplistic and boring I never bought it so can't comment on its current itemization.
POE, while certainly more interesting and sophisticated, suffers from atrocious RNG everywhere you look. If at least crafting were made more feasible, or if high lvl drops didn't spawn with the lowest possible mod rolls playing the game would feel somewhat rewarding. Alas, that's not likely to change since for POE devs the economy is the most important factor in the game. Contrary to POE devs, I do not enjoy shopping for gear. Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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