D3 vs Poe: Which has worse itemization?
dont understand why we comparing RoS (not out yet) to PoE.
compare D3 vanilla release to PoE release. its not close laugh at shit uniques of release D3. people love to shit on PoE uniques but goldrim, silverbranch, blackgleam, quill rain, foxshade, etc. are amazing leveling uniques. this one http://us.battle.net/d3/en/item/tiklandian-visage not so much. it would be shit even as a leveling unique, not to mention endgame unique only after like a year and half after launch is blizz really trying to go the 'build-enabling uniques' route. they basically admitted their stat system is too simple and they basically 'doubling it' for RoS. main stat, vit, all resists. crit when possible. done. Last edited by grepman#2451 on Jan 22, 2014, 4:44:22 PM
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D3 on console using Loot 2.0 is a blast. Overtuned or not it is fun and unfortunately end game in POE isn't fun.
Crafting doesn't exist in POE. Gambling does...and the house always wins.
Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :( Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt. |
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" This is what i like about path of exile. You can use any item considering its strength and weakness and can make a near perfect godly build with it. Carefully planning a build does not even cost a big deal and you don't need super-uber items all the time. I am using infernal mantle as a must item to my incinerate build and tackling its negative side with high Mana regen even in the end game map with pretty ease. My whole gear setup is mostly self found or crafted. My gears:
Spoiler
As u can see pretty bad items but i am melting things quite easily even in 71-72 maps. Only modes on map i try to stay away are blood magic and no regen. Cheers. |
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I was having fun with D3 before the new season started here. D3 you can actually find good gear now by killing monsters. You can't really do that here. But this game is far superior in terms of depth and competitiveness and because of that PoE is worth playing over D3. If the 2 games could combine....oh I know, that would just be a self found league!
Rampage IGN: RIP_Stannis_Baratheon
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after ah will closed, d3 drops will be felt much more rewarding. Devs should just add ladders, resets and races - here we go, poe down.
alt art shop view-thread/1195695
t.me/jstqw for contact | |
D3 by far.
Domination IGN: The_Bloody_Fist and Aurora_Temptus
http://poexplorer.com/ - Forum Item Search http://exilestats.com/ex/ - Approximate currency exchange rate. http://www.poebuilder.com/ - Advanced skill tree builder. |
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d3 by an incredible margin.
PoE itemization can be pretty bad(life+resist or flat es + es% spam) but wow, d3 is just unredeemable. |
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Sometimes I feel like PoE's itemization, in terms of affix system and the balance between affixes, was done with almost no thought, at minimal expense, and in some cases just outright plagiarized Diablo 2. You can tell these GGG's designers are smart — just look at the passive tree — and you can see some of that intelligence in the itemization, but I don't feel that love in care with how rare affixes are designed.
I'm not trying to say it's horrible. I look at GGG's affix system kind of like me writing a paper on a subject I've barely studied and don't care for in college. I didn't try hard, I didn't really care, I still got a B. "Here's your paper; should be adequate." Well, GGG is apparently saying, "here's your itemization system; should be adequate." And it is. Diablo 3, in contrast, is beyond neglect. That kind of error is not the result of a mistake, but of sabotaging a system as hard as you can, to make itemization as bad as possible, while still somehow managing to have it appear to the layperson as "itemization." When the adequate-but-not-inspiring semineglect of intelligent designers faces off against systematic sabotage, the semineglect wins. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Mar 12, 2014, 2:28:53 AM
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So i understand that poe can't have d3's smart drop system, because it's impossible for the game to know what build are you planning BUT, the main problem with itemization in poe is while in low level the game rolls from a smaller set of items and mods, in endgame areas this set is huge.
I mean in a lvl10 area anything can drop from lvl1-10, and any item dropped can have item mods from 1-10. In a lvl70 area any item can drop from 1-70, and any mod can roll on that item from lvl1-70. I understand, that there are uses for a lvl28 6L armor, or a 6L Quill that can only drop from higher lvl areas, but keeping this system just for that is not good for gearing up from loot. Just to state how bad it is, i found an upgrade for my lvl71 duelist's sword on a lvl67 map when i ran that like 20 times. The sword i've been used by then was a rare lvl22 one (!). Most of you, and even i could think thats just nonsense, a random lvl67 sword MUST be stronger than a 22, but nope, thats not the situation here. So my suggestion is, you should reduce (or completely elliminate) the chance, of dropping lower base level items in higher areas, also reduce the chance of rolling lower tier mods on a high ilvl item. iam not asking for 100% perfect items here, but i don't wanna see 1-2 damage added an ilvl71 sword ever. Let's say roll from a lvl50-71 pool, it sound fair for me, but no more 1-71 please. THIS is what ruins itemization, it's nothing to do with more blue/rare/whatever quality or quantity of items. vaults of Atziri is one of the best example, you get like 2000% IIR for that map, yet almost nobody come out from that map with a single valuable item. Oh, and talking about value: don't worry about the economy, it will adjust for the situation. Rares, highest rolls will be still cost exalted orbs, it's only good for you, because you'll find more items that you can actually use or sell. "I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
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The worst thing about the items is that all those grinding will get you is some vendor trash worth a few alt shards and if you are lucky some chroms and jeweler orb from a 6 sockets. Money accumulates really slowly this way and feels really unrewarding. If you are really really lucky and decked out in mf gear maybe you can get something decent. Crafting for me is just BS and not really doable unless a lot of crafting currency is already stashed and ready to go.
I am not saying the game has to do a loot 2.0 kind of thing but something definitely can be done about it. I am not really into game design so I can't offer an answer. IGN: HolyBling
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