D3 vs Poe: Which has worse itemization?

"
majesw wrote:
"
Violont wrote:
"
tadl wrote:
So you are greedy and the players cheap and thats why it sucks? Damn ^^


The thing is, it's can be hard sell 1 chaos stuff, hence not always worth to waste your time. And also you need to consider how much space your stash can take items. Usually demands is higher when it's about trading stuff, nothing strange about it.


It's hard to sell one chaos stuff because it only takes me 5-10 minutes to farm a chaos. Why should I buy something I can find in a few minutes of playing?


Well I can tell you that many dudes need much of this shit if they RIP again.
Why you should try Harcore http://www.pathofexile.com/forum/view-thread/209310/page/1
How can be even a debate about which has the worse itemization (of course the OP sidesteps the issue as he mixes up drop rates and itemization, which are not the same thing).

In D3, all classes and all builds need the same stats, and all the items without these stats are trash. Weapon with no socket ? Trash. No main stat on all your pieces of gear ? Trash. No crit ? Trash. No vit ? No resists ? ...

It doesn't matter if you're playing a WW Barb, a Bats WD or an archont wizard, the same legendary 2H axe will give you crazy DPS. Oh, and nice build enabling items in D3 too... wait...

RoS will do nothing about this, the only difference is everybody will find OP items in no time (because that's what a good itemization is for almost all d3 scrubs out there now) within the same crappy itemization system, and people will stay from 3 days to months depending on how noobish they are and how fast they dry out the 'content'.
IGN : @Morgoth
"
Morgoth2356 wrote:
How can be even a debate about which has the worse itemization (of course the OP sidesteps the issue as he mixes up drop rates and itemization, which are not the same thing).

In D3, all classes and all builds need the same stats, and all the items without these stats are trash. Weapon with no socket ? Trash. No main stat on all your pieces of gear ? Trash. No crit ? Trash. No vit ? No resists ? ...


It's not exactly different in PoE, you still need resistance, life/es, armor/evasion/dodge and then weapon type damage/crit chance/crit multi. It's only slightly more complicated than D3, but with more variations of those stats and it's more difficult to win the 'gg item lottery'. So more variations doesn't necessarily mean better itemization.

Both games have fucked up drop rates because of trading so that's not really an issue here.

To make truly good itemization, players should be able to create either a glass cannon or an invincible tank that use completely different stats yet are still viable in the end game.
Last edited by vaskov17#7159 on Jan 21, 2014, 1:34:05 PM
"
vaskov17 wrote:
"
Morgoth2356 wrote:
How can be even a debate about which has the worse itemization (of course the OP sidesteps the issue as he mixes up drop rates and itemization, which are not the same thing).

In D3, all classes and all builds need the same stats, and all the items without these stats are trash. Weapon with no socket ? Trash. No main stat on all your pieces of gear ? Trash. No crit ? Trash. No vit ? No resists ? ...


It's not exactly different in PoE, you still need resistance, life/es, armor/evasion/dodge and then weapon type damage/crit chance/crit multi. It's only slightly more complicated than D3, but with more variations of those stats and it's more difficult to win the 'gg item lottery'. So more variations doesn't necessarily mean better itemization.

Both games have fucked up drop rates because of trading so that's not really an issue here.

To make truly good itemization, players should be able to create either a glass cannon or an invincible tank that use completely different stats yet are still viable in the end game.


OK, let's just consider for example your "everybody need life and es, so it's not different from D3". Well, there are already two stats : life and es, d3 only has life. And people can go life based and still want to get ES (Eldritch battery for example). And ES is not only some life equivalent. It has very different mechanics tha life, it can also be considered as mana, and in a certain way, life too (blood magic). And mana can be considered as life in a certain way (Mind over matter). What about d3 ? All those mechanics, and there are a lot more, make the itemization in itself way more complex in PoE.
IGN : @Morgoth
Last edited by Morgoth2356#3009 on Jan 21, 2014, 2:23:11 PM
"
vaskov17 wrote:
It's not exactly different in PoE, you still need resistance, life/es, armor/evasion/dodge and then weapon type damage/crit chance/crit multi. It's only slightly more complicated than D3, but with more variations of those stats and it's more difficult to win the 'gg item lottery'. So more variations doesn't necessarily mean better itemization.

Both games have fucked up drop rates because of trading so that's not really an issue here.

To make truly good itemization, players should be able to create either a glass cannon or an invincible tank that use completely different stats yet are still viable in the end game.


It in fact is a LOT different in PoE. There are TONS of items i found that have no value at all for my build, but are godlike for others.

At the end of the day there HAS to be a common ground of "things everybody needs", otherwise the devs would have to face insane complexity and balance issues no one would be able to overcome. So everybody ofc will need DPS, resists and life/es, because that's the common ground balance evolves around. Still you can solve most of these issues by chosing many different passives and your gear accordingly.

Say you find that godlike shield that will boost your defense by A LOT, but it lacks resists your former shield had. You can now chose to swap Hatred for Purity of Elements to adress this issue, or you can skill into +X ele resists in the passives and go out of your usual way. Lose some DPS but gain a lot defense, or Offense and a lot more Defense but low resists, or you keep your Offense and Resists and lack on the potential Defense.

This is just a simple example, but still there is no such thing in Diablo 3. You'll only take one item if it's an improvement to your character, as you can't be flexible and cater your char towards your own needs.
"
Morgoth2356 wrote:


RoS will do nothing about this, the only difference is everybody will find OP items in no time (because that's what a good itemization is for almost all d3 scrubs out there now) within the same crappy itemization system, and people will stay from 3 days to months depending on how noobish they are and how fast they dry out the 'content'.


While this is true. I think "Months" is a bit of an over estimation. RoS will not last months. Hell, majority of the RoS beta testers quit 2-3 weeks after getting access. D3/RoS simply isn't a fun game to play and Itemization isn't the only cause for that.
Last edited by Menacetech#7194 on Jan 22, 2014, 11:21:54 AM
"
nGio wrote:
and realized D3's itemization isn't that bad

LOL
"
vaskov17 wrote:
So more variations doesn't necessarily mean better itemization.


Your post was funny because that's pretty much exactly what good itemization is.
Im level 88 played mostly solo, self found till level 80, only bought 2 items till now, can solo 74 maps with ease, l2p issue saying itemization is bad in this game.
POE has MUCH MUCH better itemization.

I found MANY upgrades for my player without trading.
I found many orbs that allowed me to make an item worthwhile on my own.
I still get very excited when a unique drops.
Uniques of all levels can be useful.
Uniques have PURPOSES for different roles or classes in PoE. Whether its a sword that lets you have more pets, a boots that lets you have great IIQ but only if you run CI....etc etc etc.

Its comparable only in that its hard to afford good items and get them. But if everyone could easily get good items, then they wouldnt be worth a thing and what would be the point of playing / farming.

I feel like I ha ve slightly better chances of getting rich PLAYING the game as opposed to be forced to flip. Flipping is likely still more profitable but i doubt that it is nearly as bad as D3 where its pretty much the ONLY way to go.

Report Forum Post

Report Account:

Report Type

Additional Info