D3 vs Poe: Which has worse itemization?

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GeorgAnatoly wrote:
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majesw wrote:
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GeorgAnatoly wrote:
It shouldn't be any surprise majesw that D3's reworked loot is better than PoE's as they've already been through the growing pains and are learning/expanding from it. Not to mention D3 has far more resources to work from.


It would be a huge surprise. Blizzard has shown that they are completely incompetent at designing a loot system. Loot 2.0 is a drastic knee-jerk change to them losing their grip on the market. They are switching their whole philosophy, not tweaking things to improve a good system. These changes alienate the player base that stuck with them through the RMAH and AH fiascoes and appeal to an extremely casual crowd.



First off I don't know any real arpg fan, really anyone, who stuck through that shit storm. I'll forever be butthurt about the colossal failure that was vanilla D3. Secondly though, you do have to admit they are doing the right thing in loot 2.0 and merging a modern arpg with the realities of an online game with a massive player base. Even Marvel Heroes understands this. PoE is the dinosaur here with its archaic loot reward structure and its insistence on trade2win. People expect to be able to actually get good loot in an arpg from going out and killing monsters and PoE just isn't there right now. Crap economy, crap drops, crap 'crafting' - I mean at some point PoE has to get with reality and catch up with the times.


I think you're going to be surprised at how loot 2.0 actually pans out...
There are really two ways that it can go.
Either it trivializes the content by making things extremely easy, or it just shifts the concept of what "good" items are.
Heck, it could do both of those things at the same time. When you increase everyone's drop rate it shortens the game. Now PoE could tweak their rates some, but I feel they are much closer to ideal than D3 will be or even Marvel Heroes for that matter.
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mushioov wrote:
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GeorgAnatoly wrote:
Crap economy, crap drops, crap 'crafting' - I mean at some point PoE has to get with reality and catch up with the times.

These are exactly the things I LOVE about POE. Great, rewarding economy, sufficiently low drop rates that when something 'good' finally drops, it feels extremely rewarding and finally great, addicting crafting that is gambling for sure, but addicting nonetheless and works in synergy with the economy and drop rates to make a working whole system.

Also, referring to my other post:
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Sometimes old, tried out recipes work the best. People who can spot these and improve upon them without destroying what made them work, are the most intelligent ones. And this is exactly what GGG has done. You need to be conservative where it matters, and that requires knowledge and intelligence.


So stop saying that GGG has to "catch up with times" as some kind of general truth, when it's not. They understand why the current, shallow and shitty itemization in new ARPGs doesn't work.


I understand your point, I really do and I know right now trading is very rewarding but itemization doesn't even exist really in PoE unless you do trade or you get lucky and get an interesting unique. Rares in this game are just getting an item and passing a list of rng gates and don't offer any interesting affixes so that by definition is shallow. I really don't understand how you could even argue against wanting to be able to get better and more interesting gear to drop for yourself.

@majesw I too have great reservations about the quality of loot 2.0 etc but even so it still is a step in the right direction in recognition of the spirit on an arpg vs a trade simulator while dealing with a large player base. Having to balance the rewards around a massive economy tends to drown out the individual.
Best Itemization has Starcraft 2.

Reason Nr 1: You send one SCV to minerals and he always brings the exact same amount back. No RNG at all!

Reason Nr 2: And if you multibox SCV´s you get more minerals so you can buy faster and more fancy stuff.

Reason Nr 3: And if you Multibox bases you get even more Loot!

btw how you feel about people that go Hadouken?

Why you should try Harcore http://www.pathofexile.com/forum/view-thread/209310/page/1
Lol I wipe my account regularly. I've even destroyed 2 6 link items and felt nothing. It's what I do to keep the game fun and interesting for me. I've been 85+ on many, many builds and have played since CB, not on this account. But there's no way for you to have known that so I understand the assumptions you've made.
I know this is neither here nor there but this is my CB account, GeorgAnatoly's.
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GeorgAnatoly wrote:

I understand your point, I really do and I know right now trading is very rewarding but itemization doesn't even exist really in PoE unless you do trade or you get lucky and get an interesting unique. Rares in this game are just getting an item and passing a list of rng gates and don't offer any interesting affixes so that by definition is shallow. I really don't understand how you could even argue against wanting to be able to get better and more interesting gear to drop for yourself.


PoE's itemization is fantastic. The amount of builds and the depth of items that have value here is unsurpassed. The people in this thread complaining about itemization either haven't taken the time to look into all the possible builds or they don't understand what itemization is.
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nGio wrote:


Well he might know more than you do on the subject. Out of the 2 of you, only 1 of you has a char above level 62, and it's not you buddy. Don't take my comment as an insult either, because it's not intended to be. You're a casual player who hasn't experienced PoE's end game yet, and he has. He knows more.

You talk as if I didn't know how - endgame or RNG or crafting or economy or droprates or difficulty or scaling or any other issue that is related to another issue - works. I analyze those things daily on my job. I think you are just frustrated that the "problems" you are trying to make by force are not really problems at all and I and many others have proven that time and time again for you. It frustrates you so much that you keep following me and quoting all my posts as if that somehow validified your point.
Last edited by mushioov#0149 on Jan 21, 2014, 8:41:03 AM
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majesw wrote:


PoE's itemization is fantastic. The amount of builds and the depth of items that have value here is unsurpassed. The people in this thread complaining about itemization either haven't taken the time to look into all the possible builds or they don't understand what itemization is.


Yeah most people think that itemization is the same as drop rates. Actually itemization is just how an item is rolled once it is rolled. So basically the stats of an item in simple words....

BUT you can also count into itemization the ratio of rolled stats to the used class. And here PoE sucks. YES OF COURSE many stats in PoE are useful but this doesn't change the fact that the itemization gives me 90% items that are not for me. Which renders PoE's itemization as useless as D3's.
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majesw wrote:
PoE's itemization is fantastic. The amount of builds and the depth of items that have value here is unsurpassed. The people in this thread complaining about itemization either haven't taken the time to look into all the possible builds or they don't understand what itemization is.


qft
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mushioov wrote:
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nGio wrote:


Well he might know more than you do on the subject. Out of the 2 of you, only 1 of you has a char above level 62, and it's not you buddy. Don't take my comment as an insult either, because it's not intended to be. You're a casual player who hasn't experienced PoE's end game yet, and he has. He knows more.

You talk as if I didn't know how - endgame or RNG or crafting or economy or droprates or difficulty or scaling or any other issue that is related to another issue - works. I analyze those things daily on my job. I think you are just frustrated that the "problems" you are trying to make by force are not really problems at all and I and many others have proven that time and time again for you. It frustrates you so much that you keep following me and quoting all my posts as if that somehow validified your point.


Honestly, I don't know who you are. Am I supposed to? Well, if you're done flattering yourself, thank you for "theorycrafting" about how everything in PoE works, and letting us who actually play it know what you do at your job. You sound like an inexperienced elitist who turns into a brat when someone's opinion differs from yours. Grow up kid.
Last edited by nGio#1658 on Jan 21, 2014, 8:46:05 AM

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