D3 vs Poe: Which has worse itemization?
" And this has something do with what I wrote? To me it looks like we're not talking about the same subject. |
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" having millions of passive nodes doesnt mean shit when 95% of the time you just pick the same ones. you dont go few of this few of that, you just go for 2 max 3 node types (with some notables) thats not customization also 95% of the chars use 1 skill only, or 1 skill + a curse (and curses are lamest skills in the entire universe, just like support gems that purely increase your dps). d3 was crap (or still is) but as i recall i was using 4 to 5 skills all the time. and while thats true that d3 had 1 or 2 viable builds, you actually use more skills there. well if the chance of runing into ppl that had like 3-4 same skills of the same class is 90% there, here its 99% (faster attacks, multistrike, added fire, etc) also the item customization and affixes are bad in both games (tho poe has some better uniques, and im not talking about bis shit, only build enablers) on poe gear you're always looking for the 4, 5 same affixes, always one thing poe does better, but still not good, are daggers and staffs, cause they can roll more than 6 good affixes (depends on what type of things you want) if every item had a pool of like 15 desireable affixes, then yes, you could have some diversity, and look for the things you want on an item. also poe excels in something, its a great illusion of diversity and possibilities, which really dont exist Last edited by sluz#4862 on Jan 15, 2014, 5:08:23 PM
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" The plural of staff is staves. Many lewt.
Much desync. Such rewarding. Wow. According to forum mods "sandwich" is considered an offensive word. Who knew? |
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" 1 gem skill in PoE can get up to 10 and maybe more different builds unless you unaware of that. Affixes are just perfectly fine for every type of gear you want to use on your build. There are tons of builds but the "easy" ones would ofc use some of the same skills and passives from the tree. if you go deeper yeah you might use the same gem skills but with a 100% different way than another player would use. If every item would have 15 desirable affixes would be CRAP :) Beta Member Since 2010
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" http://dictionary.reference.com/browse/staffs 6-8 staffs 6 stick edit: to even expand on that, staves is plural of stave Last edited by sluz#4862 on Jan 15, 2014, 5:34:46 PM
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" I don't think account bound items are bad because they force players to play the game to find some items, instead of sitting in chat trading or only farming currency. That I think forces players to experience the game as it should be. The reason I said itemization is equally bad is because both D3 and POE rely on pretty much completely random drops and affixes so it's like playing the lottery. The problem in POE is that after getting the affixes, you play the socket lottery, then the color lottery and finally the link lottery. Winning one is tough enough, but four is nearly impossible. D3 on the other hand is reducing the randomization and giving class specific drops which should make it easier for players to find upgrades at any level. |
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" That's the goddamn point! To BE HARD as F***k " That's their point. Casual. Easy. Kids. No Brain. Arcade. Console. They will reach their goal 100% Beta Member Since 2010
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" how can you call it hard, when there are faceroll builds that arent even that expensive, couple of ex (or exes, i dont want that baboon paulson breathing down my neck) and bam, you faceroll shit with 50k dps. if by hard you mean, getting things to work that arent cookie cutter, or op, i.e getting offcolors with 12k chromes, and similar shit, then yes its hard. its also dumb Last edited by sluz#4862 on Jan 15, 2014, 5:49:55 PM
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" No and No Lowering the odds of getting good items through drops and crafting doesn't make a 'HARD AS F**K' game The reason why D3 feels more arcade/console is because it has more active skills that require more player input than simply AOE attack/single target attack/curse which is what POE is. There is a lot more timing required in D3 to be successful and there are more defensive options requiring input from the player. |
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I played d3 from release on so i actually know more then most claim how you get bis gear in a day ( loot 2.0 is a sneakpeak into RoS with the removal of AH and insane reduction of trading which is very good because trading should be the least important thing in a game like this )
and i had massive problems upgrading finding gear for my DH so i had to cheese my way through the game , it was so broken at some point i could chain smokescreen and be invul towards mobs that would / should oneshot me thus gaining an unfair advantage over other players and supplying them with items from afar to get them through act2 inferno quickly ( i fed many monks and barbarians with gear and they always thanked me for that ). I´ve found maybe 10 very valueable items in d3 over the course of a year. IK Chest when it was rare sold for 150€ several crafted shoulders of seven sins 20€a pop Manticore average roll for 100€ Calamity for 50€ Natalyas ring for 75€ the list goes on and on i started finding stuff in a3 inferno cause i knew how to farm and simply did elites mostly while trying to skip as many whitemobs as possible. I even crafted at some point and had results because guess what - i could actually craft in d3 and pick the mainstat i wanted without getting +1thorns because the stats rolled were always in the ilvl bracket.(WOW THATS LIKE TOTALLY INSANE TO CODE AND HARD SO GAMEBREAKING) not. Thats what crafting should be - you pick a mainstat and it rolls randomly around that not full random rng so bad that you want to hurt yourself. Now regarding PoE none of my items except carnage heart and dual andvarius come from trades. None in D3 almost everything i had except for 1-2 slots were traded from crap i sold and at some point i stopped because i was fed up with getting upgrades for billions. In PoE its almost the same by now after 2 months of playtime of a singlechar ( i find no joy in rerolling the game is not that deep to me to justify replaying the game because as others have said you´re tied to 1-2skills and if you have one 6link it´s hard to go down to 4link again.) All that being said and done - i do find upgrades in PoE for myself by myself but im almost at a point now where only ilvl78 items will truly upgrade me or a decent rare 2h weapon much better then Primacy. I´ve arrived at the run maps ad nauseum or dominus and buy the thing or never care and find it one day. One thing i´ve to say about the mindless d3 bashing is that i had more actual fun in d3 until i was finished with my char and nothing really dropped anymore. In PoE i´ve almost reached that point by now in around 2 months which took me several months in d3. So d3 had release a way worse itemization and the AH was the primal part of it (droprates bound to AH to keep "economy" stable) The developers are making the same mistake here , they want a friggin economy What for ? Why ? What is the purpose of an economy inside of a game ? Why should i be afflicted by the economy ? Why should i participate in the economy ? Why should droprates be low to keep the economy stable ? What is the reason for the economy to be stable at all ? The real answer is RMT and botting. these 2 semidestroyed and enlargened D3 itempool and gold. The same can be seen in PoE with incredible ammount of exalts eternals divines mirrors on standart. I´d say PoE has a lot of growing up to do before it can bark up the blizzard tree. Many people seem also under the impression that if you play like an african goldminer getting only food and sleep as reward that the game is working as intended. |
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