Why GGG_Neon promote the PERMA freeze mobs and bosses?

I hate to break it you but PoE is not a difficult game: it never was.
You need to put restrictions on yourself in order to have any challenge.

Partying is already game-breaking in of itself which is why many players choose to go solo.

Even within soloing there are game-breakers like duel totem.

Personally I think its GGG devs who don't want to nerf their own characters but even ignoring that its not like the game didn't have its share of EZ mode options already
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NotRegret wrote:
I hate to break it you but PoE is not a difficult game: it never was.
You need to put restrictions on yourself in order to have any challenge.

Partying is already game-breaking in of itself which is why many players choose to go solo.

Even within soloing there are game-breakers like duel totem.

Personally I think its GGG devs who don't want to nerf their own characters but even ignoring that its not like the game didn't have its share of EZ mode options already


What are you like high and mighty now because you did your own self challenge meaning it's ez mode now? The fuck kind of logic is that lol
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Last edited by Coconutdoggy#1805 on Dec 25, 2013, 11:43:48 PM
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I_NO wrote:
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NotRegret wrote:
I hate to break it you but PoE is not a difficult game: it never was.
You need to put restrictions on yourself in order to have any challenge.

Partying is already game-breaking in of itself which is why many players choose to go solo.

Even within soloing there are game-breakers like duel totem.

Personally I think its GGG devs who don't want to nerf their own characters but even ignoring that its not like the game didn't have its share of EZ mode options already


What are you like high and mighty now because you did your own self challenge meaning it's ez mode now? The fuck kind of logic is that lol


Have you actually played this game in a party? It's entirly possible to do an entire map while partying, never attacking and never drinking potions just piggy-backing off other peoples efforts.

Have you ever leveled a new character with extremly strong rares/uniques (tabula rasa+thiefs torment+duel wield brightbreak)? The game fucking breaks down and begs for mercy?

Or have you played a duel totem character? Sure they take forever to clear but you will like never die.

And end game? Just run safe maps or only do piety runs, sell off the trash to noobs, collect chaos orbs than buy all your big ticket items without ever running those dangerous high level maps!

All of these methods make the game super easy, just like perma-freeze.


Its entirly possible for PoE to be a difficult game (and I'm not just talking about blue-only) but there are so many EZ ways to progress with little to no danger involved.

There already existed many ways of plays to dumb down the game. Basicaly in order for PoE to be hard you have to consciously make certain choices that increase the difficulty.
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And end game? Just run safe maps or only do piety runs, sell off the trash to noobs, collect chaos orbs than buy all your big ticket items without ever running those dangerous high level maps!

All of these methods make the game super easy, just like perma-freeze.


That doesn't make the game easy, that's just avoiding hard maps.. the challenging content.

You can't avoid hard maps and progress in the map system. Piety is not going to get you levels. The main incentive of mapping is to get a higher level.
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kasub wrote:
"
And end game? Just run safe maps or only do piety runs, sell off the trash to noobs, collect chaos orbs than buy all your big ticket items without ever running those dangerous high level maps!

All of these methods make the game super easy, just like perma-freeze.


That doesn't make the game easy, that's just avoiding hard maps.. the challenging content.

You can't avoid hard maps and progress in the map system. Piety is not going to get you levels. The main incentive of mapping is to get a higher level.


Thats true. You will level much, much slower with the method I said. However it will be easier.

My point was that there are already ways in the game to make the game extremly easy if you choose to persue them.

You can level safely on crap maps and piety runs (or doing high level maps and standing in the backrow like a coward) or you can play it harder and actually take risks in hard maps.

Just like how you can solo everything EZ with perma freeze or make it harder doing dozens of other builds.

Its not that PoE used to be a very hard game until perma-freeze came along. PoE always had EZ methods of leveling, gaining currency, or progressing through the main story
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Dravkwn wrote:
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reboticon wrote:
Guy who does a lot of the balancing = guy who brought freezemine trick to the forefront, so what you say is at least somewhat flawed.
I'm sure you meant freeze mine tactic, and as far as flawed, you'll have to be more specific since increasing the dps of a frozen monster from 0 by 500% is still 0. You can balance a boss to a point when dps and defenses fall within a certain range, all or nothing in itself is very suggestive if not out right informative that there is no in between or balance point and thus you can't balance a boss or any monster around freeze mine.

Its highly effective and probably shouldn't exist without it being at least a dedicated build requirement. In its current standings anyone with increased AoE, elemental prolif, cold pen can use it. If they did something like making it so the only AoE that affected the skill was from your passive tree it would lose a lot of effectiveness for most players as they probably don't spec increased AoE. But this is mere speculation, still need more data for an accurate analysis and I'm not much of a data miner or care deeply enough to investigate heavily.


I do enjoy being the opposition playing counter point and when I'm too tired to game here is a good spot to debate things of interest or high activity.


It's very very easy to nerf permafreezing map bosses while retaining freeze mine utility, just make uniques immune to the freeze effect from freeze mine and have it chill instead, even if proliferated. They're already immune to conversion trap/dominating blow.

Whether they should do that is another question.
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Last edited by TheTenthDoc#6709 on Dec 26, 2013, 1:00:48 AM
1: Calling out streamer's by name isn't cool, you could have atleast hid the name and not been a dick because there hurting your feeling's.

2: Does anyone really care? Something like this is going to happen every league. You don't have it into top 10 by playing 100% fair and legit, you need to have some cheesy strat's.
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LorewynGaming wrote:

2: Does anyone really care? Something like this is going to happen every league. You don't have it into top 10 by playing 100% fair and legit, you need to have some cheesy strat's.

What prevents all players from abusing Freeze Mine then? They will perma-freeze every boss, because it is an easy way.

And i ask every single person, who DONT see FM+EP being OP, once again:
DO YOU REALLY THINK TNAT KILLING IMMOBILIZED STATUES IS BALANCED AND FUN?

If you do, then launch TL2 with console, turn off mob's AI and enjoy killing statues.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

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That is not power
Last edited by MortalKombat3#6961 on Dec 26, 2013, 1:56:53 AM
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LorewynGaming wrote:
2: Does anyone really care? Something like this is going to happen every league. You don't have it into top 10 by playing 100% fair and legit, you need to have some cheesy strat's.


People "care" as much as they care about people who want a SFL. If GGG devotes time to creating SFLs, the logic is that it would affect development for the main game.

If GGG balances the game around the fact that bosses can be cheesed with prolif-freeze mine, then of course people "care". ESPECIALLY when one of the persons who influences the balancing of the game USES the cheese.
"
IamtheAxeMan wrote:
I am still upset at legacy uniques.


+1
I dont know why GGG did this... i think its rly bad.
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