Trading too tedious? OR Trading is OP?
" I find it amusing that you could substitute the word "cheat" for the word "trade" in your comment and it would be equally true. |
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" The AH did not ruin the game but the way Blizzard designed the game created a synergy of effects resulting in a very different kind of experience than Diablo 2: -> The AH provides an easy access to any kind of gear --> The droprate of items that are interesting or powerful is very low (partly due to the AH) ---> To get these items you need to use the AH or farm until your fingers bleed ----> To use the AH you need gold, to get gold you need to use the AH Result: If you are not either a careless casual who just likes to see flashy stuff or a diehard farmer/grinder who revels in repetition or a trader by heart, you come to the conclusion that D3 is not worth getting into. Sadly for Blizzard this was the vast majority. Last edited by Jojas#5551 on Dec 19, 2013, 9:43:20 AM
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" How is this different in PoE? -> The trading provides an easy access to any kind of gear --> The droprate of items that are interesting or powerful is very low (partly due to the Economy) ---> To get these items you need to trade or farm until your fingers bleed ----> To trade you need orbs, to get orbs you need to trade It's exactly the same thing, just without an ingame interface. |
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Not that different. But PoE has the skilldrasil, etc.
Edit: Actually PoE has a lot more to offer. The item mechanics are not as boring, it has a tone and atmosphere that isn't run-of-the-mill generic fantasy fare, it doesn't try to blind you with flashy stuff, story and storytelling is not as silly, it has interesting uniques not just statraisers and it has the skilldrasil. Last edited by Jojas#5551 on Dec 19, 2013, 9:58:10 AM
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I've had one Tabula Rasa drop, and one Exalted Orb.. Yet now I've got 20ex+ worth of gear, I love trading :D
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I would kill for an easier trading technique - interface:
1. Buyout/Post Item X for a set amount of currency (orbs) 2. Bid item x with either orbs or specific items requested by seller (ex 6L tri res chest or 2 exalts) with an interface easier to use to newbies, not so many acronyms. The seller can review the offers and accept the one that he/she feels it's worth it. I hate watching chat spam while trying to sell or buy wares. I also hate that i have to wait an uncertain amount of time until person X comes online so we can party, meet up in 1 map, trade, say bye and end of story. Yeah, so much interaction here. It's not like you have to chat endlessly to buy 1 skill gem or another type of orb. I respect haggling and trading core concepts but in an environment that seems almost like a MMO - mostly because the playerbase isnt under 50 players online - it's too tedious and i'm mostly stuck with selffound items and a friend is selling our 2x+ skillgem copies. I would love to ditch all my items to sale and they would have the chance to be gone by the next day when i log on instead of managing names, friend lists and whatever. I would love to browse a market to establish my own prices rather than searching a forum. I get very good items for levelling - weapons, shields, armors, quality gems - that i would happily sell cheap (for orbs of alchemy, chromatics, fusing, regrets) or even stacks of alterations because i can transform the currency in whatever i want. I have been playing this game for a while and I like the core concepts and brought some friends with. But I also liked the 10-15 minutes it took me in Diablo3 hardcore AH to sell items and buy a bit better ones daily, instead of wasting days. BUT: TL;DR - The currency should be explained to new players better, and how some orbs can transform into others. - There should be a better system of trading / trade post / or auction house to enable selling of decent levelling gear instead of vendoring or trying to sell them over 1 week. - the economy will influx moderate upgrades items making crafting a lot easier for all playersm and also the ability to sell non-godly items cheap and fast without a hassle. I am sure I am not the only one who would offer supply and also demand on a better market system. Because of the current one, I will be playing mostly self found and free trading in between friends. That's how we got to Merciless (first time) and how we will continue to play instead of accumulating wealth by stalking forums and trade chat and NOT playing the actual game. |
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Trading will be always superior, this is due to the law of big numbers and how RNG works; trading is like rolling an item a much larger number of times that a single player can, so outcomes are normalized in a shorter time period (larger pool of items to choose from).
For trading not to be superior, you have to remove the point of trading by reworking the loot system completely (aka D3 RoS). GGG will NEVER do this (btw, this is what covertly the SFL outcry is about, by SFL people means "biased better loot" and "direct crafting system that allows upgrading of gear"). If people can't get their head around this, they shouldn't be playing an ONLINE game. |
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I cannot believe that there are people trying to portray trading as bad...
I keep hearing the following... --It shortens the game... --People can get rich off of it... These complaints are about people, not about trading, and neither are inherently bad. |
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" Every time I see the stale and fallacious argument of "increased drop rates = find everything in a week and quit the game" I have to chuckle. I'm amazed at the hypocrisy of it, when one can get all the best items in a few hours through trade yet nobody is concerned that those who do will quit the game. |
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" Indeed, the AH is being removed because it ruined the game experience of actually playing the game. If you wanted good gear you did not go play for it, you just bought it from the AH. The AH ruined motivation for people to actually play D3. What blizzard is currently doing with RoS is trying to fix the above situation. I wonder when GGG will follow to fix this trading/playing dilemma. In the end all that matters to me in a game is, do i enjoy playing it? And currently Path of Exile is beginning to bore me. Once you get high level the risk of dying and loosing progress of the last few days is not motivating to play a high level chars. This because you don't feel like you are progressing anymore. Crafting is in my personal opinion more of a gamble and not a steady way of progressing your characters gear. So what do you do? You level some alts, try another build. Once that is done? Well, leave the game, wait for a expansion and some other changes. Come back try the new content and leave again. This is how most people play a MMO. Subscriber bases grow and shrink based on what the game has to offer. Currently it seems that after the launch spike PoE is shrinking (at least from what you read on the forums here). Only time will tell how PoE will evolve and how enticing any future updates are to keep people interested. |
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