Trading too tedious? OR Trading is OP?

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Novalisk wrote:
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RagnarokChu wrote:

This is an issue though, define "reasonable period of time." (many people will have a different answer) You can get to maps in a "reasonable period of time."


Diablo 2 already defined it. Reaching top maps in PoE should take approximately the same time as reaching Baal on hell.


Reaching Baal in hell would be reaching Dominous in merc.

Maps would be the equivalent of ubers.

I find it funny that people feel that maps is part of the game as oppose to end-game content which they define D2 entire game as the equivalence of just killing Baal. If anything PoE has more content that people can do, people just feel that they should automatically be able to do considered extra end-game content as easily as just progression of the game.
Last edited by RagnarokChu#4426 on Dec 19, 2013, 11:34:20 AM
Ubers were optional content that you only needed to do once (or just buy that damn charm). They were also introduced after the game's prime.

Maps are the apex of leveling and farming, exactly like Baal runs.

Boss runs outside of maps are like Meph runs.
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Novalisk wrote:
Ubers were optional content that you only needed to do once (or just buy that damn charm). They were also introduced after the game's prime.

Maps are the apex of leveling and farming, exactly like Baal runs.

Boss runs outside of maps are like Meph runs.

That isn't a justification that one game has content that you only need to do once and less end game content that the latter game who has technically more content should be equally easier to achieve.

You can farm most of your levels and most of your currency in piety and dominous.

Also ubers were the apex of leveling and farming too, you can get to 1-80 in 2 hrs doing ubers and they dropped pretty good shit. Baal runs just didn't require you to get keys and you could bot them.

Last edited by RagnarokChu#4426 on Dec 19, 2013, 11:43:23 AM
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RagnarokChu wrote:

You can farm most of your levels and most of your currency in piety and dominous.


Currency maybe, but levels take waaay longer outside of maps. I prefer having maps as the apex anyway, since they're a lot more flexible and entertaining.
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Novalisk wrote:
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RagnarokChu wrote:

You can farm most of your levels and most of your currency in piety and dominous.


Currency maybe, but levels take waaay longer outside of maps. I prefer having maps as the apex anyway, since they're a lot more flexible and entertaining.

Which brings it back to the original complaints of trade and self-found.

If people want easier entry into maps: changing trading or increasing drop rates or crafting or something is completely pointless because your just lowering the threshold of the "apex" or best way to obtain levels and special items in the game. (items that only drop in maps) in a way that doesn't involve you progressing TO maps.

People who can do maps will ALWAYS trade you pieces of gear that will allow you to do higher level maps cheaper then you could craft and find yourself, because simply they are generating infinite mounts of gear from doing said fun maps.

Only way to fix this is to smooth out the progression curve specifically in Act 3 with the Act 4 coming out.
Last edited by RagnarokChu#4426 on Dec 19, 2013, 11:50:00 AM
This is a serious problem is PoE when there is too much demand for orbs and high end stuffs.

This is when there should be higher drop rates!

Exalted are so scarce to find its made real money trading and sites that trade for forum gold blow up! Also has become defacto gold because of its domination in the market.

Not only is trading OP cause of these stringent rates, it's also the cause of the bots, spammers, real money trade, and the forum gold trade.

Stringency and scarcity cause famine, which in turn causes inspiration, creation, innovation and revolution; to sum it up the low rates are killing the honest players and rewarding the shady ones. The solo honest player is a target in this current environment.

However, I don't see the will to fix this, the people I know enjoy the rates and say it's good to have hard crafting, oh well I guess.

""I don't know it kinda sucks to sell stuff right now cause no one has the orbs to buy shit at "market prices", and it sucks to buy shit right now cause everything is so expensive. The only people who like this are botters rmt and spammers.""

I Agree 100%
Steam:Gonejah
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majesw wrote:
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CassCE wrote:
Sorry, but adding a skill gem or two (that either arrive underpowered or get nerfed a few weeks after being released) and a couple uniques most people will never own doesn't qualify as "new content every two weeks."

New content is new zones and acts and other playable content. And while they are coming of course, it's not even remotely close to two weeks. I do hope act 4 makes it out before too long.


What!? When a new skill is released that means I can make a new build off of it. When new uniques are released I can make new builds from them or at least try them out on current builds! New content is new things to try and do! That's a lot of new content every two weeks...


Sure if you ever get those uniques. Whether you do or not delves into the whole trading and economy can of worms, which is another discussion entirely. I think it would be fair to say though that a significant part of the playerbase won't have any experience with a new unique even months after it has been released. And most uniques aren't build enablers, anyway, which is the only way they add any new playability, instead of slightly modifying what's already there.

On principle I'd agree with you on skills, but in practice, less so. My personal definition of new content would be that it adds new playability or areas, not a new cosmetic doodad with little to no change on existing gameplay. Skills are somewhere in between. I haven't read any recent detailed analysis of new gems, I'm just going on first impressions, but of the most recent gems added (Purity of Fire, Ice, and Lightning, Enhance, Storm Call, Barrage, and Physical Projectile Attack Damage) I think only Storm Call really makes a new build available, and a less than spectacular one at that. That's 6 weeks of updates represented.

Now I think it's great they're adding new skills to the game, and think some of those additions were good and even necessary. But that list doesn't add much in the way of new playability and content, just small modifications to what was already there.
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nugstash wrote:
This is a serious problem is PoE when there is too much demand for orbs and high end stuffs.

This is when there should be higher drop rates!

Exalted are so scarce to find its made real money trading and sites that trade for forum gold blow up! Also has become defacto gold because of its domination in the market.

Not only is trading OP cause of these stringent rates, it's also the cause of the bots, spammers, real money trade, and the forum gold trade.

Stringency and scarcity cause famine, which in turn causes inspiration, creation, innovation and revolution; to sum it up the low rates are killing the honest players and rewarding the shady ones. The solo honest player is a target in this current environment.

However, I don't see the will to fix this, the people I know enjoy the rates and say it's good to have hard crafting, oh well I guess.

""I don't know it kinda sucks to sell stuff right now cause no one has the orbs to buy shit at "market prices", and it sucks to buy shit right now cause everything is so expensive. The only people who like this are botters rmt and spammers.""

I Agree 100%


There will a always be demand for orbs (orbs make high end stuff) and high end stuff.

Higher drop rates doesn't fix this because people who can't get to end game maps (from skill or time) would still have to buy/trade the better gear from the people who could already do end game maps. In which they'll sell said gear cheaper then what the person could find or trade themselves.

Even if every single boss gave you 5 exalts every single time you kill them once while progressing the game, your going to save 5 exalts to use on ilvl70+ items anyway which only drop in maps. Your not going to use it on your ilvl 20 ring which will never be as good.
RMT, botters and spammers exist in every game, 90% of high end gear in D2 was duped and the RMT trade was still massive.
Last edited by RagnarokChu#4426 on Dec 19, 2013, 11:57:56 AM
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CassCE wrote:


What!? When a new skill is released that means I can make a new build off of it. When new uniques are released I can make new builds from them or at least try them out on current builds! New content is new things to try and do! That's a lot of new content every two weeks...

Sure if you ever get those uniques. Whether you do or not delves into the whole trading and economy can of worms, which is another discussion entirely. I think it would be fair to say though that a significant part of the playerbase won't have any experience with a new unique even months after it has been released. And most uniques aren't build enablers, anyway, which is the only way they add any new playability, instead of slightly modifying what's already there.

On principle I'd agree with you on skills, but in practice, less so. My personal definition of new content would be that it adds new playability or areas, not a new cosmetic doodad with little to no change on existing gameplay. Skills are somewhere in between. I haven't read any recent detailed analysis of new gems, I'm just going on first impressions, but of the most recent gems added (Purity of Fire, Ice, and Lightning, Enhance, Storm Call, Barrage, and Physical Projectile Attack Damage) I think only Storm Call really makes a new build available, and a less than spectacular one at that. That's 6 weeks of updates represented.

Now I think it's great they're adding new skills to the game, and think some of those additions were good and even necessary. But that list doesn't add much in the way of new playability and content, just small modifications to what was already there.


http://www.pathofexile.com/forum/view-thread/706896/page/1

This thread has a pretty sweet barrage build. There's also a CoC build for storm call that is pretty darn neat. You are the one here limiting the content for yourself. Yes, you may have to trade for the new uniques... If you are self found then once again you are limiting the content for yourself... I can only think of one batch of uniques that didn't inspire me to theory craft a new build in the past few releases.

I do agree that new quests and areas would be awesome, but to not count skills and uniques as content is confusing, even though you may not be interested in them :-/
Last edited by majesw#7630 on Dec 19, 2013, 12:02:25 PM
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RagnarokChu wrote:

If people want easier entry into maps: changing trading or increasing drop rates or crafting or something is completely pointless because your just lowering the threshold of the "apex" or best way to obtain levels and special items in the game. (items that only drop in maps) in a way that doesn't involve you progressing TO maps.

People who can do maps will ALWAYS trade you pieces of gear that will allow you to do higher level maps cheaper then you could craft and find yourself, because simply they are generating infinite mounts of gear from doing said fun maps.


It definitely is not pointless. Lowering the threshold of entry reduces the dependency on trading, thus trading becomes a bonus instead of a necessity.
Last edited by Novalisk#3583 on Dec 19, 2013, 12:02:35 PM

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