Trading too tedious? OR Trading is OP?

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Novalisk wrote:
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RagnarokChu wrote:

If people want easier entry into maps: changing trading or increasing drop rates or crafting or something is completely pointless because your just lowering the threshold of the "apex" or best way to obtain levels and special items in the game. (items that only drop in maps) in a way that doesn't involve you progressing TO maps.

People who can do maps will ALWAYS trade you pieces of gear that will allow you to do higher level maps cheaper then you could craft and find yourself, because simply they are generating infinite mounts of gear from doing said fun maps.


It definitely is not pointless. Lowering the threshold of entry reduces the dependency on trading, thus trading becomes a bonus instead of a necessity.

Your missing the point though, I didn't say lowering the threshold of entry is a bad thing. I said doing it in the exact way of just buffing drop rates or something similar is counter productive because it just makes trading more profitable.

Which is what I said earlier, when Act 4 comes out. It gives players an ENTIRE new act worth of items and levels and possibly on better average gear before they start doing maps. On top of that allow the company to craft more end game content out of when players do actually start maps.
Last edited by RagnarokChu#4426 on Dec 19, 2013, 12:07:13 PM
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majesw wrote:

http://www.pathofexile.com/forum/view-thread/706896/page/1

This thread has a pretty sweet barrage build. There's also a CoC build for storm call that is pretty darn neat. You are the one here limiting the content for yourself. Yes, you may have to trade for the new uniques... If you are self found then once again you are limiting the content for yourself... I can only think of one batch of uniques that didn't inspire me to theory craft a new build in the past few releases.

I do agree that new quests and areas would be awesome, but to not count skills and uniques as content is confusing, even though you may not be interested in them :-/


That's the thing with Barrage, it's just a trigger gem for CoC builds. Barrage isn't the build, CoC is. It would work almost as well using several other gems as the CoC trigger.

Yes I know I limit myself by not trading. I'd rather stab myself in the eye than deal with a trading system that's almost as bad as Diablo 1's. Only 17 years later.
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RagnarokChu wrote:
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nugstash wrote:
This is a serious problem is PoE when there is too much demand for orbs and high end stuffs.

This is when there should be higher drop rates!

Exalted are so scarce to find its made real money trading and sites that trade for forum gold blow up! Also has become defacto gold because of its domination in the market.

Not only is trading OP cause of these stringent rates, it's also the cause of the bots, spammers, real money trade, and the forum gold trade.

Stringency and scarcity cause famine, which in turn causes inspiration, creation, innovation and revolution; to sum it up the low rates are killing the honest players and rewarding the shady ones. The solo honest player is a target in this current environment.

However, I don't see the will to fix this, the people I know enjoy the rates and say it's good to have hard crafting, oh well I guess.

""I don't know it kinda sucks to sell stuff right now cause no one has the orbs to buy shit at "market prices", and it sucks to buy shit right now cause everything is so expensive. The only people who like this are botters rmt and spammers.""

I Agree 100%


There will a always be demand for orbs (orbs make high end stuff) and high end stuff.

Higher drop rates doesn't fix this because people who can't get to end game maps (from skill or time) would still have to buy/trade the better gear from the people who could already do end game maps. In which they'll sell said gear cheaper then what the person could find or trade themselves.

Even if every single boss gave you 5 exalts every single time you kill them once while progressing the game, your going to save 5 exalts to use on ilvl70+ items anyway which only drop in maps. Your not going to use it on your ilvl 20 ring which will never be as good.
RMT, botters and spammers exist in every game, 90% of high end gear in D2 was duped and the RMT trade was still massive.


Yeah I don't think thats true, but agree to disagree.
Steam:Gonejah
What could help lower and even out some of the issues people have is knowing where they need to farm to get a certain item. In D2 the drop tables of bosses where know and you knew if you wanted item Z that you needed to slay Mephisto and for item Y that you needed to kill Baal for it.

In PoE i have no clue where certain uniques potentially drop, some drop in 70+ maps or so they say, other drops are in zone xxx.

Personally i have found similar necklaces and rings in the same zone (or zone nearby). Such a resource would allow players to home in and farm the locations for the item they desire. But such resource does not exists at the moment, outside the trade channel where everything is available at a certain price.

Personally i find lack of this knowledge something i need to work on, but i have no clue where to start with it. Outside of keeping track of my own unique drops.
Trading isn't OP. It's how it should be. Crafting/xp/everything else should be brought up to the level of trading. Because trading is fucking boring.
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.
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CassCE wrote:
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majesw wrote:

http://www.pathofexile.com/forum/view-thread/706896/page/1

This thread has a pretty sweet barrage build. There's also a CoC build for storm call that is pretty darn neat. You are the one here limiting the content for yourself. Yes, you may have to trade for the new uniques... If you are self found then once again you are limiting the content for yourself... I can only think of one batch of uniques that didn't inspire me to theory craft a new build in the past few releases.

I do agree that new quests and areas would be awesome, but to not count skills and uniques as content is confusing, even though you may not be interested in them :-/


That's the thing with Barrage, it's just a trigger gem for CoC builds. Barrage isn't the build, CoC is. It would work almost as well using several other gems as the CoC trigger.

Yes I know I limit myself by not trading. I'd rather stab myself in the eye than deal with a trading system that's almost as bad as Diablo 1's. Only 17 years later.


Ugh... You can build a barrage build just fine simply by using barrage and supports. I just used that build to give you an example I thought was really cool...

But yeah the trade system isn't great. I'm interested to see how they improve it.
My two cents - I don't mind heavy trading even though I don't trade at all. Because as much as I can figure out orb ratios pricing items still eludes me. Sometimes I see two items that in my mind are roughly comparable but because of either some build I never heard of or something else one is prices at 2 chaos other at 2 exalts and I just give up. I'd like to seel all my shit at buyout prices because haggling is a pain, but I have too much trouble ballparking their value.
Be ready. You're not paranoid, you're PREPARED.

I quit this game every few months and so should you to continue playing it in the future.

The device is believed to have been dropped
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RagnarokChu wrote:
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Novalisk wrote:
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RagnarokChu wrote:

If people want easier entry into maps: changing trading or increasing drop rates or crafting or something is completely pointless because your just lowering the threshold of the "apex" or best way to obtain levels and special items in the game. (items that only drop in maps) in a way that doesn't involve you progressing TO maps.

People who can do maps will ALWAYS trade you pieces of gear that will allow you to do higher level maps cheaper then you could craft and find yourself, because simply they are generating infinite mounts of gear from doing said fun maps.


It definitely is not pointless. Lowering the threshold of entry reduces the dependency on trading, thus trading becomes a bonus instead of a necessity.

Your missing the point though, I didn't say lowering the threshold of entry is a bad thing. I said doing it in the exact way of just buffing drop rates or something similar is counter productive because it just makes trading more profitable.

Which is what I said earlier, when Act 4 comes out. It gives players an ENTIRE new act worth of items and levels and possibly on better average gear before they start doing maps. On top of that allow the company to craft more end game content out of when players do actually start maps.


Please explain how increasing the drop rate of maps is a buff to trading.

And act 4 is a long time away.
Last edited by Novalisk#3583 on Dec 19, 2013, 12:36:21 PM
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Please explain how increasing the drop rate of maps is a buff to trading.

And act 4 is a long time away.

You cannot do maps.

I can do maps and get much better on items on average or possibility better items.

You buff drop rates on your inferior gear that nobody else wants.

I get buff drop rates on stuff people wants, I have more of it and I sell it to you for less.

You can now buy better stuff for less.

If I could not reach maps on my own naturally, I've even more incentive to buy gear from trading then find it myself.

It does not "fix" the problem with people trying to naturally progress to maps without feeling the need to trade.

Other example.

It does not matter if everyone get 10 exalts by the end of merc because you still trade away your exalts or use the exalts for yourself in ilvl+70 items that can roll the best stats. If you feel that your own shit isn't as good enough because of trading and that you can't get to the best items in the game, then having more of something that someone else can use better means that 1 exalt or 10 exalt would have the same mental effect.
Last edited by RagnarokChu#4426 on Dec 19, 2013, 12:45:47 PM
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RagnarokChu wrote:
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Please explain how increasing the drop rate of maps is a buff to trading.

And act 4 is a long time away.

You cannot do maps.


False assumption. A lot of players can do top maps but are simply denied so by the low drop rates. Also, increasing the drop rate of maps makes maps potentially easier, since you don't have to go through hard rare maps in order to progress.

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I can do maps and get much better on items on average or possibility better items.


So can everyone else.

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You buff drop rates on your inferior gear that nobody else wants.


Increasing the drop rate of maps does none of that.

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I get buff drop rates on stuff people wants, I have more of it and I sell it to you for less.

You can now buy better stuff for less.


But I don't need your stuff to progress anymore. And increasing the drop rate of maps doesn't mean a ton of awesome gear up on the market. It could actually mean the contrary, since people won't have to roll top IIQ maps in order to progress or maintain a base.


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If I could not reach maps on my own naturally, I've even more incentive to buy gear from trading then find it myself.


But you can reach them on your own now, that's the whole point.

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Other example.

It does not matter if everyone get 10 exalts by the end of merc because you still trade away your exalts or use the exalts for yourself in ilvl+70 items that can roll the best stats. If you feel that your own shit isn't as good enough because of trading and that you can't get to the best items in the game, then having more of something that someone else can use better means that 1 exalt or 10 exalt would have the same mental effect.


I said nothing about increasing the drop rates of exalts. Absolutely nothing.
Last edited by Novalisk#3583 on Dec 19, 2013, 1:07:17 PM

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