did diablo 2 desynch as badly?

Diablo 2 had PvP builds designed around getting desynced, lets leave it at that...
I remember playing on a 56kb modem and running into black walls all the time.
i don't know about diablo 2, but i died from dsync on diablo 3 last week and not only once but about three times.


get over it please.
This world is an illusion, Exile!
PSA: Working Maphacks and Bots work in in PoE

fixing desynch =/= allowing duping and hacking
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Hell_Bovine wrote:
PSA: Working Maphacks and Bots work in in PoE

fixing desynch =/= allowing duping and hacking


Bots, yes. But I haven't heard of any working maphacks yet. Are you sure about that?
(Not trying to say they don't exist, I just wonder if they really do)
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Reizoko wrote:
"
Hell_Bovine wrote:
PSA: Working Maphacks and Bots work in in PoE

fixing desynch =/= allowing duping and hacking


Bots, yes. But I haven't heard of any working maphacks yet. Are you sure about that?
(Not trying to say they don't exist, I just wonder if they really do)

There are some stickies in reliable hack communities

Im also sure i've heard GGG mention working maphacks/bots more than once
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CharanJaydemyr wrote:
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Xavderion wrote:
No. That's why you could easily cheat in D2 :)


It's sad the thread made it past this statement.

D2 didn't desync much but it did black wall of death a LOT more than PoE fatally desyncs for me. It also had more downtime (realm down...again? Time to play Open...) and far fewer patches/updates and I don't think I EVER saw a Diablo 2 developer in-game. I definitely didn't see them making almost daily updates on the forum.

So, y'know. If we're talking pros and cons, sure, D2 didn't have much desync.

Didn't have much of a lot of things we've come to accept if not take for granted from Path of Exile -- bad *and* good.


Ah, so the argument is that to stop cheating, the ONLY WAY TO STOP cheating, is to have desync built into the coding of the program? So there is absolutely NO cheating going on in POE, and every other online game out there that has minor to no cheating obviously has desync on the level of POE. Ok. If that's what you're saying, then fair enough.
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CharanJaydemyr wrote:
"
Xavderion wrote:
No. That's why you could easily cheat in D2 :)


It's sad the thread made it past this statement.

D2 didn't desync much but it did black wall of death a LOT more than PoE fatally desyncs for me. It also had more downtime (realm down...again? Time to play Open...) and far fewer patches/updates and I don't think I EVER saw a Diablo 2 developer in-game. I definitely didn't see them making almost daily updates on the forum.

So, y'know. If we're talking pros and cons, sure, D2 didn't have much desync.

Didn't have much of a lot of things we've come to accept if not take for granted from Path of Exile -- bad *and* good.


Why wouldn't the thread move past that point? It is a dumb response based on an extremely limited understanding of the deeper technical issues at hand.

As pointed out countless times before in this thread, no desync does not equal hacks/cheating, and hacks/cheating do not equal no desync.

Also,

Customer service/updating intervals/developer communication/realm downtime.

These things have absolutely nothing to do with the subject at hand. They are not, in any way, the cause for the issues not being as prevalent, and are irrelevant flaws that Diablo 2 had.

Don't move the goalposts.

Edit: Your signature made me cringe real hard

Last edited by Dmmpx#0372 on Nov 19, 2013, 6:48:47 PM
I guess I just don't get why possibly harming the gameplay experience of a large number of players to justify helping to prevent cheating is worth it. Unless a large amount of real money is involved in being able to cheat, it doesn't seem worth it. This isn't a pay2win game, and we don't have real money transfers (allowed by GGG). I don't get it ^^ Fair enough, I don't have to get it for them to do it, I've supported them and I hope the game will get better!
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CharanJaydemyr wrote:
Fair response, but 'minimising cheating by not trusting the client' is STILL the underlying reason why GGG chose 'desync' as an option.

I am not in any way saying that GGG's work stops there, or that we should accept things as they are. I am, however, saying that the conversation between players *should* stop there because the rest is up to GGG, not us, and any comparison to D2 is pretty much moot given how vastly different the two games are on any level beneath 'they're both arpgs'.

And the other factors I mentioned? They do have to do with the subject at hand because if we're going to implicitly point out what D2 did 'better', it's nice to explicitly note what it did 'worse'.

My apologies if you thought I was arguing purely about desync in any isolated sense. There's a bigger picture, and some of us see it, and some of us don't.


This should never be the case.

Forums are for both praise and criticism.

I understand that people are tired of reading about desync, which is why I have suggested adding a filter for certain words or phrases you want to avoid on the boards.

The community should never be silenced, unless people are actually shitposting, which seems to come from both sides occasionally. Those people can be handled by moderators.

Also, just for good measure, can I please ask everyone to abandon the 'no desync = hacked, broken game' argument. It's the result of people parroting devs/experts to a degree where the original point was lost.
Last edited by Dmmpx#0372 on Nov 19, 2013, 7:01:33 PM

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