did diablo 2 desynch as badly?

Diablo 2 had plenty of it,
Black walling from using teleport.
Pally charge desync'd like crazy.
Bone wall practically exploded the entire game and made everything go haywire.
Other people shooting from more than 1.5 screens away often had no projectile animations.
Maggot lair was desync shitfest
Frenzy barb runspeed was too fast for game to handle and caused desync.


So yes.
As a long time player of Diablo 2 (era 2000-present near daily) I can say that yes, desync was HUGE. *Not including black walls*

Grab some r/w speed and you'll sync all over the place. If you want a strong pvp build just grab a pally and switch between Hammers / concentration and Charge / Vigor and you'll be all over the place.
Switch your weapon slot back and forth quickly while running to avoid stuns and you'll sync away.

Personally I've RAIRLY had any experience with desync in Path of Exile... all thou it may just be from dealing with it in pvp daily for the last 13 years and being able to "read the play" as it were.

In pvp it was considered a skill to be able to properly desync and sustain it. In the modern age (V1.10) it was generally required not only to trap your opponent with your skill but to "read the play" of them so you know where danger areas were located.

I CAN say for sure that it wasn't complained about. Perhaps in the pvm scene but I wasn't interested in that, nor where anyone I had met in those 13+ years.
.
desync on d2 happened more than once per minute when playing multiplayer
"
BearBearBear wrote:
Diablo 2 had plenty of it,
Black walling from using teleport.
Pally charge desync'd like crazy.
Bone wall practically exploded the entire game and made everything go haywire.
Other people shooting from more than 1.5 screens away often had no projectile animations.
Maggot lair was desync shitfest
Frenzy barb runspeed was too fast for game to handle and caused desync.

You do realize this is NOTHING when compared to PoE's desync, right?
I played d2 on ADSL from KAZAKHSTAN and barely ever experienced problems. Yes, due to my bad ping, there was an actual delay (RTS-style), but this is MUCH better than desync, and with a good ISP, the delay is virtually nonexistent.
So please, stop being apologists. Diablo 2 has a much better netcode, and it doesn't use "cheats" like always-hit mechanics.
"
Xavderion wrote:
"
Kexmeister wrote:


Consistently getting desynced is far more gamebreaking than an occasional duped item, and there are ways to secure such things.



Nah I disagree. This game revolves around trading and duped items would destroy the game for everyone. Desync is not a problem for most people, the only people really struggling with it are those who live far away from the server and/or can't adapt to desync being possible and don't know how to avoid it.

I dont care either way but, hypocracy of xav is just so amazing.
In the thread about how RMT sites now sell their own mirror items, xav said it does not effect the game at all and all is fine. And here he says how it illegal dupes would destroy the economy. A troll is a troll hater or fanboy.
I definitely died to lag from playing on dial up so many times in that game.



Does anyone remember black walls?


even if its technically different, it still killed you and pissed you off sometimes, even though other times you'd just log out in time.
B E E F
"
Kexmeister wrote:

Having to spam the /oos macro every second should not be necessary for playing a video game properly.


This part alone shows you have no understanding at all of how desync works. They've explained several times that excessive use of /oos only makes desync WORSE which is probably where half of your problems are coming from in the first place.
"
Kexmeister wrote:

If this is not the case, and it is more complex than that, then communication is key. We would like a response or conclusion.
'We are working on a solution'
'We are not currently working on a solution'
'We will have the issues fixed'
'It's impossible to fix these issues'


Communication goes both ways. One side has to say something and the other side has to listen. They've given their answer MANY times now. Whether you like that answer or not, they have given it, so it's hardly fair to blame them for lack of communication. If they tried to answer every single time someone asked about it and kept replying until that person was satisfied with the answer, they'd never get anything else done. If they haven't given any updates in a while on it, it's probably because the answer hasn't changed at all since the last time. Yes, they are working on it. They will try to make incremental changes to improve it where they can. Yes, it will be impossible for them to ever completely fix it. And yes, the "fixes" that they do try might sometimes end up making it better for some people and worse for others.
Why are people legitimately attempting to ask if there was desync of a game made 15 years ago where a majority of the games were small non-connected instances of maybe 8 players at most with extremely large amounts of hacks in the game (which this game supposedly prevented in trade off of more desync) with another large portion of the game only playing lan/offline.

I don't understand this titan quest thing ever, nobody plays it anymore and it just had just as many hacks and if you had high ping you couldn't play the game online (which didn't matter because gamespy sucked and most people play offlined/lan with mods)

Get over desynch, or ask them to completely overhaul in writing their shitty game engine or make PoE 2. They cannot just "fix" desynch in a patch or couple patches.
Last edited by RagnarokChu#4426 on Jul 30, 2014, 8:59:45 PM

Report Forum Post

Report Account:

Report Type

Additional Info