did diablo 2 desynch as badly?

"
Kexmeister wrote:
"
lagwin1980 wrote:
Never played it but probably not, if i read it right it trusted the client with a lot of stuff which would reduce desync but in return there were hacks galore,item dupes and more.
The design choice for PoE was to eliminate as much of the above problems but to do so it doesn't trust the client and in doing so it can create desync.



Consistently getting desynced is far more gamebreaking than an occasional duped item, and there are ways to secure such things.

The hacked items found their way into the economy anyway, and didn't really change much.

Titan Quest had no real desync issues, and was as complex as PoE - if this can be achieved, what is GGG's excuse?

I know what post you're referring to, and I'm no expert on technical subjects, but you should not blindly believe a biased post made by a diamond supporter/mod.


There is obviously a reason for the desync, but it can be worked out.


The bold sir, if this is true you probably shouldn't assume that it can be worked out.

Titan Quest used a similar method that LoL/dota does for client/server communication, aka wait until the server gets back to the client before anything happens. It was obnoxious to play with a 150+ ping, which was common because it used something like gamespy or some shit for servers which were awful.

"
Xavderion wrote:
"
Kexmeister wrote:


Consistently getting desynced is far more gamebreaking than an occasional duped item, and there are ways to secure such things.



Nah I disagree. This game revolves around trading and duped items would destroy the game for everyone. Desync is not a problem for most people, the only people really struggling with it are those who live far away from the server and/or can't adapt to desync being possible and don't know how to avoid it.


There's a European gateway, so I shouldn't have any problems.
Having to spam the /oos macro every second should not be necessary for playing a video game properly.

You are acting like this is not a real issue that needs to be adressed, but rather a feature that players need to work around.

That is the mindset of a drone.

While no one likes duped items and maphacks, it's not the price you pay to avoid desyncs, it's just how Diablo 2 worked.
"
Kexmeister wrote:


You are acting like this is not a real issue that needs to be adressed, but rather a feature that players need to work around.

That is the mindset of a drone.


Nope, it's the mindset of someone who knows that desync isn't going anywhere anytime soon. I rather adapt to things I can't change than QQ about it.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
Septile wrote:
Titan Quest used a similar method that LoL/dota does for client/server communication, aka wait until the server gets back to the client before anything happens. It was obnoxious to play with a 150+ ping, which was common because it used something like gamespy or some shit for servers which were awful.



We can both agree that Gamespy was an awful service, but I've yet to experience high ping in Titan Quest.

Even then, it could probably be improved massively seeing as it's over 7 years old.
"
Xavderion wrote:
"
Kexmeister wrote:


You are acting like this is not a real issue that needs to be adressed, but rather a feature that players need to work around.

That is the mindset of a drone.


Nope, it's the mindset of someone who knows that desync isn't going anywhere anytime soon. I rather adapt to things I can't change than QQ about it.


Why adapt when I can make baseless assumptions?

wat
"
Xavderion wrote:
"
Kexmeister wrote:


You are acting like this is not a real issue that needs to be adressed, but rather a feature that players need to work around.

That is the mindset of a drone.


Nope, it's the mindset of someone who knows that desync isn't going anywhere anytime soon. I rather adapt to things I can't change than QQ about it.


That's what I'm saying.

Instead of criticising the game's flaws, you accept them and blame others for not doing so.

People are posting these things to get GGGs attention or response, not to change how the game works themselves.

"
zachatta wrote:
"
Xavderion wrote:
"
Kexmeister wrote:


You are acting like this is not a real issue that needs to be adressed, but rather a feature that players need to work around.

That is the mindset of a drone.


Nope, it's the mindset of someone who knows that desync isn't going anywhere anytime soon. I rather adapt to things I can't change than QQ about it.


Why adapt when I can make baseless assumptions?

wat


I like how you avoided responding to my arguments before, and just decided to start a circlejerk instead.
"
CantripN wrote:
DESYNC.
There's no "H".

De-synchronization.


Anyway, Diablo 2 had tons of desynch and it was extremely exploitable, especially in LoD. Zons would stack faster run walk small charms for the express purpose of desynching themselves so people would tele somewhere else when namelocking. Dueling with a hammerdin was a game of desynch. The difference was that the desynch in diablo 2 was controllable. Diablo 3 also has desynch but you only ever notice it if you're scoot'n'shooting with a demon hunter.

And don't tell me you never got teleported back to the start of the bridge in act 1. Talk to Akara, take the bridge at a narrow angle and boom you're back there sitting in some corner like a dunce.
sry ive seen godly and godlys dont lose hp wich wuold pretty much be a smiter with life tap
IGN: danknugsblazedopeswag
Perhaps your memory of d2 was dominated by meph and baal runs, areas with wide open terrain and mobs that melted as you approached.
Recall maggot lair. Desynch up the ass if you didnt or couldnt quickly kill everything. Key runs in the arcane sanc also had serious issues when you got an immune pack in a narrow walkway. But probably few of you would remember that as you all just teleported around because of the availability of duped runes.
Could GGG allow for more client side processing to reduce desynch, yes. But at a very heavy price, both in terms of money and system security.
It is not the players decision, it is the developers. If you think you can implement better code you shouldnt be playing, you should be making a game better than poe. If you cant, then you should recognize the complexity of the issue.
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
Last edited by SkyCore#2413 on Nov 19, 2013, 6:08:58 AM

Report Forum Post

Report Account:

Report Type

Additional Info