did diablo 2 desynch as badly?

At the time when i was still playing POE, desync was a problem for me as well (I'm from South Africa). I found an internet service provider that promised priority for gaming and downloads.

I signed up and desync was immediately much much better.

Something to think about..
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deathspenalty wrote:
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zamppe wrote:
Diablo2 engine is laughable by today's standards, don't even compare to PoE. Even if there is less "desync" in D2 in the manner you are familiar with from PoE(there's still desync in D2 alright, it all just works differently, maggot lair anyone?), there are different kind of networking problems and bugs in there, and especially cheats. CHEATS


Cheats? You mean like PoE bots and PoE maphacks?


Those are still possible because they're not the types of cheats that it's designed to prevent by not trusting the client. Bots don't need to CHANGE any of the information that goes between the server and client, they just need to be able to read the data that the client has access to and react appropriately. As for maphacks, the client NEEDS to know what map you are on in order to display things correctly, so all a maphack has to do is acces that portion of memory and make it all visible.

What IS meant to be prevented by not trusting the client is all the potentially far more serious cheats like speedhacks or item duping. If those exist at all, they are certainly FAR less prevalent than they were in D2.
Diablo 2 was laggy too, but not that much as PoE ^^ . I play different online games and Path of exile is the only one that has so many dysnch problems. Sometimes it is even unplayable

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Kexmeister wrote:
Having to spam the /oos macro every second should not be necessary for playing a video game properly.


And this is, imho, the root of many peoples' problems with desync: they think that by creating a macro and spamming it every ten seconds their situation will somehow improve. Truth is - and was also confirmed by the devs - that doing just this will worsen your situation instead of improving it.

Look at the /oos command like a car horn. When you drive a car and see a driver moving much too slow in front of you, you honk your horn once to let him know to either speed it up or move out of your way.
If however you keep honking the horn at every driver in every situation regardless of how good or fast they're driving just to "make sure" they'll keep on driving good & fast, the chances are pretty good that soon someone is gonna tear out your car horn and beat you up with it.

I myself use the /oos command strictly only when i already see all the telltale signs that a desync occured or will occur (look up some videos and you'll learn what those are) and haven't had any considerable problems with it or becouse of it. My 2 cents
Last edited by Tom7i#1833 on Jul 31, 2014, 10:31:44 AM
Why are you comparing poe to d2 instead of d3 ?

Point is, while GGG can argument howevr they want that the approach they chose is 'better' in some ways, it still doesnt justify the current state of desync issues..

Arpgs like titans, marvel and d3 havent had huge issues with cheating afaik, and the gamplay is generally much smoother, the correlation of cheating vs desync isnt correct. Sure, desync will of course always be an issue, but there are ways to make it less appearent, which Chris has also concluded with in his manifesto, and thats what at least I want to get updates on.

Why was this thread necroed?
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Septile wrote:
Titan Quest used a similar method that LoL/dota does for client/server communication, aka wait until the server gets back to the client before anything happens. It was obnoxious to play with a 150+ ping, which was common because it used something like gamespy or some shit for servers which were awful.



Play lol and most other online games with 280-350 ping, not a problem, better than desnyc.
Mark_GGG 2012
If you put on your full plate mail, and I throw hundreds of toothpicks at you, you'll basically not feel it.

If someone catapults a whole tree at you, don't expect the Armour to prevent as much of the damage.
D2 desyncd very badly in LAN, but essentially never in single player ladder (because everything was done by the client).
IGN - PlutoChthon, Talvathir
Biggest benefit that PoE's desyncy approach to networking grants us is a lack of speedhacks, as far as I can tell. Maybe some minor bot/multibox protection. The dupe risk is about the same as closed b.net(dev integrity).
No. Calm down. Learn to enjoy losing.
Diablo 1, Diablo 2, Diablo 3, Titan Quest, Torchlight 1, Torchlight 2, Grim Dawn... they didnt had any issues with the Desynch. No games had, neither MMORPG's I've played like Lineage, WoW, Aeon, 9Dragons and many more.
To be honest Path of Exile is the only game where I encountered Deynch so far and I play games for more than 20 years. So obviously someone did something wrong when made this game.
Last edited by MegaTen_IV#3375 on Aug 1, 2014, 11:47:36 AM

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