Full Respec......

"
Lachis wrote:
I am being reasonable in my compromise of both sides. Reason being is that I am part of both sides. I don't need a respec, but It would be great to use one if I ever did. Some of you people however are being completely unreasonable. That makes you look bad.


This assumes that the game needs respecs in the first place, which it does not. The current system is fine, holding my ground on the issue doesn't mean I'm unreasonable.

"
Lachis wrote:
Unfortunately this feature is very appealing to many people, and the best way to impliment it would be in default. And again, it's not as if I was proposing being able to respec at will. Once per character is enough.


It is appealing because certain types of players are always looking for the easiest route possible, requiring the least amount of thought, planning, and time. I don't consider catering to these players to be in the best interests of the game.

And yes, if after 3 months you want to completely change your character: make a new character. If you're going to argue for a full respec at any point (even a one-time respec), you might as well argue for a class-swap option too - it's the same idea. "I played a Witch for 3 months and found an awesome 2-hand weapon, I should be allowed a one-time switch to Marauder since I already played a bunch and shouldn't have to do it all over again." Every class can use every weapon/armor/skill/passive given the proper amount of planning; allowing full respecs would just water down the whole character building system.
The trade off between "this gear-dependent build is good for grinding at high level, but not for leveling" is, I believe, intended. It is part of the choice when designing a build. Do I want easy leveling with decent grind capability, or ridiculous grind capability with pain in the ass leveling.

Also, a big part of this genre, for many people, is getting a farming character, farming loot, and using that loot to try niche, gear-dependent builds. That's what I play for anyway. I may do some races and such, but I'm not personally big on the grind to high level. I grind for loot for my weird characters.

If they put full respecs in, it would be easier, sure. But from their point of view, it would be a Very Bad Thing. The grind to 60-70 is not such a turn off that I quit because I don't want to reroll. If there were free respecs, I would just use that though, trying out all my builds on my already high character, until I got bored and left the game quickly. Extending that time makes me keep hanging around, through more content updates and such, potentially hooking me back in when I start to tire of it.

Even though I would make use of the feature if it existed, I can step back and see how it would be bad for the game. And if it turns some players off, and they don't play, that's probably fine. Medium population for 10 years > high population for 1-2 years.
"
Aixius wrote:
"
Lachis wrote:
I am being reasonable in my compromise of both sides. Reason being is that I am part of both sides. I don't need a respec, but It would be great to use one if I ever did. Some of you people however are being completely unreasonable. That makes you look bad.


This assumes that the game needs respecs in the first place, which it does not. The current system is fine, holding my ground on the issue doesn't mean I'm unreasonable.

"
Lachis wrote:
Unfortunately this feature is very appealing to many people, and the best way to impliment it would be in default. And again, it's not as if I was proposing being able to respec at will. Once per character is enough.


It is appealing because certain types of players are always looking for the easiest route possible, requiring the least amount of thought, planning, and time. I don't consider catering to these players to be in the best interests of the game.

And yes, if after 3 months you want to completely change your character: make a new character. If you're going to argue for a full respec at any point (even a one-time respec), you might as well argue for a class-swap option too - it's the same idea. "I played a Witch for 3 months and found an awesome 2-hand weapon, I should be allowed a one-time switch to Marauder since I already played a bunch and shouldn't have to do it all over again." Every class can use every weapon/armor/skill/passive given the proper amount of planning; allowing full respecs would just water down the whole character building system.


Allowing a ONE TIME respec does not water down anything. If you want to be a 2h witch you can.

What you have to realize is that when this game is successful (because we all are assumnig it will be) the community will grow. As the community grown and content is introduced, you will have more vanilla players. Hardcore gamers are the minority in gaming sir. So right now there is no need to cater to them, but it would be in the best interest of the game's future to figure out ways to phase this stuff in and I don't beleive that implimenting 1 respec....just 1 dude. Thats 1 respec. 1. Uno. Only a single respec. (without a class change since you have that confused in your post above). 1 respec won't comprimise game quality going forward. ESPECIALLY when content is added and new gear/skills are around.
"
Boruko wrote:
The trade off between "this gear-dependent build is good for grinding at high level, but not for leveling" is, I believe, intended. It is part of the choice when designing a build. Do I want easy leveling with decent grind capability, or ridiculous grind capability with pain in the ass leveling.

Also, a big part of this genre, for many people, is getting a farming character, farming loot, and using that loot to try niche, gear-dependent builds. That's what I play for anyway. I may do some races and such, but I'm not personally big on the grind to high level. I grind for loot for my weird characters.

If they put full respecs in, it would be easier, sure. But from their point of view, it would be a Very Bad Thing. The grind to 60-70 is not such a turn off that I quit because I don't want to reroll. If there were free respecs, I would just use that though, trying out all my builds on my already high character, until I got bored and left the game quickly. Extending that time makes me keep hanging around, through more content updates and such, potentially hooking me back in when I start to tire of it.

Even though I would make use of the feature if it existed, I can step back and see how it would be bad for the game. And if it turns some players off, and they don't play, that's probably fine. Medium population for 10 years > high population for 1-2 years.


How can you try out all of these builds with 1 respec?
"
Lachis wrote:
What you have to realize is that when this game is successful (because we all are assumnig it will be) the community will grow. As the community grown and content is introduced, you will have more vanilla players. Hardcore gamers are the minority in gaming sir. So right now there is no need to cater to them, but it would be in the best interest of the game's future to figure out ways to phase this stuff in and I don't beleive that implimenting 1 respec....just 1 dude. Thats 1 respec. 1. Uno. Only a single respec. (without a class change since you have that confused in your post above). 1 respec won't comprimise game quality going forward. ESPECIALLY when content is added and new gear/skills are around.


If the game becomes successful and the player population grows then there clearly would be no reason to change the formula...that's called selling out.

"
Lachis wrote:
Hardcore gamers are the minority in gaming sir. So right now there is no need to cater to them...


You just get here or something? Do you know why this game exists? The devs specifically set out to create a 'hardcore' ARPG experience. That vision has carried the game this far and earned them the support of all these early players, but now it's in the best interest to cater to the casuals? Hardcore gamers might be in the minority, sir, but they have been the target audience of PoE from day one.
"
Aixius wrote:
"
Lachis wrote:
What you have to realize is that when this game is successful (because we all are assumnig it will be) the community will grow. As the community grown and content is introduced, you will have more vanilla players. Hardcore gamers are the minority in gaming sir. So right now there is no need to cater to them, but it would be in the best interest of the game's future to figure out ways to phase this stuff in and I don't beleive that implimenting 1 respec....just 1 dude. Thats 1 respec. 1. Uno. Only a single respec. (without a class change since you have that confused in your post above). 1 respec won't comprimise game quality going forward. ESPECIALLY when content is added and new gear/skills are around.


If the game becomes successful and the player population grows then there clearly would be no reason to change the formula...that's called selling out.

"
Lachis wrote:
Hardcore gamers are the minority in gaming sir. So right now there is no need to cater to them...


You just get here or something? Do you know why this game exists? The devs specifically set out to create a 'hardcore' ARPG experience. That vision has carried the game this far and earned them the support of all these early players, but now it's in the best interest to cater to the casuals? Hardcore gamers might be in the minority, sir, but they have been the target audience of PoE from day one.


but if GGG wants to make money off casuals, they will have to give in some or just fade into the wind.
"
Aixius wrote:
"
Lachis wrote:
What you have to realize is that when this game is successful (because we all are assumnig it will be) the community will grow. As the community grown and content is introduced, you will have more vanilla players. Hardcore gamers are the minority in gaming sir. So right now there is no need to cater to them, but it would be in the best interest of the game's future to figure out ways to phase this stuff in and I don't beleive that implimenting 1 respec....just 1 dude. Thats 1 respec. 1. Uno. Only a single respec. (without a class change since you have that confused in your post above). 1 respec won't comprimise game quality going forward. ESPECIALLY when content is added and new gear/skills are around.


If the game becomes successful and the player population grows then there clearly would be no reason to change the formula...that's called selling out.

"
Lachis wrote:
Hardcore gamers are the minority in gaming sir. So right now there is no need to cater to them...


You just get here or something? Do you know why this game exists? The devs specifically set out to create a 'hardcore' ARPG experience. That vision has carried the game this far and earned them the support of all these early players, but now it's in the best interest to cater to the casuals? Hardcore gamers might be in the minority, sir, but they have been the target audience of PoE from day one.


Letting people respec 1 time per character in "Softcore" is selling out, tomorrow is the end of the world according to the Mayans, and you don't understand what "product life-cycle" entails.

In the evolution of the game it will be hard to see growth without change. This is an issue that will be talked about in the future more and more as the community grows. Regardless of the devs intent, success breeds change. Later on into this games life-cycle it will need to evolve and change some core principles without sacrificing core values. I find it hard to beleive that adding 1 respec will kill this game....just like I find it hard to beleive Earth wont be around in 48 hours, and just like I know for sure that having to explain this to you in multiple posts so you realize you can't win this argument with me is both enjoyable and makes me feel better about myself for not being like you. Harsh but fair judgement. You've had 3 posts to say, "hrmmm I see your point and you could be right." Instead of saying "nope not gonna happen ever LOL I'm on the dev team".


I'll continue to support my Idea until the dev team says there is no way full-respecs will be allowed. So far most recent report (kripp's stream) has Chris saying , "we would like to stay away from that, full respecs are inevitable due to changes and it is our intent for characters to carefully plan their builds and have that knowledge going into making their characters." Which means right now no respecs. Doesn't say anything about the future. If there was never going to be the option then they would say it like they continually say "PoE will be F2P."
Last edited by Lachis#4916 on Dec 20, 2012, 6:07:12 PM
Sir.
no
GGG - Why you no?
"
JoannaDark wrote:
no


I respect this answer more than others in this post.

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