So, Blizz has the balls to remove AH...

@zriL Yes, but that doesnt make the game WORSE.

Trading in its current form does, frankly.
IGN
I hope GGG has some big fireworks for the grand opening, I really do. Blizzard has balls true, while GGG is unwilling to perform any major changes even during their beta. There should have been a major balance changing patch every month during the beta, to check what works and what does not. There was one that was a major change. It all proves this was not a beta at all, even the slightest. You have to have much bigger balls to do major changes to mechanics after the game is said to be fully developed, than during the beta.
Blizzard is doing this to make money. Plain and simple. They've got brains in their marketing and accounting teams.
If they wanna revolutionize trading what it takes at least in my opinion is:

Make trading possible via the poe website (imagine you could not only link/put items from your inventory into a trade thread like you can now, but also give them to another person via some website integrated cmd. Trading without opening the poe client so to speak). I believe I have read somewhere they plan on doing sthg similar.
Anyway auction houses in grinding games will always be fail. There are numerous threads explaining why. E.g. progress is way too easy, real money floods into the economy and grants a huge advantage to some players in case of RMAHs, people get demotivated if they see that the upgrade they just found is only crap compared to the best stuff etc etc. Also a nice part of trading is actually to talk to the person and about the price, adapt your offer to the counterparty's needs etc. An auction house is very boring compared to that.
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
Last edited by Dan1986#1261 on Sep 19, 2013, 7:03:46 PM
I think there are a few solutions that would have made the game overall more enjoyable and some people are listed some of these.

* Jeweller and fusing orbs should only have a chance to increase sockets / links.
* Eternal orbs should be as common as jeweller orbs.
* I would also really like exalted orbs to be more common probably by a decent margin. Maybe as high as GCP which I don't find that often either.

If the above changes were done people would be way more likely to craft then just trading currency. If people are concerned about the economy then make crafted items (possibly only items that an eternal was used on) account bound, although I am sure this comment will probably cause an uproar.
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MierenEronaile wrote:
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Fluffhead wrote:
ITT: people who are mad things didn't go their way

These forums have rivers of n00b tears flowing freely through the terran of QQclast.


Yep, because being upset about hundreds of hours being wasted is illogical.



So you don't play this game for fun?

1) 4-linked items are more than enough to handle this game.
2) 5- and 6-links are a luxury. If you can forge or obtain them, luckily for you. But it is not a necessity.
3) It IS hard to 6-link an item. That ensures the game's lifespan. If you could just snap your fingers to obtain such items, the game would become dull very soon. So if you have truly set your mind on obtaining one, then it will simply take time. Probably lots of time.
4) I think you are just jealous. It stems from the fact that you are comparing the items you make/find with those top of the line players have.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
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Reinhart wrote:
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MierenEronaile wrote:
"
Fluffhead wrote:
ITT: people who are mad things didn't go their way

These forums have rivers of n00b tears flowing freely through the terran of QQclast.


Yep, because being upset about hundreds of hours being wasted is illogical.



So you don't play this game for fun?

1) 4-linked items are more than enough to handle this game.
2) 5- and 6-links are a luxury. If you can forge or obtain them, luckily for you. But it is not a necessity.
3) It IS hard to 6-link an item. That ensures the game's lifespan. If you could just snap your fingers to obtain such items, the game would become dull very soon. So if you have truly set your mind on obtaining one, then it will simply take time. Probably lots of time.
4) I think you are just jealous. It stems from the fact that you are comparing the items you make/find with those top of the line players have.

I don't much mind the droprate or the bad chances of getting 5/6 links but I really think PoE is sorely missing some highlights. In a selffound playthrough monsters are usually too weak to be scared of them and too strong to just faceroll them.
Combined with the ultra-rarity of items that put a smile on your face and the - in relation to that - complete lack of tension when it comes to drops, this is for me the worst thing about this game: an overall feeling of "nothing really happens".

So, yes 4-linked items are more than enough to handle this game. But that's sort of like a rollercoaster that runs with 10km/h.
Last edited by Jojas#5551 on Sep 19, 2013, 4:02:05 PM
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MierenEronaile wrote:


If they do not want something to be achievable, they should take it out of the game. I remember seeing a GGG quote somewhere about them wanting 6ls to be hard to get, but 6ls are not hard to get, they are random. They are only hard for the people who spend thousands of orbs trying and failing and they are stupidly easy for the people who get 6ls on their first 50 fusings. Also, trading is not hard. All you have to do is sit in the trade chats waiting to see someone selling something at a price you can profit off of and continue this. If you do this for 10 hours you are virtually guaranteed to end up with more money than someone who grinds for 50 hours. Its just silly.


More money to do what with? Sit in chat again for another 10 hours?

Most people prefer not to do this. Seems you are one of them as well. If this is "all you have to do" - then why aren't you doing it? And if you are doing it, why are you complaining?

It was stated from the get go that this game uses orbs as it's trading currency. Not gold. Just so happens orbs are for crafting as well.

This topic will never die until everyone has 1 billion orbs, every 6 link in the game and every other gg piece.

Which usually makes an ARPG just boring enough to quit, ironically.
IGN: VistaChris
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MierenEronaile wrote:
If they do not want something to be achievable, they should take it out of the game. I remember seeing a GGG quote somewhere about them wanting 6ls to be hard to get, but 6ls are not hard to get, they are random. They are only hard for the people who spend thousands of orbs trying and failing and they are stupidly easy for the people who get 6ls on their first 50 fusings. Also, trading is not hard. All you have to do is sit in the trade chats waiting to see someone selling something at a price you can profit off of and continue this. If you do this for 10 hours you are virtually guaranteed to end up with more money than someone who grinds for 50 hours. Its just silly.


Are we playing PoE to kill and loot or are we here to play the commodities trading game?
Of course we are here playing PoE to kill and loot! If we wanted commodities trading we would have stayed with Diablo III. I sure don't want to waste my precious free time I have for playing PoE in the trade chat channels.

Come on GGG, get your thinking on this corrected. PoE is listed as an ARPG, you know, Action RPG. If I'm in the trade channels there is no kill and loot action. Sheez! This is just dumb thinking.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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CharanJaydemyr wrote:
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SL4Y3R wrote:
Blizzard is doing this to make money. Plain and simple. They've got brains in their marketing and accounting teams.


Indeed. I laugh when people see this as some 'ballsy' move, as some 'brave' transformation by Blizzard after an unfortunate Diablo 3 launch.

What, because it took them over a YEAR to 'realise' the AH was not good for the game?

Because it was sure as hell good for their wallets.


it was surely a good wallet filler, but the RMAH wasnt the problem. it was simply the lack of content. they said "random" dungeons and what not. but all this randomness has like 3-5 versions of a map.

game was kinda fun lasting 100h for me.

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