Manually trading with people is great fun!

"
Spysong192 wrote:
"
CirePadela wrote:
"
Odoakar wrote:
Trading is retarted and I blame it on the community.

'Hey guys, I want to sell this item.'
-'How much are you looking for it?'
'Offer.'

?

No, I will not offer. You are selling, so state your price. As a seller, you KNOW the price of this item, as you have a notion of what you want to get in exchange for this item. Wanting a buyer to blindly state a price is extremely frustrating, at least for me.


It's not difficult to make an offer. The seller may not have decided on a price and may be open to negotiations or currency other than orbs. In this scenario you're actually the one making things difficult by not answering a simple question: what's it worth to you?


The one that started with "making things difficult" is the uneducated seller that don´t know what his items are worth. If you don´t know the price of your items either let them pc or accumulate them with comparing it to other sellers items and their prices. But using potential buyers as "testing ground" to accumulate prices is bad. Also if you unsure you can make a absurd high buy_out and just start an auction.


The problem that each of you are overlooking is that no item has a set price, only the price buyers are willing to put out for it. If you're going to allow yourselves to overpay for an item then that's great, it's a seller's market then. But this sort of attitude only adds to the over-inflation of prices and the general economy by allowing them to have the control. This is especially interesting considering that in the current economy trying to pin down a nominal price on just about anything isn't realistic, especially with how much any given item's value my fluctuate between patches and pre-full release.

It's called bartering and negotiating on a price.

If someone asks you to make an offer what's actually stopping you? You'll probably get a good deal. You're shooting yourselves in the foot by not putting forth the effort and typing a single sentence.
This game needs an auction house. I don't even care what they call it. Being expected to either rob people or get robbed to receive the items you want is pretty ridiculous. The fact of the matter is, I am legitimately surprised when I offer someone a fair offer for an item and they accept - this is really not a common occurrence.

On top of that, you actually have to allocate time out of your day to interact with such people in person which completely prevents you from doing anything else with this time (i.e. mapping). The irony is, the community is so against the concept of both Auction Houses AND RMT - two services that are actively provided by countless third party websites anyway.

What makes it even worse is that the primary motivator in anti-auction house sentiments is the simple fact that Diablo 3 had an auction house. Unfortunately making an inverse clone of a competitor's game is not a valid way to achieve success.

"
Gunba wrote:
This game needs an auction house.


Hell no! The auction house is one of the things that destroyed D3 in my view. Besides I'm not even sure how that would work. Without a standard currency (gold), how do people bid? There's no discrete method for determining the absolute value of any item in a barter system. It all depends on how much the buyer is willing to give up and what the seller needs. I'd be all for a shop system integrated into the game, but NOT an auction house.
"
CirePadela wrote:

If someone asks you to make an offer what's actually stopping you? You'll probably get a good deal. You're shooting yourselves in the foot by not putting forth the effort and typing a single sentence.


You'll probably get called a lowballer and ignored*
IGN: SplitEpimorphism
"


Hell no! The auction house is one of the things that destroyed D3 in my view.


I disagree. The economics and structure of trade in this game is vastly different.

My biggest issue is that it's so, SO confusing for new players like me. I have no idea what anything is worth; I have no frame of reference at all. If I go into trading, I am most certainly going to be ripped off 90% of the time, and that's not fun.

I pointed to Guild Wars 2's system earlier... I liked that a lot and I think something similar would be amazing for this game.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
"
Vinifera7 wrote:
"
Gunba wrote:
This game needs an auction house.


Hell no! The auction house is one of the things that destroyed D3 in my view. Besides I'm not even sure how that would work. Without a standard currency (gold), how do people bid? There's no discrete method for determining the absolute value of any item in a barter system. It all depends on how much the buyer is willing to give up and what the seller needs. I'd be all for a shop system integrated into the game, but NOT an auction house.


There's a semi-standard currency in the form of chaos orbs and higher. You could still have a system of reported bids, and the seller could choose among which he prefers.

Since we have a set of currency items (and price floors in place via vendors), there are many baskets of currency items that can be compared. For example, 9 alts is always more than a single fusing orb. 4 chaos + 1 gcp beats out 3 chaos every time.

So if I'm selling a rare item, and I have offers of

1) 2 gcp
2) 1 gcp 1 chaos
3) 8 chaos
4) 1 gcp

Show me offers 1,2,3; hide offer 4 since it is inferior to 2.

The economy in this really isn't barter, it's just a multiple-currency system. Most trades that occur are of the item-for-currency-item variety, e.g. a rare bow for 5 gcp, rather than the item-for-item variety, i.e. a shavronne's for a lioneye's glare.

If facilitated trading would ruin the game, the game has deeper issues.
IGN: SplitEpimorphism
Last edited by syrioforel#7028 on Jul 28, 2013, 11:35:39 PM
Yeah, thanks god we don't have an auction house. Manual trading is so much fun.

The auction house is what ruined D3, not boring stat system, or casualised skilltree, or lack of... well, everything else. Thanks god we don't have a fast and easy auction house!
Last edited by dspair#3915 on Jul 29, 2013, 12:09:30 AM
"
Gunba wrote:
This game needs an auction house. I don't even care what they call it. Being expected to either rob people or get robbed to receive the items you want is pretty ridiculous. The fact of the matter is, I am legitimately surprised when I offer someone a fair offer for an item and they accept - this is really not a common occurrence.

On top of that, you actually have to allocate time out of your day to interact with such people in person which completely prevents you from doing anything else with this time (i.e. mapping). The irony is, the community is so against the concept of both Auction Houses AND RMT - two services that are actively provided by countless third party websites anyway.

What makes it even worse is that the primary motivator in anti-auction house sentiments is the simple fact that Diablo 3 had an auction house. Unfortunately making an inverse clone of a competitor's game is not a valid way to achieve success.



I don't care how bad trading is, RMT should never EVER be an accepted practice. Its a bane on gaming.

That being said, trading in this game needs some legit help. Its such a chore I prefer not to trade at all which sucks because finding stuff you need/want in this game is just about as bad.
Standard Forever
Last edited by iamstryker#5952 on Jul 28, 2013, 11:43:33 PM
Aside from the numerous idiots who play that make trading a practice I try to avoid, I strongly believe RMT is a significant cause of the trading issues we face.

It is slowly destroying this aspect of the game and will only continue to worsen.

Yesterday I attempted to buy a couple of items that are crucial to my current onslaught character progressing, both sellers basically admitted to me during the price negotiation/discussion that they were involved in RMT (supply).

I appreciate GGG making the efforts they already have in trying to combat this cancer, sadly they have only one option in eliminating it. That is - Remove supply; since there will always be enough idiots fuelling demand.

While trading remains in anything like it's current form, people will be continue to get annoyed and aggravated by having to deal with others who have unrealistic expectations or lack of understanding.

The simple fact is, the majority of players are scum (in my experience). Fortunately those that aren't, are still a significant number.

hahaha OP. funny but true.
"Man, it's like we're fighting housewives and their equipment." - Millennium

Report Forum Post

Report Account:

Report Type

Additional Info