PoE could use Diablo 2's Teleport skill
Don't ever introduce a skill that is mandatory to be competitive. To quote Sindrel from The Incredibles, "If everyone's super, then no one will be." If everyone has the same OP move then it cheapens everything.
We have lots of movement skills... Whirling blades, leap strike, Flicker Strike, Lightning Warp, for example. They may not be as OP as teleport but they certainly will jazz up PvP, mark my words. They'll all have their own purpose. |
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" That quote doesn't mean what you think it means. Which would be more fun, using your example? Everyone dueling as super heros, or everyone dueling like the average joe? The before sounds pretty kickass, in my opinion. |
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Don't disguise this as you wanting to improve poe. You just want to be op again. You acknowledge that its op and still want it in. Your motives are pretty clear.
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" Being OP is fun. Making the player in the game be overpowered will make the game more fun. Making PoE more fun would be improving it. Please note the misstep in my logic here. :S Last edited by XxDragon#0307 on Aug 18, 2012, 11:14:37 PM
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" Cheats are also really fun to use in other games. And then it gets really boring once I've had my fill. Teleport was the quickest and most efficient movement in that game, and there were no drawbacks so whatever, no skill choice involved whatsoever. That design is shit. It invalidates movement speed increases. It invalidates click to move that isn't teleport for everything but the most minute adjustments. It invalidates other movement skills like Phase Run. The only reason it didn't invalidate Charge was because Charge allowed you to desync. Sorry you can't see the forest past your OP tree. Your one fun thing would be ruining 10+ more things that other people think are fun. Your logic is honestly kind of baffling. Ancient and unwise, SSF only since 2012
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" So teleporting is equated with cheating. Gotcha. I can see where you're coming from with your obvious, superior intellect. " Wanting to be a special snowflake with your skill selection is cool and all, but wanting the devs to build the game around "balance", aka, the nerfing of everything into the ground, ruins the fun for everyone else. People enjoy skills that are overpowered, simply put. Making the game to where there are no useless skills whatsoever is quite frankly boring. What's wrong with having a useless skill in a game? Rephrasing the question; what's wrong with having an underpowered skill in a game? On about creativity; using skills the way the developers of a game meant for you to use them is not creativity. Sorry, it simply isn't. Example, there are zero creative builds in Diablo 3. Maybe you think you're being creative combining Cluster Arrows and Spike Traps, but you're not. Making skills perfectly balanced does not give room for creativity, that is a completely wrong notion to have. Last edited by XxDragon#0307 on Aug 18, 2012, 11:26:07 PM
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" Delightful. Strawmen all around, a hilariously inaccurate D3 reference, seeing an issue about shades of grey as straight black and white, a complete misunderstanding of the word creativity, mistaking 'completely useless' as underpowered even though they are never the same, the oh so common nerf stigma. I also never mentioned balance, just FYI, only invalidation, something fundamentally different. I don't want balance. I want design decisions to make some damn sense. GGG is pretty good about that. D2 wasn't. Cheats were also an example of something overpowered, again, just FYI. Well, at least GGG agrees with me. Ancient and unwise, SSF only since 2012
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This topic has been done to death. Chris said he's against it, because it would basically require something for any PvP, Mark said more skills like flicker strike will probably be on their way. Now that flicker has a cooldown, I think we can predict what sort of balancing the instant movement skills will have, and we can forget the impossibly overpowered Enigma appearing in this game.
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" Strawman fallacy. |
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" Dont we lose "creativity" here when we would be forced to use a certain skill in pvp, like in D2? And understand this: The requierment to be OP is that others have to be 'less' OP, and yes this is problem. You can be OP, go farm, practice in cut-thorat etc... But if you want a "you wil die right here, right now" skill, well that wont happen. |
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