PoE could use Diablo 2's Teleport skill
Enigma was supposed to be rare, let's not forget that. The number of people who legitimately put together that Jah Ith Ber were no doubt few and far between. Yes even if you traded for them they were more than likely duped runes. Enigmas were not supposed to be as common as they were. The necessity of making a Sorceress to farm was also a poor decision on Blizzard's end as they made maps like the Durance of Hate 5 times bigger.
As far as PvP is concerned, I could care less. In a gear based game where skill generally plays a backseat it just isn't fun for me to personally learn the nuances. You wanna talk about Engima being overpowered then I could just as easily foreshadow the necessity of 6l weapons and armors in PoE PvP. IGN: Alfrost, Racthoh, The_Crimson
Standard Rings and Amulets: http://www.pathofexile.com/forum/view-thread/960556 |
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" Yeah, it seems like these PoE carebears simply want PvP to be a 100% gear check, where two people run at each other head-on and hold down left-click. Anything that remotely implies "skill" is hated, and spit upon once sighted. *hiissss* a skill that requires skill to use, and isn't dependant on gear? *hisssss* *noooo*. Last edited by XxDragon#0307 on Aug 19, 2012, 2:41:39 PM
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" I don't think that you need so much links for PvP. Since you won't need a high resource-pool. 4 Link should be pretty much enough and some focussed damage-supports. Linking more gems would make the skills more expensive, which you will most likely want to avoid (well that was the reason why Teleport was OP, it had an almost none-existing mana-cost). In PoE the first skill you need actually takes part before even entering a combat. You need to construct a combination of skills that work against a wide-set of enemies. So you are sure to see some skills more often on certain characters. First you most likely won't see Acrobatics-Chars in PvP, since they are easy prey to resolute technique, a keystone very common for marauders. Also you won't see a lot of Chaos-Damage since CI is common. In PoE you would not just pick a certain character to do some pvp, good people will just construct a spezial character which will most likely suck in PvE (well atleast people won't calculate this). First you will most likely get a lot of defense, since defense gives you more time to decide, which generally is a good thing. I guess you will see a lot of curses since they offset certain strengths like high resistance. And you will see a lot of gap-closing skills like Leap-Strike, Shield-Charge and Phase Run (actually the last is the strongest, but shield-charge is good for repositioning). On the Utility-Side I could see the use of certain traps to restrict enemy movement (although they still seem kind of weak) and of course Frostwall (well... even if just to annoy your opponent). I would bet on skills to restrict movement like Ice-Skills or Puncture. I guess for a system that actually would allow all people to use the same skills this is quite some diversity. Phase Run is a bit too strong I guess, although I would dislike a solution as with Flicker Strike (which actually is a safe bet for PvP too). I would like to see another change to Flicker Strike and Cold Snap to give them charges, which recharge over time. If you have 3 charges you could use them for 3 consecutive Flicker-Strikes or spread them over a longer period, which seems like a better system than CDs. |
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"Quoting this for understanding the first issue with OP's suggestion. Variety is the spice of life. Diablo 2 PvP builds were, for the most part, 'Teleport+Spell that kills people'. I only recall one exception, being the Ghost build, which added the powerful utility of a complete stunlock. And of course Charge, but that's another story. The entire premise of Path of Exile is build creativity. GGG wants ANY imaginable build to be viable if executed properly. Adding Teleport would instantly invalidate every build that doesn't work well with Teleport. And if we learn from Diablo 2, that would include every single melee build, because even our Shield Charge doesn't work the same way. Namelocking Archers would rule the world. But the second, far more important issue, is the complete ignorance of PvE. Teleport removes the danger from EVERY monster. How hard do you think Hardcore will be when you can teleport away from every threat within the blink of an eye? How much would you trivialize any caster mob in the game when you can just TP around or over projectiles? Now I can already anticipate the "Only activate it in PvP!" counter-argument. There's a very simple reason why that's absolutely not an option: PvE would die. PoE's game pace is very deliberate. It's just fast enough for you to be able to die in an instant should you be careless, and just slow enough to give you all the room to avoid those deaths. It's not intended to make you feel like a superhero, like Diablo 3 does, because its setting is grimdark, not high fantasy (burn!). You're a prisoner, stranded in a ravaged, forsaken world. You barely know how to hold a sword, but you're a survivor, and with the experience you gain along the way, you manage to make a difference in this suffering world. And then you step into Arenas and WOOO TELEPORT PEWPEWPEWPEW I'M A FUCKING SUPERMAN LOOK AT ME GO WOOOOOOOOOOOOOOO. No. You can't do that. Increasing PvP's pace in order to make it more skillful in your eyes, would either ruin the pace of PvE, or create a rift in the PvP and PvE experiences that would drive everyone to play only one of the two. I'm certain the majority of people would like to enjoy all aspects of Path of Exile, not only the one which is tailored to their pace. Oh, and, your concern that PoE PvP will take too little skill? I have the easiest solutions. 3v3 arenas. No teleport. Slower pace. Bloodline Champions shows how awesome it is. PoE would fit it perfectly. Executing perfect teamplay is a more infinite form of depth than a difficult movement system. Last edited by 0nin#3548 on Aug 19, 2012, 4:51:47 PM
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" This sounds a lot like PVP that simply gear checks people. Last edited by XxDragon#0307 on Aug 19, 2012, 5:00:04 PM
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" Isn't insisting on one skill/item that grants said skill.. a gear check? A horribly limiting gear check at that because the check is: Teleport yes? = win Teleport no? = lose I know.. I said I wouldn't comment any more, but as I read this thread I think you are talking out of both sides of your mouth. "the premier Action RPG for hardcore gamers." -GGG Happy hunting/fishing Last edited by Wittgenstein#0994 on Aug 19, 2012, 5:08:33 PM
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" Seems that you tried pretty hard to rationalize around what I said. Okay, here are the two options. Base PVP around a skill that requires, well, skill. Or, base PVP around slow movement and simply holding down left click. Which one is more-so of a gear check? Easy answer to me, how about you? Last edited by XxDragon#0307 on Aug 19, 2012, 5:13:30 PM
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Only Teleport requires skill, all other skills are for nubs that are worse than XxDragon and only know how to hold left click.
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" I'm picturing marauders chasing down rangers with Phase Run, eventually boiling down to marauders taking turn hitting each other with Ground Slam or Heavy Hit. Last edited by XxDragon#0307 on Aug 19, 2012, 5:21:46 PM
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" I'm picturing two poison arrow rangers teleporting around and leaving fart clouds all over the screen. |
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