PoE could use Diablo 2's Teleport skill
" Again I must quote the OP and say with as straight a face as possible, 'you're taking this argument seriously...?' If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" And you ignored my post where I stated that all classes had OP stuff in D2 and it made playing them fun. Another example is Starcraft: Broodwar. All 3 sides had truly OP abilities which if you single them out like people did Teleport here one would say "WOW, who put this OP shit in the game?" but it worked because everyone had it. In comparison Starcraft 2 went the balanced route and it pretty boring to play. So I say giving everyone OP stuff is not bad, it will make this game as good as D2 (which currently it is not, not even close). Last edited by Torin#1843 on Aug 19, 2012, 6:38:18 AM
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" Here's the thing (and I didn't ignore your post, I just wasn't responding to it...sorry?): Overpowered against monsters, fine. That's fun indeed.
side thought
(Although I'm fairly sure that's what D3 does, so are we really heading towards that post-honeymoon phase where the D3 refugees start asking for PoE to be more like D3? Hm.)
But against other players? How exactly do we go about defining 'overpowered' when it comes to class balance? We don't -- we talk about certain skills that define that class or race, however you wish to view it. They might seem or feel overpowered when we get our butts handed to us with that skill, but a truly good game will have a counter to it. The moment enigma came into play with D2, it was no longer a case of the sorceress having that crazy skill against which the other classes had to find suitable counters -- it was an everyone-must-have-this-skill skill. In PoE, because skills are already unlocked for all classes, the same would happen here. By the way, this is amusing and all, but the entire thread is a head-wall-bashing. Like I hinted earlier, not only is a raw teleport such as D2's probably never happening, phase run itself is heading towards the firing line. I think the concept of mobility is something GGG will very carefully be thinking about as we head towards the reality of PvP. In that light, I'm done with this thread. As long as it remains civil, it can go on as long as it likes. :) If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" i agree to a point, you pretty much had to use enigma for pvp, but it made duels so much more complex, it really took alot of strategy to become the best in tele pvp for almost any class oh and i forgot to mention CTA, lol... Last edited by Thugnificent#3196 on Aug 19, 2012, 6:57:46 AM
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" It definitely made them more complex, but that doesn't reduce the "cost of entry" factor. You can make anything competitive by restricting the game to mirroring (Akuma v. Akuma, round 1, fight!). The real trick is making something competitive that also allows for variation, otherwise the burnout rate is too high. "Teleports for everyone" centralizes the game far too much. The reason it's a bygone conclusion that a teleport would be too OP is because it removes more than it gives. Why whirling blades when I can tele and cleave? Why leap slam when I can tele and sweep? Why lightning warp when I can tele and shock nova? Why have movement speed in the game at all, especially things like phase run? Why have scenery in the game when I can tele from wp to boss in ten seconds flat? |
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+1 to the OP, if tele isnt instanteous.
Meaning? There will be a cast time and a cooldown time. But then we have the Lightning Warp already. So if you are thinking no cast time or cooldown time. Well you have the Flicker Strike skill. Looks where this skill have become since its 1st introduction? It will give you an idea that an instant spammable tele skill not going happen. Even it does, you bet they going to "balance" it. Perm. Retired from this unforgiving land of the Exiles. Self-impost EXILED. Last edited by starsg#0408 on Aug 19, 2012, 7:51:07 AM
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" Ok this Enigma thing is after I stopped playing D2 or I never got it. I agree that is sounds like it was too much to have such an item. Other classes didn't need teleport to survive, homing arrows were effective enough (for example). As for PoE there are a couple of solutions for PoE. The most extreme is to not allow teleport in PvP. Other solutions would be to put a high mana cost on it as well a high intelligence cost to level it. Maybe when it levels the cost goes down so only int classes can get it to high levels. Also they can introduce a debuff after each teleport usage that reduces your armor, evasion and block to 0 for a few seconds. So in PvP you can use it but risk being one shot or something. There are many solutions better then Lets remove teleport or lets put a big cooldown on it like in D3. And I don't understand the D3 comment, as stated D2 has more OP shit and PoE is supposed to be a spiritual successor to D2?! Last edited by Torin#1843 on Aug 19, 2012, 8:42:10 AM
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Well, the best part of Enigma is that it required not one but TWO theoretical runes.
A mana cost solution might be possible. Could just make it cost about 1000 mana per cast (or more) and that might balance it, but seems like it's letting a fox into the nest and trusting it to not misbehave. Also, as a mobility skill, it would most likely be Dex and not Int. |
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" Well :P Just search for threads with "Kraytin" + "Flicker Strike" :P I guess Kraytin is one of the last remaining D2 PvP-Chars :P |
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" Did you even play Diablo 3? Diablo 2 the mobs were certainly easier; Diablo 3's Inferno was a complete gear check in some cases. I see you have a prejudice against Diablo players when this game is based around a Diablo game. There's a bit of irony in there. Simply because I've tried Diablo 3 that makes me somehow less intelligent than you? Get over yourself. " Since Teleport will be on a skill gem, it would be viable for any class. So no, it wouldn't be an "Akuma v. Akuma" scenario. There is still the same exact variation, just that some will simply choose to replace skills such as Flicker Strike or Phase Run. Keep in mind that Teleport can be adjusted with certain cast rates and mana cost to not make Phase Run completely helpless against a player using Teleport. Last edited by XxDragon#0307 on Aug 19, 2012, 1:52:11 PM
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