PoE could use Diablo 2's Teleport skill
If it was so random then I wouldn't smash you 20-0 in a Sorc vs Sorc match now would I? On a blizzard MF sorc I would crush entire 8-player PK/dueling games with at most 20% FCR and against fully-geared characters. There's always a method. You can teleport off-screen and make them come to you and have them run into your fireballs, you can get up-close and figure out their patterns, there's an entire meta-game involved in this. It is only random to the inexperienced.
Last edited by XxDragon#0307 on Aug 17, 2012, 10:10:56 PM
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" Did that matchup every occur, or are we just spitting hyperbole? |
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" I don't die in duels when it comes to Diablo 2, much less to someone from a PoE forum. If anyone would like to try to do so, we can just download some characters and duel on open battle.net right now. In my experience, teleporting in PvP took immensely more skill. The more mobility in a game, the faster PvP is and has a more widened skill gap. The slower-pace a game is, the more gear dependent it will be. Last edited by XxDragon#0307 on Aug 17, 2012, 10:26:29 PM
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" If people teleported off-screen I just waited for them to come back... why should I ever run after someone, which normally always puts you in the worse position. I always hated people teleporting away. Well actually my "skill" was DSL while everybody was using slower Modems, good internet wasn't something given 2001. Blizzard actually was the second OP cast after Thunderstorm. Actually against teleport all skills that deal damage over time are strong, since they hit you during traversel, unlike Thunderstorm it is quite easy to port out, but since blizzard does have extra cast-time it isn't as abusive as thunderstorm. And actually I guess you would beat me. Since I have a rather crappy mouse, only an average connection and I guess I'm even getting old. But I might beat you in chess or any other things that require decisions and not pure speed. If I want to compete with people in how fast I could do certain things, I would do athletics, although I would suck (well... I was above average as a teen, but that was in the last millenia :P). Speed should never be what decides PvP-battles and in D2 it was the only important thing and people often confuse Speed with Skill. But how fast you are is greatly influenced by secondary factors like your internet-connection, your PC and all that stuff. Making the right decisions is only limited to a working brain. D2 hat to all problems the same solution... teleport. And actually you are just saying that, without noticing that this is a bad thing. |
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Speed requires more skill to make the better decision in a less frame of time. I wouldn't say Chess takes skill (without a clock) but rather experience combined with patience. I'd prefer the type of dueling where you didn't move like a sloth and everything is avoidable by anyone with a pair of eyes. There wouldn't be any "catching people off-guard" in a slow-paced dueling system.
" Alright, I've been seeing this repeated everywhere, including the Diablo 3 forums. Thunderstorm did very, very little damage. This skill would only kill someone if they stood still for literally five minutes and you let the skill hit them. It is a useless skill. Last edited by XxDragon#0307 on Aug 17, 2012, 10:39:01 PM
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I can almost feel the animosity building in this thread as the OP gets more and more pissed off at people not agreeing with him, waving his e-penis about and such. I am going to go out on a limb and say no one cares about your duel record in Diablo 2.
Speaking as someone who doesn't partake too much in PvP in games that rely on stats of any kind, I can say that having any particular item, build, or gimmick be a requirement to compete in PvP is kinda lame. It also seems to go against the customization element that GGG is going for with this game. "Danger is like jello, there's always room for more."
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" For higher level play of PvP, what you're suggesting is a pipedream. This is primarily the reason why Blizzard took the route that they did with WoW and Diablo 3 trying to nerf every skill/ability/spell that seemed clearly better than the rest. It's simply chasing the dragon. I'm suggesting that we accept that such imbalances will be in any game no matter what. My suggestion to implement this kind of Teleport ability in the acceptance of this fact and using the best option available which would produce the most competitive feature with a large skill-gap. About me being a complete asshole; I like to believe not holding back any opinions or thoughts of mine would create a more efficient basis for argument. If I were to, say, accept that all of you simply had a different opinion... when I thought your ideas would help make this game worse, that's not helping anyone. Of course this doesn't help give me a good image on the boards, but I believe being a douche and attacking others' thoughts/opinions would be more beneficial in regards to not getting a bullshit answer. Last edited by XxDragon#0307 on Aug 17, 2012, 11:38:26 PM
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I believe lightning warp is underrated skill. It is not just invisible walk as Charan was saying. It is combat skill. Yes, it doesn't allow your mfsorc to get to Mephisto in no time (which is good) but it deals damage and let you fight and move during the delay.
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I thought this thread was going to be about pants :P
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If there would be a build (passives + skill gems) that would be used by everybody who want to compete in PVP, the costumization that PoE offers us, would entirely meaningless.
And we wouldnt have the "Build of the Week" series, i would miss it. P.S.: "Build of the Game" with only 1 episode, ...sounds so wrong. Last edited by Bosprpius3#1578 on Aug 18, 2012, 7:05:47 AM
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