The pay to win Situation / PTW players

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eragon1111 wrote:
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even Krip said he buys exalts on RMT sites coz it takes too long to find one.

GGG tryes to fight with it but they lost already.

That's a bunch of BS.

Sorry i was wrong, d2jsp is not a RMT site... NOT

ps. Ill enjoy my playtime now as finding this stream would be a pain in the ass as he streams 10h per day mostly.

So you only respond to the part that didn't even exist in my quote. How obtuse can you be?

"even krip said that he RMT's" is a flat out lie, and saying "GGG has lost" is unfounded as well. This game deals with RMT better than any other game out there.

This:
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I know he has used RMT in the "other game" because I played with him there. Reason he get's so many orbs is because people would eat his shit and pay him for it. To many cock hug-ers fan-boys that will give him free items and over pay for items from him just because he is a known streamer.

this
Spoiler
d2jsp-> Wts Exalted Orb > 10+ In Stock -> 1000 ea
Price is Firm for this thread


This fanboys should just stop...




Sounds like you're just mad at him for getting bro deals so you're falsely accusing him of RMT without providing proof.
i can understand ppl using rmt

lets take an example

rainbowstrides go for 2 ex in onslaught

2ex should be round 16$ > 12 13 €

how long do i have to play to aquire 2ex ingame ?
and how long do i have to work to get 12€

it makes sense to buy them if your equation is time = money
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
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johnKeys wrote:
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Novalisk wrote:

That's a wild assumption there.


mark my words man: if GGG add an Exalted Orb vendor recipe - it will include a Kaom's Heart, Marohi Erqui, Mirror Of Kalandra, Shavronne's Wrappings or any other unique or godly item that's worth at least 10x more than the 1 Exalt it produces, and is a lot more rare.

look at existing high-orb recipes for reference. the 3 Chaos recipe and the GCP recipe as just two examples.


The 1 chaos recipe is just a full set of rares, they actually made it require ilvl 60 because of how easy it was.

The GCP recipe isn't that great, but GCP's aren't comparable to exalted because they lose their value over time as more people get Q20 gems.
Or rether dont care coz i play self-found, and know there is absolutely no company that won with gold farmers >_> ?


ps. Comments like "u jelly" were on top like week or few ago when he was dyin like fly.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
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Novalisk wrote:
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johnKeys wrote:
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Novalisk wrote:

That's a wild assumption there.


mark my words man: if GGG add an Exalted Orb vendor recipe - it will include a Kaom's Heart, Marohi Erqui, Mirror Of Kalandra, Shavronne's Wrappings or any other unique or godly item that's worth at least 10x more than the 1 Exalt it produces, and is a lot more rare.

look at existing high-orb recipes for reference. the 3 Chaos recipe and the GCP recipe as just two examples.


The 1 chaos recipe is just a full set of rares, they actually made it require ilvl 60 because of how easy it was.

The GCP recipe isn't that great, but GCP's aren't comparable to exalted because they lose their value over time as more people get Q20 gems.


I specifically mentioned the 3 Chaos recipe. the one involving unidentified level 60+ rares, any one of which could be worth a lot more than 3 Chaos.

and GCP losing value (which I think isn't even a bit true) wasn't my point.
my point was that if you vendor two +10 quality gems to get 1 GCP - you actually lost a GCP, because they are worth at least one each in trade, and quite easy to sell.
and that's far from the most extreme example.
recipes are ridiculous, and there's no reason to believe an Exalted recipe would be any different if added.

RNG is everywhere, so if you get f***ed - you get f***ed from all sides. and after you got f***ed, your chances of recovering are also entirely up to RNG.
it has nothing to do with how good or bad you are in the game.
this needs to change.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Jun 30, 2013, 6:11:50 AM
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johnKeys wrote:


I specifically mentioned the 3 Chaos recipe. the one involving unidentified level 60+ rares, any one of which could be worth a lot more than 3 Chaos.

and GCP losing value (which I think isn't even a bit true) wasn't my point.
my point was that if you vendor two +10 quality gems to get 1 GCP - you actually lost a GCP, because they are worth at least one each in trade, and quite easy to sell.
and that's far from the most extreme example.
recipes are ridiculous, and there's no reason to believe an Exalted recipe would be any different if added.


You don't have to vendor valuable Q10 gems to get a GCP, just like you don't have to vendor unidentified rares to get a chaos. The valid recipes for chaos and GCP are there, but you choose to look at the worst ones. Exalted has no recipe, while Chaos and GCP have both efficient and inefficient recipes.
Last edited by Novalisk#3583 on Jun 30, 2013, 6:18:57 AM
is there any command to know how many hours I played?
my english sux.
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Novalisk wrote:
You don't have to vendor valuable Q10 gems to get a GCP, just like you don't have to vendor unidentified rares to get a chaos. The valid recipes for chaos and GCP are there, but you choose to look at the worst ones. Exalted has no recipe, while Chaos and GCP have both efficient and inefficient recipes.


then what? vendor 4 Q5 gems, worth more than 1 Chaos each? 10 Q2 gems worth more than an Orb Of Alchemy each?
and how will you obtain said gems?

look, obtaining gems and orbs is geared towards either trade, or pure insanely-unfair RNG.
and trade is geared towards ripping-off others, using stuff you got from insanely-unfair RNG.

if you trade fairly - you end up being poor (I can guarantee that from personal experience).
if you solo-farm endlessly without the utmost outrageous Magic Find - you end up poor.
both will lead to a rage-quit situation very quickly.

some people (like me) choose to create new characters and run through the same content again and again, like a Hamster on a wheel.
we occasionally get a new toy thrown into the wheel though: a Rogue Exile or two. Turbo Brutus. yet another Orb we have no chance of finding.

others create and join farming parties, where the guy with hundreds of IIQ/IIR gets the last shot while others protect him (because MF gear generally means your survivability is 0).

and some turn to RMT.

out of the above 3 options, the third should be removed from the game entirely - and the other two are almost just as bad.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Jun 30, 2013, 6:48:29 AM
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johnKeys wrote:
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Novalisk wrote:
You don't have to vendor valuable Q10 gems to get a GCP, just like you don't have to vendor unidentified rares to get a chaos. The valid recipes for chaos and GCP are there, but you choose to look at the worst ones. Exalted has no recipe, while Chaos and GCP have both efficient and inefficient recipes.


then what? vendor 4 Q5 gems, worth more than 1 Chaos each? 10 Q2 gems worth more than an Orb Of Alchemy each?
and how will you obtain said gems?


A lot of Q10+ gems are pretty worthless (aura ones for example), and so are the large majority of Q5~ gems.

The only reason they're worth more than their base value is because of the GCP recipe.


You can't remove RMT entirely, you can only do your best to discourage it by having a controlled economy, banning people and offering alternate ways to increase your e-peen with money (glowy bits).
Last edited by Novalisk#3583 on Jun 30, 2013, 6:54:51 AM
1) You only had lvl 70+ characters. A 100 of them still means you can't access end game 70-77 maps.

2) Those wealthy in game players are hardcore. Plays at least 8 to 15 hours everyday. Reaches end game content faster than 99% of the other players. Moreover, they do not play 15 daily at docks. They play in 70-77 maps.

3) They acquire items 99% of the players can't get. Sell them for great prices because of insane demand. Thus able to grow steadily in terms of item progression.

4) They usually have a consistent group of friends to party and share map pool. Combining the strength of each players who already plays well, these parties are extremely efficient.

5) You are already at the mid to late stages of the league. You are only lvl 70+. What can you sell from there other than a lucky rare unique or currency drop? You will only get poorer if you keep re-creating lvl 70 characters, while the hardcore players keep progressing.

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