Game is too easy to me and others.

"
Humposaurus wrote:
I agree on the normal acts playthrough on being too easy. Your HP or ES (in my case) will be way to much for the attacks that are incoming when you reach cruel and up.

A solution would be is to give mobs more diverse skills (or even random skills) as you progress into the game. At the moment most mobs only have one or none skills to use at all difficulties. It would be more awesome to see mobs also increase in skill as the player is to improve the replayabillity.

Of course this needs to be restricted to certain skills for certain mobs for instance a melee mob would not be able to cast ranged skills and vice versa.

These are just some thoughts to make the game more difficult by not making the damage/hp increase by x%. I actually think the damage the mobs do is about fine. If you get surrounded by 8-10 mobs you are pretty much screwed unless you have a skill to counter that situation.

Cheers~


I like that idea, like in later difficulties allow normal mobs to spawn with better skills. Like in terraces, those cannibals that throw the fire bomb could have a chance to spawn with fire storm or something. That would be cool, would add an element of surprise with every mob pack and would increase the difficulty in a way that isn't frustrating.

It's also a good point that we are only experiencing act 2 and they certainly aren't done with mob skills, ai etc.

Perhaps it's just my perception. Aside from Act 1 Normal being the hardest act for most of my builds (I started my first bow ranger last night and Act 1 Normal is laughably easy, and Act 2 started to present some challenges), the difficulty does ramp up fairly consistently. I really think the majority of boss fights are very well done, I just find myself wishing there was a bit more danger while clearing zones. Those moments where you run into multiple rare mobs with invulnerability in the middle of 30 regular and magic mobs are intense, and I wish those moments weren't quite so rare.
"
Humposaurus wrote:
I actually think the damage the mobs do is about fine. If you get surrounded by 8-10 mobs you are pretty much screwed unless you have a skill to counter that situation.

Damage of mobs maybe the most truly implemented thing regarding scaling the difficulty even it's far from perfect. Actually i feel that way cause it overshadows any other mechanics, not that i do think its in good condition mind you.

What is the worst thing is mobs HP's are out of place so you always one shot or two shot (worst case scenario that rarely happens) Thus, you will never get surrounded unless you are afk for a second. Even if you ever success getting surrounded no danger would be viable cause there is no 'colision' in PoE sadly, which is a game breaker in the first place. So you will never ever get stuck in a circle or a doorway either. For these reasons game will never be challenging unless these are fixed/implemented.

I have mentioned these much more detailed in past, sadly still not get any reply if they are in works or not at the least.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak#3812 on Aug 2, 2012, 12:59:02 PM
Your argument is a non-sequitur so its only purpose is to boast.


1. Making the game more difficult could only be acheived by increasing the speed, damage, and health of the mobs. The AI can only be improved so much.

2. Increasing the stats of enemy mobs will lead to a more 'grindy' game. It just forces players to grind for better gear. I would rather slay monsters than participate in an endless materialstic pursuit like a hamster on a wheel (like that other game)


Why should the game be harder? You did not explain any valid reasons why it should be harder on the merits of being a more fun game. You did not recommend any solutions for it to be more fun. Games are supposed to be FUN. They are not meant to feel like a JOB or an academic course. Don't you understand this?

The fun in any game does not depend on the difficulty of the game.
Last edited by nihlanth#0662 on Aug 2, 2012, 6:12:22 PM
"
nihlanth wrote:
Your argument is a non-sequitur so its only purpose is to boast.


How is the original post non-sequitur?

"
nihlanth wrote:
1. Making the game more difficult could only be acheived by increasing the speed, damage, and health of the mobs. The AI can only be improved so much.


That's just not true at all. There's been a fair amount of suggestions in this one thread that wouldn't touch the mob's damage or health. While only so much can be done with the AI, we aren't even close to what they can do. In fact, this statement of yours qualifies as non-sequitur better than the OP.

"
nihlanth wrote:
2. Increasing the stats of enemy mobs will lead to a more 'grindy' game. It just forces players to grind for better gear. I would rather slay monsters than participate in an endless materialstic pursuit like a hamster on a wheel (like that other game)


The whole premise of the game, in fact the whole aRPG genre, is about grinding for gear to make your character stronger. The things the separate good aRPGs from bad ones is how fun that grind is. If it's mind numbingly easy or frustratingly hard, the game suffers. This thread is here to give the OP's opinion on how to find that middle ground (or rather, that the middle ground has not yet been found).

The game is in beta, we are playing the game right now for the sole purpose of contributing this type of feedback that will help the developers make the best game possible.


"
nihlanth wrote:
Why should the game be harder? You did not explain any valid reasons why it should be harder on the merits of being a more fun game. You did not recommend any solutions for it to be more fun. Games are supposed to be FUN. They are not meant to feel like a JOB or an academic course. Don't you understand this?


Do you really think the OP's idea of a good game is one that makes him feel like he is working a job? He is giving feedback on what would make the game more fun, for him.


"
nihlanth wrote:
The fun in any game does not depend on the difficulty of the game.


Actually, the fun in every game depends on the difficulty of the game. The problem is, everyone has a different idea of how difficult a game needs to be in order to be fun. In most games, the different difficulties provide an option for each type of gamer. In most aRPG's, and indeed PoE, you are forced through all the difficulties if you want to experience the whole game and get to the endgame.

I think that's the main problem here. People who like a nice casual game, one they can progress through without much challenge at all, still feel entitled to the end game. That's all fine and dandy, but then the people who enjoy intense challenges and getting their asses kicked until they figure the situation out feel the game is too boring. And there's no option to just "increase the difficulty", because they are already on the end game of the hardest difficulty in the game, and it's still too easy.

Granted, maps have the potential to alleviate this problem somewhat, but aren't presented as a solution until the player has slogged through all the boringly easy (in his opinion) content of the main game.

Sure there's hardcore, but that really has no place in this discussion. Dying in softcore doesn't mean the game isn't too easy for you, it means you made a tactical error or a build error or you were not paying attention or whatever. It's something to learn from which is part of the fun. You can't get that in hard core. And it's precisely what people like the OP want. Something to challenge them and make them have to think and adapt.

Anyway, I'd just like to re-iterate that this is beta, folks. This type of feedback is precisely what the devs have allowed us access to the beta for. Flaming someone for their opinion on how to make the game better is counter-productive to the beta process and the game development as a whole. If the devs thought the game was perfect, it wouldn't be in beta anymore. They are looking for every possible tweak they can to make the game the best it can be, and have asked us to help them find areas in which it can improve. Don't flame people who are giving their honest feedback.



Last edited by Bones40#0825 on Aug 3, 2012, 4:46:02 PM
This game is waaay too easy, ikr? I roll with this build,

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAQMBlhxlavZ9SAO7L6HxJrf_B2M6v8icxUTNBaqbVcq5vZEK1ksqQkzWvNkJHdkL6q9zJ69fA8KFOfoanVm0Z2J6ukrF0wrKjpiIg17vBwr8Kq_dtH8RltUEeqoOCjDRSC0oudZEYYmDkyS3otBqC0-8R0aqDY609lXh6o7qmIXKd61Iwy3Us2RlSm7B1fH_Nxmf84E4IqsqBTnU0ZyDKkO51xHES7wX7xjeE2sjvmfpMtS9-6lxmm2JR-SUklDjK2hFtOqHW_fLcBnbocfp1LnAIGgNYZnNEqyOB76wMvylNRQpGeMTygGufYQJ_imVwD5R3qCvTVjxaKUp1jkyNe5g-oJ57e7Y3UXN8K7Vks2oYW8UUvkIFsJX_KOBgxP-_H8O71NMQd3iyCbrgAcCOdqAMpjDCPdX8ivGISPJfPGtjPMHPN1QmOIcHCjnNNqW5Ez0RZcBdQAQV8TIOTABIP7-jgJlKob39JsoPSq--KFhd4yr4DIV


and I ROFLstomp the Vaal Overlord. Man up broski.




For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224
I agree, once you get a good skill combo and gear, you can steamroll most mobs as your DPS and armour skyrockets relative to monster health and damage. What makes normal difficulty hard is that you don't have access to those.
"
robman_rob wrote:
"
Charan wrote:
I have changed the topic to better reflect OP's sentiments.


There are others which agree with me, thus I have changed the topic to better reflect the current discussion.


That works for me. :)

And fwiw I do agree: starting over with nothing, as I often do just to test the content's level of difficulty for various playstyles in their nascent phase, is one of the biggest challenges of this game. Running Merciless with my well-geared Shadow is entirely less threatening than those first few levels of near-nakedness against skeletal rhoas and Hailrake. Seriously.

The challenge is -- how do you maintain that level of difficulty for everyone once people start to level up and get gear? The field is no longer quite so level. Some people will have better gear and builds that sit higher on the creative<-->cookie cutter scale. By the time a character has finished Normal if not Cruel, they'll know fairly well where they stand in relation to the innate difficulty of the game.

Given the range of such characters and the gear they can find, I'm not even sure a global 'difficulty' can be achieved. Even Demon's Souls had its easy-mode characters and builds, after all.

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
robman_rob wrote:
I think the game is too easy.

The hardest difficulty was normal mode to me. Learning things for the first time. Finding gear.
Cruel was easier, less deaths. It was about this time I had a clear build I wanted to follow.
Ruthless was even easier then cruel, even less deaths. Around this time I had a chance to respec my char completely, the respec helped my focus my build a little and improved my char.
Merciless was on par or a little easier than Ruthless.
The only reasonable opponent in Merciless was a2 boss.

I was semi active in trades. I did not trade for all my gear, maybe about half of it found, half traded for.

I think the game should be harder.


Sorry did u say that you die a few times? Play hardcore and try to stay alive for whole game. Now this is the difficulty :P
Play hardcore and try to survive.
Or play some "exotic" specc and try to survive :)
A Hack&Slay game shouldn´t be hard as fuck.
what lvl and difficulty are we talking about here?
i thought the same thing and then my 2h marauder kinda hit a wall at the end of act2 ruthless (thats with a lot of hp nodes, diamond skin etc). so did you reach merciless and came to this conclusion?
Reach out and touch hate.

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