Auction house Yes/No?

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Evlesoa wrote:
Just so you guys know, GGG explicitly stated that they will not, ever, have an AH. Just so you know, because I don't think the topic should keep dragging on forever...

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Bex_GGG wrote:
Hey guys,

I'm sorry to hear that you're currently unhappy with the trading systems and trading in party chats. We will not be introducing an auction house at any point, but we are working on making improvements to the trade system.


I didn't realize that GGG made an official statement on it. Thank God

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Nolimitation wrote:
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Splift wrote:
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Nolimitation wrote:
D2:LOD is arguably the best ARPG of all time, and didn't have an auction house. Give me one example of an ARPG that used an auction house and even comes close to the success of D2:LOD.


Thats a loaded statement because the only other online arpg that was really successful was d1 and that was a hack fest.


I think you are blowing things out of porportion in your own mind


You still haven't answered my question.

D3 is a very great example of why an AH just rips apart an item based game. Go talk to the thousands upon thousand of D3 players that quit after just playing D3 for a few months because D3 turned into Auction House Simulator 3.


I answered it pretty clearly.

D3 was not ruined by some tacked on trading system (maybe you can make a case for the real money ah) and I am puzzled that someone can even have this opinion. It was ruined by core game flaws like lack of itemization, lack of build diversity, removal of entire aspects of char building like attribute points..... basically it lacked everything that made d2 what it was.

Virtually every other item based game has some sort of market system to streamline trading. Just because one game (Diablo 3) screwed it up does not mean the idea can not be done well.
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Splift wrote:

I answered it pretty clearly.


No you didn't.

I asked you, to name me one successful ARPG that uses an auction house. So name one.

The reason you won't answer, is because Jay Wilson is the only director of an ARPG stupid enough to try implementing it.
Your tunnel vision is pretty annoying.

I said that Diablo is the only successful online arpg, hence your question is bullshit. Is that not clear enough for you?

The argument applies to any item based grind game though and there is dozens upon dozens that have made market systems work extremely well.

To the people comparing it to Diablo 3 and how Jay Wilson said the AH was a bad idea... Diablo 3 and PoE are very different and had different designs in place before they were finished, the AH would be far different on the economy than it was in Diablo 3. With that being said, I am not sure if I am for or against it, I have no problems trading anything; how do people take hours to trade? I get everything I want easily.

To the people saying that they want to play the game and not use the AH, think about this, if you are trading and like many of these other players, you are probably spending a lot of time trading, especially if you're a very high level trading for maps and things like that.

I think there are bigger problems though (at least for me)

Finishing the acts
Desync (will never be fixed, but oh well)
Making a clan interface
Advertising the game... (please do this)
And more I can't think of right now.
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Splift wrote:
Your tunnel vision is pretty annoying.

I said that Diablo is the only successful online arpg, hence your question is bullshit.


It's the only successful arpg, and it's trade only with no AH.

Checkmate.
Diablo2 could not have a market system because it had no real currency. And the screwed up trade system/economy was one of the things that forced people into rmt and then made blizzard try 1st party rmt.

If you truly believe that the success or failure of a game hinges on whether or not you have to spam channels to trade or if it has an in game board to post things you want to sell then I don't think I can argue such a ridiculous and nonsensical claim.

I like how you quote me and delete everything that contradicts your arguments then claim things like checkmate or that I have not answered your questions.

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Splift wrote:
I only ever hear 3 pathetic reasons as to why a market system would "ruin the game"

-Durr because d3 has one so it must be bad!!!
D3 is bad because of core game flaws not because of some tacked on trading system.

-Because trade chat is a social experience
Anyone who thinks the spammed up trade chat system and dealing with a typical buyer/seller who speaks like a caveman is a positive social experience has problems.

-Because if people could get the items they want fast it would ruin progression
Progression should not be gated by having to spend hours sifting through trade channels or spending days waiting for forum replys. That is what item drop rarity is for.

Quoting myself in the hopes that you might answer some of my points, instead of endlessly repeating your own paper thin ones that have been adressed over and over.
Last edited by Splift#4377 on Aug 14, 2013, 11:03:34 PM
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Splift wrote:
Diablo2 could not have a market system because it had no real currency.


What do you mean it didn't have real currency? SoJ's were the currency of D2. The reason D2 didn't implement an auction house system is because it's fucking retarded.

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Nolimitation wrote:
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Splift wrote:
Diablo2 could not have a market system because it had no real currency.
What do you mean it didn't have real currency? SoJ's were the currency of D2. The reason D2 didn't implement an auction house system is because it's fucking retarded.
On the one hand, you're really stretching in calling that a real currency; I'd consider the term "pseudo-currency" more appropriate, and so did GGG.

On the other hand, implementing an auction house system would be fucking retarded.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Nolimitation wrote:
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Splift wrote:
Your tunnel vision is pretty annoying.

I said that Diablo is the only successful online arpg, hence your question is bullshit.


It's the only successful arpg, and it's trade only with no AH.

Checkmate.


By this logic anything that isn't a 100% clone of D2 down to each line of code will be garbage, because D2 is the only successful arpg.

Total BS argument, and there are good arguments to be made against an AH (especially against something like an RMAH).
IGN: SplitEpimorphism

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