The REAL truth exposed!! (Brought to you by a player in top 10)

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PlaceholderText wrote:
im not the one going ad homenem here... unless you count calling a qq a qq...

its not that i don't understand economics, its that i refuse to let asshats compromise my ideals... the solution to rmt, botting, and other forms of cheating is and always will be direct administrative action, not changing droprates... and the proper rationale for changing droprates or any other aspect of the game mechanics should be based entirely in the behavior of the legitimate playerbase, not the illegal fringe...

this game is fucked if it balances itself around people who don't even play the game while ignoring those who actually play... and that's exactly what cheaters are, people who aren't playing the game...

Your "ideals" demonstrate a lack of understanding of economics. Why? Because you support a model that is economically untenable and lends itself to an environment where p2w grants you a huge advantage.

The "legitimate playerbase" are the players that don't get high end gear until the market becomes saturated thanks to those RMTers that you claim to despise. So on one hand, you're benefiting from the market saturation due to RMTers and on the other hand claiming to hold the moral high ground of sticking to your "ideals."

And for the record, "administrative action" and "proper balance" are not mutually exclusive, and in fact are mutually synergistic. If the system is properly rewarding such that players are adequately rewarded for their time and effort input rather than just random chance, there would be less of an incentive to cheat, and fewer cheaters means administrative action is both more effective and less invasive.
But you.don't need to boost, use RMT or jsp to get to high lvl maps.
im not so much defending a position as attacking a mindset... you don't change the game because of cheating, you just ban the cheaters... there might be good reasons for changing droprates but dealing with rmt is not one of them....

every time you talk about the legit players you put it in terms of the cheaters... but the cheaters aren't the real players, they are the fakers... ask yourself how this game should be if rmt didn't exist, and that's how it should be... and its on ggg to eliminate the cheaters
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PlaceholderText wrote:
im not so much defending a position as attacking a mindset... you don't change the game because of cheating, you just ban the cheaters... there might be good reasons for changing droprates but dealing with rmt is not one of them....

every time you talk about the legit players you put it in terms of the cheaters... but the cheaters aren't the real players, they are the fakers... ask yourself how this game should be if rmt didn't exist, and that's how it should be... and its on ggg to eliminate the cheaters

I'm saying the two are interrelated. RMTers don't sit there and spend RM on a game for no particular reason. They do it because the game itself is unrewarding in its natural state. That affects regular players too, perhaps even more so. RMTers can turn to their wallets when they don't have what they need to progress. Regular players like you or I are stuck up a river.

That should change, and if it does, RMTers will naturally diminish because the benefit of their services diminishes at the same time.
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UnderOmerta wrote:
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PlaceholderText wrote:
im not so much defending a position as attacking a mindset... you don't change the game because of cheating, you just ban the cheaters... there might be good reasons for changing droprates but dealing with rmt is not one of them....

every time you talk about the legit players you put it in terms of the cheaters... but the cheaters aren't the real players, they are the fakers... ask yourself how this game should be if rmt didn't exist, and that's how it should be... and its on ggg to eliminate the cheaters

Regular players like you or I are stuck up a river.


Or just quit.
that's totally backwards... people don't spend real money on things they don't find rewarding... everyone can get the same things for free if they're patient, so all rmters are paying for is convenience...

rmt isn't so bad in itself except that it creates a population of non-player suppliers... cynical powerfarmers and botters... it also calls skill into question when high rankings are involved...

but making your items worth less real money for rmt means legit players have less legit enjoyment finding them... rmt pricers aren't stupid and the only way to decrease prices is to truly decrease value...
Last edited by PlaceholderText#0668 on May 15, 2013, 7:03:05 PM
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PlaceholderText wrote:
that's totally backwards... people don't spend real money on things they don't find rewarding... everyone can get the same things for free if they're patient


It would be nice if that were true. Unfortunately it is not. Patience cannot get you up to level 77 maps. It takes EXTREME luck as well as infinite currency investment... which you will also not have, unless EXTREMELY lucky.
what a strawman... with extreme patience you'd eventually flip 8 heads in a row, which would be exceptionally lucky if you did it the first attempt... patience makes the very lucky all but inevitable
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Justwow wrote:
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PlaceholderText wrote:
that's totally backwards... people don't spend real money on things they don't find rewarding... everyone can get the same things for free if they're patient


It would be nice if that were true. Unfortunately it is not. Patience cannot get you up to level 77 maps. It takes EXTREME luck as well as infinite currency investment... which you will also not have, unless EXTREMELY lucky.

Bingo.

Patience isn't the answer here. It's the lack of a clear reward path. If you've run a 77 map and don't get another 77 map out of it, can you clearly state (or even approximate) when you will be able to run another 77 map again? Not really. You could spend the next two months trying to grind up from 72 maps and hoping you get lucky.

People spend real money because they get utility and value out of the object they're spending money on.

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PlaceholderText wrote:
but making your items worth less real money for rmt means legit players have less legit enjoyment finding them... rmt pricers aren't stupid and the only way to decrease prices is to truly decrease value...

And this is a problem, why? Who cares what your items in game are worth in real money? The only people that care about this are the RMTers themselves. As long as the items in the game are balanced accordingly, and they are obtainable through a fair level of effort, it shouldn't matter what their actual value on the open market is.

Like I said, your argument predicates upon the ideal that real money trading is wrong, but at the same time taking the economic implications and consequences of real money trading in stride. This is a blatant contradiction of terms.
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PlaceholderText wrote:
what a strawman... with extreme patience you'd eventually flip 8 heads in a row, which would be exceptionally lucky if you did it the first attempt... patience makes the very lucky all but inevitable

Which is great if your goal is to flip 8 heads in a row once...

Not so great if you need to consistently flip 8 heads in a row in order to level your character. That's when people go and buy loaded coins.
Last edited by UnderOmerta#1203 on May 15, 2013, 7:14:53 PM

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