The REAL truth exposed!! (Brought to you by a player in top 10)

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Courageous wrote:
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It would not solved all the problems, but as has been said before if maps were only needed for items and not also XP then it would help.


It would indeed help alot.


It would be the solution. Seems GGG feels the same way.

The problem is that the content currently sits at L84. Most games the hard cap would probably be at L90. I personally can't see much of a way to fix that until the second half of Act 3 and Act 4 come in. PERHAPS that can boost things by 6-10 levels. That would put the top at L94. From there perhaps people can just MMO grind Piety to L100.

Then maps can be what was intended.


Until then.. unless they put some kind of area that just plops creatures for 10 levels after Act 3 then we have a skyscraper that's 84 floors tall and a batch of folks climbing steel rods to try to get to L100, screaming for an elevator the whole way.

There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.

This game really isn't for people like that.

This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr
Another option is too add 5-10 more levels and make them even more "impossible" to reach. Would you spend even more money, time and effort (say double/triple of what is currently needed) to reach lvl 105? (or change the limits for 95-100).
At one point it becomes pointless to buy maps and currency as the xp/$ is just way to small. Even for epeen hungy streamers.

And to the those who say that we cant get rid of RMT I just gotta say that to the majority of the players which means those casual players not reading the forums everyday or ever and never post anything, RMT is something which will make a lot of them quit instantly. And they do buy stash tabs too to improve their gaming experience.
Im not saying that RMT can ever be removed from games like this, but heads must roll to keep the masses happy (including myself tbh) and GGG must take the position they are doing now, ei to not allow RMT.

Also, I think it was in the announcement thread for upcoming patches where Chris stated that most of the endgame gear that people are wearing is crafted so to state the crafting is not happening because of maps being to big of a currency sink is simply not true.
Last edited by Rugs#6380 on May 14, 2013, 10:58:36 PM
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Rugs wrote:
Also, I think it was in the announcement thread for upcoming patches where Chris stated that most of the endgame gear that people are wearing is crafted so to state the crafting is not happening because of maps being to big of a currency sink is simply not true.

It's highly unlikely they're being crafted BY the people that are actually trying to gain levels and run higher level maps. More than likely some dedicated crafters (many of whom use RMT or sites like jsp) make the items and sell them, and those high level players trying to gain levels finally manage to sell off some map finds and pool their resources so they can muster enough currency to buy the item they need. When you're putting that much into rolling maps, you really don't have any money to spare on a gamble.
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UnderOmerta wrote:
When you're putting that much into rolling maps, you really don't have any money to spare on a gamble.


Other people might. You make a choice, do you want to level or craft? Is that so bad? I dont think so.

And why would you pay real money to buy orbs for crafting only to be able to sell the stuff you craft for less than the orbs you put into it? Sounds like a service to the community to me.

EDIT: When I say level I mean run maps as the xp thing is a different issue than running maps as it will likely change in the future.
Last edited by Rugs#6380 on May 15, 2013, 2:22:53 AM
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aimlessgun wrote:
@Anuhart, to your question from quite a few pages ago, no I don't, and I can't prove anything about anyone else. Even if I have suspicions, I'm certainly not going to blow up groups or alienate friends over it. Would you?


Actually, yes, yes I would.

But thanks for answering honestly.
Casually casual.

HVR can do it, so can you. The leveling does not even take 10% of the time needed in Korean games. New content will be added so why worry, why push? You want to break the game just to reach lvl 100 now, not in 5 months. There is no reason to do it. We just need more build diversity, better crafting and to get rid of RMT site not the players who use it. Also we need blinking endurance charges.
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Rugs wrote:
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UnderOmerta wrote:
When you're putting that much into rolling maps, you really don't have any money to spare on a gamble.


Other people might. You make a choice, do you want to level or craft? Is that so bad? I dont think so.

Wait, so you're saying you have to make a choice between making the items necessary to play the endgame or actually playing the endgame, and you don't think this a problem?

Are you serious or just trolling?

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Rugs wrote:
And why would you pay real money to buy orbs for crafting only to be able to sell the stuff you craft for less than the orbs you put into it? Sounds like a service to the community to me.

As I said, I doubt the people buying orbs to rush the ladder are crafting very much. Most of them do not have much disposable income and are not going to want to spend them on a gamble. Those that do are probably outliers in terms of RNG luck, or they're getting carried by a generous map party that rolls most of the maps for them.

Rolling high level maps is expensive. There's no getting around that.
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UnderOmerta wrote:
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Rugs wrote:
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UnderOmerta wrote:
When you're putting that much into rolling maps, you really don't have any money to spare on a gamble.


Other people might. You make a choice, do you want to level or craft? Is that so bad? I dont think so.

Wait, so you're saying you have to make a choice between making the items necessary to play the endgame or actually playing the endgame, and you don't think this a problem?

Are you serious or just trolling?

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Rugs wrote:
And why would you pay real money to buy orbs for crafting only to be able to sell the stuff you craft for less than the orbs you put into it? Sounds like a service to the community to me.

As I said, I doubt the people buying orbs to rush the ladder are crafting very much. Most of them do not have much disposable income and are not going to want to spend them on a gamble. Those that do are probably outliers in terms of RNG luck, or they're getting carried by a generous map party that rolls most of the maps for them.

Rolling high level maps is expensive. There's no getting around that.


No, I'm not trolling. I just dont think its a problem that you cant run the maps and put large amount of currency into crafting at the same time. I like games in which you have to make choices like that, but that's just me. It will make crafted ilvl 77 stuff super rare which I think is awesome and something to strive to get. As GGG said, the intention is/was that players could improve their chars for a very long time, years if I remember correctly and now people are complaining it cant be done in 5 months? (and they are forced into RMT....please, give me a break..)

I never said high lvl maps arent expensive to acquire, I just dont think its a big problem is all, especially if the xp issue is being addressed (which I also dont think is much of an issue tbh).
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Rugs wrote:
No, I'm not trolling. I just dont think its a problem that you cant run the maps and put large amount of currency into crafting at the same time. I like games in which you have to make choices like that, but that's just me. It will make crafted ilvl 77 stuff super rare which I think is awesome and something to strive to get. As GGG said, the intention is/was that players could improve their chars for a very long time, years if I remember correctly and now people are complaining it cant be done in 5 months? (and they are forced into RMT....please, give me a break..)

I never said high lvl maps arent expensive to acquire, I just dont think its a big problem is all, especially if the xp issue is being addressed (which I also dont think is much of an issue tbh).

So your solution for all those people that got their character to level 90 is to what? Give up? Reroll? Opt to sit at their stash crafting all day instead of playing? Play Neverwinter instead? What?

Basically you're saying that the higher level you are, the less gameplay options you should have. Which of course makes zero sense and obviously comes from the perspective of a player that has never experienced the difficulty of rolling maps and the boredom of playing in areas that are clearly not level appropriate.
Rugs, you're quite wrong man. Crafting and running endgame content should not be mutually exclusive. You should run the endgame (based on skill&dedication, not RNG), and also craft gear as needed, for yourself, or for trading with others to get richer.
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