The REAL truth exposed!! (Brought to you by a player in top 10)

OP is obviously lying about being a top 10 player. I'd love to see him paying thousands of dollars for currency and maps while playing 16 hours a day with no job. That would be rich.

That being said he does bring up good points. I never get to do more than 1 or 2 70+ maps at a time because I always get fired back down to 66-68 IF I GET A MAP DROP AT ALL. And that's with chisels and alcs and chaos and all the rest. It's to the point now where I actually enjoy doing lower level (under 70) maps MORE because I don't feel like I need to stumble across a Gemcutters or better just to come close to getting ROI. So I haven't leveled up in 2 weeks of mapping due to low experience maps/dying to lag spikes and I'm farming low level maps using transmutations and alterations and dreading doing my 70+ maps because I usually end up down a bunch of currency and getting low level maps in return anyway.

Map drops need to be looked at big time imo. Difficulty of doing high level maps should be because of tough monsters and mods, not because you can't afford it/can't find them even if you can afford it.
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Nasakenai wrote:
OP is obviously lying about being a top 10 player. I'd love to see him paying thousands of dollars for currency and maps while playing 16 hours a day with no job. That would be rich.

That being said he does bring up good points. I never get to do more than 1 or 2 70+ maps at a time because I always get fired back down to 66-68 IF I GET A MAP DROP AT ALL. And that's with chisels and alcs and chaos and all the rest. It's to the point now where I actually enjoy doing lower level (under 70) maps MORE because I don't feel like I need to stumble across a Gemcutters or better just to come close to getting ROI. So I haven't leveled up in 2 weeks of mapping due to low experience maps/dying to lag spikes and I'm farming low level maps using transmutations and alterations and dreading doing my 70+ maps because I usually end up down a bunch of currency and getting low level maps in return anyway.

Map drops need to be looked at big time imo. Difficulty of doing high level maps should be because of tough monsters and mods, not because you can't afford it/can't find them even if you can afford it.


You underestimate the amount of time and money some people have.

Also, it is actually true. The top 10 is littered with jsp and RMT users. The saddest part is, New ladders are coming. Oh wait, that's actually the funniest part.

Edit. Hopefully each ladder lasts from season beginning to season end. Makes buying and selling gear on jsp harder, since they have a harder time selling their old gear in the parent i.e. legacy league.
Last edited by SL4Y3R#7487 on May 14, 2013, 1:54:29 PM
So when can we expect to see these *hardcore* elite top ladder players banned ?

Should we be expecting any of them to be banned at all or is the ladder going to end up like a steam p2p game ladder with the biggest exploiter leading the pack ?
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lethal_papercut wrote:
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Undon3 wrote:
In PoE the devs obviously care. But if Blizz can't kill this crap, I have serious doubts GGG can. Takes a lot of resources.


WOW has millions of players, POE has 10's of thousands & just a handful of players 'at the top' or 'going for 100', GGG's job is substantially easier than Blizzard's when it comes to dealing with players.

Yes, Blizz&WoW, millions of players, a huge amount of work for a very big (and VERY experienced) team. GGG&PoE, how many players? There's got to still be somewhere around 50.000-150.000, maybe, the active type that would bother in investing in RMT? Even if there are but a 10.000 players, there is still a huge number for GGG's small team to manage. Yet, they still banned a few hundred accounts. I'd say it's an accomplishment.

As for the top players, one needs proof (solid proof... not anonymous "tips") before taking any actions.


@others:--------------------------
And stop being jelly and saying the top players are suddenly unskilled or other such crap. The skill in PoE is a huge amount of time, some decent reflexes and concentration, and good knowledge of the game mechanisms.
So no more jelly :) why not acknowledge the PoE nolifers, they have skills, and they can prove it in races quite consistently.
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Last edited by Undon3#5633 on May 14, 2013, 1:56:08 PM
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Undon3 wrote:
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lethal_papercut wrote:
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Undon3 wrote:
In PoE the devs obviously care. But if Blizz can't kill this crap, I have serious doubts GGG can. Takes a lot of resources.


WOW has millions of players, POE has 10's of thousands & just a handful of players 'at the top' or 'going for 100', GGG's job is substantially easier than Blizzard's when it comes to dealing with players.

Yes, Blizz&WoW, millions of players, a huge amount of work for a very big (and VERY experienced) team. GGG&PoE, how many players? There's got to still be somewhere around 50.000-150.000, maybe, the active type that would bother in investing in RMT? Even if there are but a 10.000 players, there is still a huge number for GGG's small team to manage. Yet, they still banned a few hundred accounts. I'd say it's an accomplishment.

As for the top players, one needs proof (solid proof... not anonymous "tips") before taking any actions.


@others:--------------------------
And stop being jelly and saying the top players are suddenly unskilled or other such crap. The skill in PoE is a huge amount of time, some decent reflexes and concentration, and good knowledge of the game mechanisms.
So no more jelly :) why not acknowledge the PoE nolifers, they have skills, and they can prove it in races quite consistently
.


And the very moment they touch RMT/exploits/cheats all their credibility is lost and the ladder becomes meaningless.

Furthermore lack of any action against any RMT/exploiters/cheaters of such high regard and position on the ladder loses GGG credibility as well.

What happens now sets a precedent.

Game has become very *hardcore* for very *hardcore* players indeed it seems.


Last edited by Temper#7820 on May 14, 2013, 2:24:22 PM
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Temper wrote:

And the very moment they touch RMT/exploits/cheats all their credibility is lost and the ladder becomes meaningless.

Furthermore lack of any action against any RMT/exploiters/cheaters of such high regard and position on the ladder loses GGG credibility as well.

What happens now sets a precedent.

Game has become very *hardcore* for very *hardcore* players indeed it seems.


And if they don't touch it their credibility is lost with every passing day. It is double edged sword due to 'top' I guess. They're scared of backfiring. They shouldn't be. But I'm not on their payroll.

Ladder in beta losing credibility? Let's face it, it's beta to test shit like this and see what happens. I'm pretty fucking sure there are huge exploits all over, known or not. We're not dealing with AAA title here (and ->look at gold duping D3 anyway).

I sure hope Slayer is right and legacy does happen, if they have decent RMT fighting schemes (and let's face it, better structure that doesn't stimulate RMT) it might turn better.

Might.

But I will say now what I said before, the only way to fight RMT is shitton of separate/temp leagues AND private leagues. Leave RMT to rot in default/legacy/whatever.
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TheAnuhart wrote:

They stated that high maps were intended to be an item gate only.


I think it's also in terms of taking orbs that would otherwise be used to roll items and putting them into maps instead. And on that front it's certainly working.

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Temper wrote:
Either way it cheapens the whole ladder/ranking system and makes it irrelevant.


It honestly hasn't been relevant on default for a long time. HvR locked up first 100 months ago: everyone else mostly just wants to progress their character. I want to level in preparation of real PvP systems, as default is the natural place for high end pvp (since everyone will eventually be very high lvl with the best items, thus a fairly level playing field), and PvP is the only truly interesting thing about a game in the long term.

@Anuhart, to your question from quite a few pages ago, no I don't, and I can't prove anything about anyone else. Even if I have suspicions, I'm certainly not going to blow up groups or alienate friends over it. Would you?
Last edited by aimlessgun#1443 on May 14, 2013, 4:08:07 PM
Kill it with fire!

Leave orbs as they are. Keep regular game content for leveling and maps as actual end game(+ other cool end game content).

If somebody has the ability to level up just as easy outside of maps and decides to buy maps from rmt then ban em!

Maps and orbs are our economy! They shouldn't kill the game for leveling but rather be our rewards for playing the game!

Anyone who thinks otherwise is delusional
A simple fix would be to reduce the XP penalty for outlevelling zones if the zone is level 65+ or whatever. It would not solved all the problems, but as has been said before if maps were only needed for items and not also XP then it would help.
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It would not solved all the problems, but as has been said before if maps were only needed for items and not also XP then it would help.


It would indeed help alot.

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