The REAL truth exposed!! (Brought to you by a player in top 10)

It's too late to implement any big loot changes without wipe. That's why beta without a wipe sucks. Or it does not suck if you treat defalut as a junkchar league noone cares about. Sadly a lot of players only enjoy their game there. It's not hardcore though.
to op:
i just read about the "anonymous account" and expected it to be a shitfest of accusations, anonymous blaming and defamation.

i wasn't dissapointed. there is no proof for all the things you wrote.

and even if it's true this post would have been more helpful if it was sent to chris by pm.

another point: elite are the guys who know the game in all it's variety, not just guys spending a massive amount of time on an unfinished endgame scenario.
age and treachery will triumph over youth and skill!
First step in solving any problem is gathering relevant data. Why not have some Solo non-HC (so more people try them) 1 week/month races, and after that some similar races but with modified drop rates?
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DeathDiciple wrote:
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TheAnuhart wrote:

Whatever happened to loot find games?


Economy. And real life leaking into fictional life. Or should I say 'pixels'.
I have a feeling you're suggesting the 'bound' shit here, which wouldn't do anything either.
People buy accounts where they can't buy items. Or powerleveling. Same shit. How many times you ran into capped/geared toons that were fucking horrible in MMOs? Or guild raid runs that sell slots. And probably sell gear drops too.

*shrugs*
It's mentality that (d)evolved into this.

In all my years of WoW, from Vanilla to Cata, I met 2-3 cases of n00bs with too much gear (in PvP). There were cases with people advertising powerlevelling, Blizz banned them IMMEDIATELY. Selling runs of whatever dungeon (for ingame currency) is kinda lame, but allowed. Selling on RM... gets you a permaban.

All in all this shit is unavoidable. But it is one thing if you play on a game where the developer actively pursues and bans people involving RM in their game, and another playing in a game where the dev kinda doesn't care and lets' the practice run rampant or even encourages or does it themselves (lol at the paradox Blizz find themselves into... both encouraging and killing RMT). It's reassuring when you play a game where the developer cares and pursues these people and kills their accounts. It's equally depressing though when you play a game where the devs don't care.

In PoE the devs obviously care. But if Blizz can't kill this crap, I have serious doubts GGG can. Takes a lot of resources.
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Undon3 wrote:
In PoE the devs obviously care. But if Blizz can't kill this crap, I have serious doubts GGG can. Takes a lot of resources.


WOW has millions of players, POE has 10's of thousands & just a handful of players 'at the top' or 'going for 100', GGG's job is substantially easier than Blizzard's when it comes to dealing with players.
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TheAnuhart wrote:
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aimlessgun wrote:
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TheAnuhart wrote:

Either they all are, or it isn't a necessity as those who aren't are maintaining the same progression!!


Plenty of people get rich via legitimate means, rich enough to afford lvling. So it's not a necessity. (I think the map system encourages RMT across the whole population of people interested in lvling, but does not require it).

Also, lvling is not a solo enterprise :)


If by your last comment, you mean; non-RMTers can lvl at the same rate as RMTers because they group with them?

That doesn't hold. ALL those people are partaking in RMT, more to the point, knowingly.

Here's the thing. (made up example)
Bob, my friend, who I play with 100% of the time does the transactions with paypal, nothing leaves my paypal account, he then buys the maps, the chaos, the exalts, the gear (which he gives some to me to wear) together we play the maps and progress at the same rate.

I'm clean.. dirty Bob, dirty.

???

I'd say we are both as guilty as each other.


If this thread is actually, openly saying that; all the top 10/20/whatever knowingly group up and progress with RMt'd currencies and maps, even if not directly purchased by each and every one... I think GGG are in a difficult position now.

They either ban the lot or admit they are not bothered about RMT.


I need to be careful on how much info I release but I will say this response pretty much nailed it. I will say there are a few players I the top rankings that are poor and don't buy maps+currency, but thankfully they are friends with the right people who do, and knowingly play and level insides maps that were obtained illegitimately by someone else.

A very large portion of the maps used at this level are not legitimate. And like the poster above me stated, we are always on mumble together, and we all know who/when/how these maps were obtained. Wether or not aimlessguns buy maps or not is totally not my place to say, nor is it my place to say if the others do, but what I will say is like me, aimlessguns has mapped inside a map, that was opened by another player, knowing full well that player obtained it illigitametly. Now is that also considered cheating? I don't know, can you really sanction people who knowingly play with the cheaters but don't actually cheat themselves? That's a tough one.

The point is although a couple players may not buy the maps (like HVR) you need to keep an eye on who's the one opening them. In HVRs case, because he's number one, a lot of people are giving him stuff and inviting him to their map groups, he free loads with his double XP boost offhands.

But his friend who, on stream, is chaining 77 maps for hours, lol I shouldn't have to explain that.

TLDR:
- not everyone buys then maps and currency, but everyone knowingly plays in map groups that were obtained using Real Money. But let me be clear when I say some dont buy I mean like a very small number u can count on 1 hand.
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KoTao wrote:
Surprised to see long term players claiming that increased orb drop rates wouldnt have a positive effect on the economy and crafting. Im not thinking "exalts rain down like augs" here, more like "i can use orbs above alts for their intended purposes instead of feeling like i should save them all for trading".

Back in early~mid cb, races gave random orb rewards from chromes to exalts, no weight. A good racer could take in 30-50 orbs per event. So, as someone decent at racing, i could keep a pretty regular income of all orbs (besides mirrors) on an ongoing basis. Add that to the easy alch/chaos/regal recipes available at the time and there was no reason to hoard orbs- i crafted constantly, blasting multiple stacks of alchs on rings/amulets/belts and multiple chaos stacks on nice base items every day, and hitting the best crafts with exalts at least several times per week.

The results were that the majority of my mains non-unique endgame gear was crafted instead of traded, while now the opposite is true. I dont craft 1/10th as much now as i did back then, and the hugely diminished ability to generate orbs is entirely to blame. Exalts werent so ridiculously inflated in cb either, as they regularly entered the economy thanks to events. Trade values cant really be compared (godly rares aside- they were as pricey then as now) since overall drop rates and whatnot were so different, and access to top base items was much more restricted.

Ultimately i think we need to see the base drop rates of the higher orbs increased 250%-500%, with recipes added for blesseds, divines and exalteds. The return of race reward orbs wouldnt go amiss either.


I also like this post, I would love and many others would love to craft but can't because we are forced to hoard for trades. If I had access to a healthy level of orb drops id prolly drop 100 chaos and a few exalts on that live 77 white in my stash. We are in beta and I think GGG needs to try it, double the drop rates of higher orbs as an experiment to see what actually happens with the economy. I think many will be surprised just how much more crafting would go on which would be another currency sink.

This is why we need another reset, beta is the time for experimentation before live.
For me banning a person using rmt is stupid. Super stupid if you don't fight the sites providing rmt. It's like arresting people who buy stuff from a fence, but not paying attention both to the fence, nor the farmer-thief. People who use rmt are legit players, who want to play your game, they are not hacking or breaking it in any way. It's only a problem for Blizzard, because rmt using people pay a bit less subscription. In non-subscription games it's not a problem at all, therefore Bizzard does not care. It's all simple profit and demand. Will happen always in a non restricted environment. One thing is manipulating your economy to fix the prices and limit inflation, and second is fighting people using rmt, and not the source to control ingame market. That's very limited thinking in economy terms for me, sorry.

Here it's all down to what some children believe is right, and you are proven wrong by best players, streamers etc. RMT is a proof of their success which you believed dearly is skill, but nothing changed in terms of their skill when you've heard they support their power with cash. Be ready and profit from the inevitable because successful opposition is a failure.
There will be new ladders. Don't know when, but it's bound to happen. I'm hoping at the beginning of the next race season. Who cares about the soon to be legacy default SC and HC?

Was bound to happen anyways.
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willnotdisclose wrote:
I also like this post, I would love and many others would love to craft but can't because we are forced to hoard for trades. If I had access to a healthy level of orb drops id prolly drop 100 chaos and a few exalts on that live 77 white in my stash. We are in beta and I think GGG needs to try it, double the drop rates of higher orbs as an experiment to see what actually happens with the economy. I think many will be surprised just how much more crafting would go on which would be another currency sink.

This is why we need another reset, beta is the time for experimentation before live.



See, this is a double edged sword, and both cut badly.

I don't trade, at all, 100% self found.
I want to craft also, but without trading for orbs, it's hopeless, but I still try.
I did originally sell some things to just use orbs for crafting, but that really wasn't enjoyable for me in the slightest.


So, if you trade, crafting comes 2nd place in viability.
If you don't trade, you don't have currencies/mats for crafting to be viable.
Casually casual.

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