What the Hell Happened to Gamers?

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Akedomo#3573 wrote:


I've seen some game combinations that on paper, seem like they wouldn't work at all, but are actually incredibly fun. It all comes down to the passion of the developers, and the support they get. Just look at what Palworld did recently. Balatro. A roguelike poker game.





Really bro? You mean that cheap Pokémon rip-off that peaked at 2M players at first but dropped to 50k now?

Balatro is definitely a solid game, but let's be honest—its lightweight nature is the real reason behind its success. It's quick, fun, and engaging. It's the opposite of PoE 2's current tedious, slow, and boring gameplay.
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Defalto#9237 wrote:

This is shaping up to be a masterpiece and I'm so grateful for it.


It's good to be grateful ;)

"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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johnnysd#1172 wrote:

I did not say it could not be done. I said the interesection of people that would want this combination is very small and I stand by that.


This isn't fact.

People don't know what they like, till they try it. That's how you found games that you love today. Is it not? You tried games till you found some that you really enjoyed.

There could be a huge audience for a cross-over game like this.


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johnnysd#1172 wrote:
But the issue is not really difficulty or pacing or even loot itself. The issue is determinism and control. What makes POE1 great is that for every hurdle there is a tool. Sigog did a great video on this. If I find an item that is very good but it is lacking in some detail there are many ways to address to it from the crafting bench, to the skill tree, to the crafting currency to being able to deterministically get a specific supplemental item.


POE2 has none of that. Add the tools to let players figure a path to solve an issue and the game will be successful. Right now it has literally none of that.


Yup. You're right. PoE 2 is lacking a lot of things that would make it far more enjoyable for players.

That doesn't mean the game design/vision won't work. It means that it needs more work, it needs refinement. It needs good feedback. It needs player support.

It's almost as if people forget that it's an early access. They continue looking at it as a finished product.

They have no idea what this game could be like in 6 months. But, the feedback they give now. Could be the difference between it being a flop. Or being a generational game.

Which one would you rather this game be? Because it already feels like you view it as a flop, and not a work in progress.


I want you to be honest here. When you look at a game like Balatro. A roguelike poker game. Never in a million years would you think that would be a good combination. I never did. But guess what? Players like it.

Why do you think the same isn't possible for a ARPG/soulslike style game?
Last edited by Akedomo#3573 on Apr 6, 2025, 7:01:36 PM
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johnnysd#1172 wrote:


POE2 has none of that.


Stick to the vision, GGG! ;)
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
Personally, i'm not seeing much evidence that GGG want to try and make a hybrid of ARPG and Souls-like

Besides No Rest for the Wicked is right there, and no-one is playing that.

V Rising has a consistent combat pace throughout with small groups of mobs and a lot of bosses - the combat there is much better than anything PoE2 has to offer right now, but it doesn't really lend itself to a 3-4 month season cycle cadence with one extra mechanic.

GGG have a uphill struggle if they really do want to attempt a true hybrid of these genres. The first thing they'd need to do in my opinion is drop mob density everywhere to 1/5 of what it is now, so you're using your combos on each small pack, kinda like how Grim Dawn spaces its mob packs out.
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Waaaaagh#0421 wrote:
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Akedomo#3573 wrote:


I've seen some game combinations that on paper, seem like they wouldn't work at all, but are actually incredibly fun. It all comes down to the passion of the developers, and the support they get. Just look at what Palworld did recently. Balatro. A roguelike poker game.





Really bro? You mean that cheap Pokémon rip-off that peaked at 2M players at first but dropped to 50k now?

Balatro is definitely a solid game, but let's be honest—its lightweight nature is the real reason behind its success. It's quick, fun, and engaging. It's the opposite of PoE 2's current tedious, slow, and boring gameplay.


I purposefully choose two games that are weird, funky crossovers that you 'think' wouldn't work.

Yet they found incredible success.


Please tell me how PoE 2, and a soulslike/arpg style game is somehow different, and definitely won't find success?

It's incredibly odd how some of the most popular games ever made, break the norms.

Also, how is selling 2 million+ copies of a game, not successful?

How do you measure success? Are you telling me that if you had a studio of like 15-20 people, and you made a game that sold 2 million copies, and had 50k regular players a year after it's launched. That you wouldn't be happy with that?

What would you be happy with?
Last edited by Akedomo#3573 on Apr 6, 2025, 7:19:22 PM
Dude, EVERYONE here has paid for GGG's product, EVERYONE has the right to their opinion and say for a product that they have purchases.

GGG deserve the backlash. All this should have been tested, I'm bored of being there tester because they can't be arsed to test there own product.

I'm never buying early access again, if this is what happens
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Dude, EVERYONE here has paid for GGG's product, EVERYONE has the right to their opinion and say for a product that they have purchases.

GGG deserve the backlash. All this should have been tested, I'm bored of being there tester because they can't be arsed to test there own product.

I'm never buying early access again, if this is what happens


Early-access is basically a paid glorified beta test.

Not sure what you were expecting mate. Definitely wasn't a finished, polished game was it?
Last edited by Akedomo#3573 on Apr 6, 2025, 7:24:30 PM
I like both slow-paced Elden Ring style gameplay, and fast-paced PoE1 style gameplay.

My issue with PoE2 right now is it doesn't seem to know what kind of game it wants to be. I think the devs are trying to have their cake and eat it too by catering to both styles, but they're ending up with no cake.

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I like both slow-paced Elden Ring style gameplay, and fast-paced PoE1 style gameplay.

My issue with PoE2 right now is it doesn't seem to know what kind of game it wants to be. I think the devs are trying to have their cake and eat it too by catering to both styles, but they're ending up with no cake.



Did 0.2.0B not show you more? Did the $hitstorm not reveal anything to you?
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]

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