What the Hell Happened to Gamers?

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IcyMistV#5121 wrote:
crybaby gamers


If they keep implementing hotfixes, I'll probably log in again sometime tomorrow. But I'll need to see more than they've done right now.


Lol chill man.

0.2.0B just came out.

They need some "quality" data first before any "rushed" conclusions.
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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chobo999#2010 wrote:


They need some "quality" data first before any "rushed" conclusions.

The What We're Working On post looks pretty good. I'll wait until some of that's in. The one point I disagree with is that I am certain the campaign maps are too large, while they aren't sure. The rest seems good to me.
Hm.. Twitter?
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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chobo999#2010 wrote:
Hm.. Twitter?

https://www.pathofexile.com/forum/view-thread/3746205
I agree with OP about a lot

A blanket Nerf WAS needed. I think gamers today have this expectation about what EARLY ACCESS is. The thing they forget, and I think it gets misrepresented, and becomes a massive misconception is that Early Access is for the Players. This could not be farther than the truth. EA, is for the Developers. We, as players, partake in Early Access to assist them in the final leg of their game, usually, because they need fresh ideas, OR, in POE case, they need other eyes and brain power.

What we as players discover in the first day, because 100k people playing 1hr a day is 100k hours a day, is more then their whole studio could discover in a lifetime. A game like this, NEEDS that kind of study to "balance" it and find problems. There is almost a 100% guarantee that they wont find half this stuff. Also OUR struggles as a whole might not be the same as theirs. They have developed the game, played it, play tested it. Their "Skill" is not the same as the average POE PLAYER. They may not foresee things as issues until player feedback.

Onto 0.2 now- Yes they nerfed everything, Ultimately they had to. A nuke had to be done Early before gets to late into EA. This establishes a solid ground floor to work up from. Yes, its not pleasant, but its necessary. Now players like Jungroan will find new broken stuff, and these will be the outliers that can find a new balance. They can see the data from a new perspective and see where things stand. Average campaign time, how long to get to T15 maps, etc. They can make changes where they need to to align with the vision they want, with assistance from feedback.

Rather than Bash GGG for Nerfing, if you are going to whine and complain, be constructive about it and not a whiny Tit. Use brain cells in your responses and suggestions. Dont demand anything, not your place. Suggest why something is a poor decision and how it should change. "I should be able to nuke the screen and zoom everywhere" isnt an answer, and we know that isnt what they want. POE 2 should NOT be POE 1, and they are in the right direction, some things need to be adjusted, Remember, there is still 6 to 10 more months of this, AT LEAST. If dont like it, prob best to move on until launch.
Yeah i agree with the op, i don't understrand all the crying. I think a lot of people like the game (me included) and only a minority are always mad.

Yeah there are some boring things like the maze like maps, i don't think anyone like to run every corner of a map to find the quest item, and also the late game.

But the difficulty is fine imo. I'm currently playing with a friend, he is brand new to any arpg/hack and slash and we just finished act 1 with 3 deaths only for him. We destroy packs easily with random skills and he plays the new class.

While solo, i play HC SSF only and got casually to level 70 on warrior last patch, sorceress and monk weren't too hard also. This patch im going for a shield warrior and it's just as easy for the moment. I don't understand the frustration at all.

I think people need to remember how was POE1 in the early days, the meta wasn't always zoom zoom.
Last edited by Elmais95#3623 on Apr 6, 2025, 11:52:16 PM
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Edit: Reposted to this forum as I didn't know PoE 2 had a dedicated forum.

I don't post, but today's onslaught against GGG has prompted me to share my thoughts as the minority opposition to the hate majority of 0.2.0. Here's my thoughts and opinions of the current gamestate and, maybe more importantly, the state of ARPG gamers today.

TL;DR: This is Early Access, so if GGG is smart they'll pump out 4+ abhorrent beta builds before getting 1 or 2 right and then launching 1.0. PoE 2 is not loot simulator, and that's a good thing. The same gameplay elements that make a game like Dark Souls 2 "good" should also make PoE 2 "good"; for some reason, they don't.

I've been playing ARPGs since Chrono Cross on the PS1 when I was 4 years old. BG:DA, CoN: RTA, OSRS (lol) - I'm a lifetime gamer. PoE 1 instantly became a forever favorite of mine, and by a country mile PoE 2 outclasses it in every way I can imagine as far as pushing the limits of and exciting me for the ARPG genre. Because of this, I've come to believe that most people don't enjoy legitimate Action RPGs, but rather they enjoy gambling, loot collecting, and theorycrafting. Path of Exile's lineage was built on the latter as being the apex of theorycrafting, something PoE 2 manages to preserve. Unfortunately, I believe the dopamine hit and gratification associated with overcoming struggle is too delayed comparative to "mobile game"-like gameplay associated with the average ARPG: detonating a screen, leveling up, picking up loot, getting high. I sincerely hope that's not what becomes of PoE 2, but I fear that, due to extreme backlash like today's, it's where we're inevitably headed.

Which bring me to my first key point: the patch came out a day ago. Yes, many things were nerfed, including Perfect Strike, a core part of my league-start build. I adjusted and the build is fine in HC SSF mapping now. Even if I felt weak with it, I have 6 other build ideas to give a run before I feel like I've exhausted my immediate resource for builds that could be fun and HC SSF viable - and then, if they all fail in SSF, perhaps I could try HC; after that, perhaps I try SC. There is no way the others who are complaining like they are have exhausted all of their resources for builds, combinations, and approaches to the game and still continually fail to enjoy any content IN A SINGLE DAY. It hasn't been long enough to formulate a substantial opinion, especially not one that's more aggressively disparaging of the game and not disparaging of its player(s). Because of this, what's going to happen to PoE 2 is likely what we saw happen to PoE 1: we're going to jump the shark and powercreep the nuance out of the game IN EARLY ACCESS at a time when the devs should be tossing your stupid builds out the window and wiping every month to see what works. Why?

Well that's the second point: a dramatic change in the demeanor and expectations of gamers, specifically ARPG "enjoyers". A game like Dark Souls comes out, obliterates a million people for months, and is heralded as one of the greatest Action games of all time as a consequence of how exhiliarating it is to overcome a legitimate challenge through use of mechanical skill, character build, and dedicated effort. Transpose those exact (what I would consider "gaming universal") "good" gameplay loop elements into the otherwise fairly stale genre of ARPG, and you SHOULD end up with a community of dedicated gamers excited at the prospect of solving the problem of a "game that's too hard". Not the case. Why?

Third point: ARPG gamers by-and-large are not interested in contending with a game, they are interested in gambling and/or winning.

I ran into a Rogue Exile I couldn't kill today (lol). Too much regen. I thought to myself "huh, my build is outclassed by this one; I should have a second build that can handle this kind of content, too, shouldn't I." Upon thinking that, I thought to myself "I bet I know what Zizaran or Empyrian or 100,000 of their followers would have thought if they were in this situation." It seems like when ARPG gamers lose, they blame the devs and revoke their investment. They don't enjoy gaming, they enjoy winning. I have psychological theories for why that's the case for the addiction-adjacent gamers of the modern gaming community across genres (especially ARPG and MOBA), but I'll keep those to myself and off this post. Point is people seem to be angry at GGG for developing a different game than they wanted, because they didn't want a challenging and purposeful action video game like GGG did, they wanted a infinitely deep and complex dopamine hit to immediately gratify them, and make them feel special and like winners because they played, just like everything else in gaming (and the world?) today seems to do.

Contending upward and struggling to find solutions on your own is one of the keepsakes of great videogames, and when the reward is more for you, the player, and less for you, the character, that means you're playing something special. That's how I feel in PoE 2, even moreso after hitting rank 12 on HC SSF ladder with a 7-hour delay to my start with a homebrew melee build and after making a post like this. I feel like I, the player, am winning, even if it costs my many characters and some time to practice and understand the game better.

If that's not for you, PoE 2 is not for you. Please accept that and go away so that a good thing can have its fair chance before it's ruined before it ever left EA.
Ah, perfect. A Hardcore Try-Hard! The one type of 'player' that GGG was hoping would leave when they made PoE2. The toxic game killer, who shrieks at other potential customers to chase them away.

Imagine walking into your favourite food place, and there's the small circle screaming like children in the middle, 'THIS IS MY PLACE! YOU'RE FOOD CHOICES ARE BAD! GO AWAY!' every time you try to order a meal.

That is the type of 'player' LeBigCheez is. The bane of all games, you do not want him, you should get rid of him as fast as possible, because he WILL end your game.
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Elmais95#3623 wrote:
Yeah i agree with the op, i don't understrand all the crying. I think a lot of people like the game (me included) and only a minority are always mad.

Yeah there are some boring things like the maze like maps, i don't think anyone like to run every corner of a map to find the quest item, and also the late game.

But the difficulty is fine imo. I'm currently playing with a friend, he is brand new to any arpg/hack and slash and we just finished act 1 with 3 deaths only for him. We destroy packs easily with random skills .

I play HC SSF only and got casually to level 70 on warrior last patch, sorceress and monk weren't too hard also.


I think a lot of people need to take a good look at how they play games if they're getting this upset over it. It does NOT indicate a healthy mindset.

Nothing wrong with complaints, but there's some really unhinged people here, making huge, sweeping, emotion based statements about how this game has utterly failed and is completely ruined and GGG is basically the devil now, because their dopamine hit was ruined.

It's straight out of the addict handbook. Compulsive playing. Not playing for enjoyment.

If I don't like a patch, I just don't play it. It's not a big deal, I've got other games to play. Sometimes a live service game does kind of 'ruin' a patch. It comes with the territory of a perpetually online, always being updated game.

Aint no reason to come to the forums crying bloody murder though. League of Legends did this to me with their kernel level anti-cheat. I just uninstalled the game and went and played something else. It's whatever lol. There's 3 million+ games you can find on the internet to play if one of them doesn't work out.
Last edited by Akedomo#3573 on Apr 7, 2025, 12:02:18 AM
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chobo999#2010 wrote:


They need some "quality" data first before any "rushed" conclusions.

The What We're Working On post looks pretty good. I'll wait until some of that's in. The one point I disagree with is that I am certain the campaign maps are too large, while they aren't sure. The rest seems good to me.


This is COPY/PASTE from them (GGG):
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Many people are reporting that gameplay is feeling too slow. Sometimes this comes in the form of people saying that monster life is too high, or player damage is too low, or areas are taking too long. In this post we will talk about some of the things we have already done, and more of the changes we are planning on making.


Looks like no timelines, right?

Trade-offs of course as we all know. I feel the pacing of this is "improved" perhaps, mainly in terms of more "communication" to the customer.

From 0.1, we didn't have much like that, so perhaps this approach of more "incremental" is what they're trying out -- who knows.

You can argue the earlier these changes make it in, the earlier the testing yes, but they (GGG) should remember the "Quality" of the changes. There's no point in making useless changes that they end up reverting back.

Look at 0.2.0B, for example. Not saying 0.2.0B is bad at all -- I'm saying they're nerfing the Buff as a possibility can backfire. But I mean, it's an example of a rather large change that's done fairly quickly. And not much time to see the "impact" yet.

So again, just about the trade-offs, whether they're willing and Confident enough w/ the changes. In the end, they have to make their Deadlines. So, of course, it's up to them, but "Quality over Quantity" is not necessarily bad, at the expense of course -- time (i.e. Deadlines lol).

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(ya they posted on Twitter too)

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(reviewing it more to see the "validity" -- haha :P)
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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Akedomo#3573 wrote:

Aint no reason to come to the forums crying bloody murder though. League of Legends did this to me with their kernel level anti-cheat. I just uninstalled the game and went and played something else. It's whatever lol. There's 3 million+ games you can find on the internet to play if one of them doesn't work out.


What did League of Legends do to you..?
"ruined patch"..? How..?

Assuming "ruined patch", a ruined patch makes you uninstall the game? I Fail to understand...lol

What?
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]

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