Do all the XP penalty complainers just body brigade through the game? Honest question

"
MEITTI#3999 wrote:
"

EXP loss doesn't stop that.


EXP loss prevents those players from reaching level 100 though. You essentially want to make an already existing problem far worse and casualize the game so even a blind baby can play it. You essentially want PoE to turn into Diablo 4.


So only the xp loss makes the game non casual and challenging?
Dark souls, Elden ring, many other game casual and for babies just because they do not straight up make you loose the xp/souls but giving you a chance to reclaim it?
When all is said and done, this is ultimately a single player game. Grouping is pointless and things become exponentially more difficult to the point it's not even worth bothering. So if you're soloing everything who cares if you're brute forcing your way through stuff? If you are, you're never going to compete on the ladder anyway so you're never going to be ranked high enough for anyone to ever notice you. All you're doing is needlessly making the leveling experience for more casual players more difficult than it needs to be.

It's really all it comes down to. The game is sufficiently hard enough for the top tier players and the vast gulf between them and the rest of us is so monumental most people are more likely to quit the game entirely because it's just not worth the effort. So adding more stuff to encourage those players to quit seems pointless.
"
nvs1980#6646 wrote:
Grouping is pointless and things become exponentially more difficult to the point it's not even worth bothering.


While I agree that, in practice, this is a de facto single player game for the majority of players, supports are as strong as they were in PoE 1.

Maybe not so much offensively, but enough to make up for the HP increase, and the only reason it's not comparable to PoE 1 is because mines/spectres/AG/elemental auras can increase DPS by two/three orders of magnitude.

But definitely defensively, current Chronomancer and Witchhunter supports are insanely powerful.
"
Narnis#3028 wrote:

So only the xp loss makes the game non casual and challenging?
Dark souls, Elden ring, many other game casual and for babies just because they do not straight up make you loose the xp/souls but giving you a chance to reclaim it?


Hey, if you want to make PoE 2 bosses as hard as Souls games I'm all for it but I doubt most people whining about xp loss here are going to like that at all.
"
MEITTI#3999 wrote:
"
Narnis#3028 wrote:

So only the xp loss makes the game non casual and challenging?
Dark souls, Elden ring, many other game casual and for babies just because they do not straight up make you loose the xp/souls but giving you a chance to reclaim it?


Hey, if you want to make PoE 2 bosses as hard as Souls games I'm all for it but I doubt most people whining about xp loss here are going to like that at all.


That is not an answer to any of the two question I asked.
"
Narnis#3028 wrote:

That is not an answer to any of the two question I asked.


But it is. Plenty of Souls- and Elden Ring players have lost their corpse runs on hard bosses and lost 100% of their xp. Do you want that to happen in PoE 2 as well?
"
dora999#2475 wrote:
I don't want dire consequences in my games. This is one reason I stopped playing poe1 years ago. I deal with consequencies with every decision every day so when I sit down and play a game I want to at least log off when done knowing I made some progress.

Doing a few maps then losing all the experience because of my bad playing leaves me with the opposite feeling. Mentally I can't get past the feeling that I just wasted time so I eventually stop playing.

Even if I could get 1% exp per day I would be happy knowing that I would level after 100 days of playing.


if you dont want to make decisions, dont play poe. its all about decisions from start on. taking out the consequences of decisions makes them obsolete baseline.
"
false dichotomy.

There's too little and too much (which is what we're arguing about) there needs to be some balance of challenge (risk vs reward) and overcoming it wether its deliberately taking risks or doing it safely by outscaling; that feels good to fans of any given game genre or sub genre. Some games are harder and more punishing some are less so. Its a spectrum not an either or. A series of choices that are either fun and compelling because they aren't trivial (can punish you) or they are light weight choices that mostly don't matter and success is handed out for simply showing up. This IMO is what you get with "too little punishment".

This is blowing my mind as I read it. Why do you point out someone else's logical fallacies while making them yourself every other sentence?
Stop being so ignorant about a topic that goes beyond the bounds of your understanding.
Oversimplifying a given topic and explaining it this way is just pathetic.
On Probation Any%
"
MEITTI#3999 wrote:
"

EXP loss doesn't stop that.


EXP loss prevents those players from reaching level 100 though.



Except it doesn't stop those players from reaching 100? The same players who will go for the hyper-aggressive Glass-cannon skill build will also be the ones skilled enough to get to higher levels. What it does is split those players off into their own corner and the rest of us are incentivized to be overly cautious and go slow. That' s not exactly a fun way to play. The game can be incredibly challenging but also encourage fun gameplay.

Its honestly my favorite part about the campaign. Died to a boss? Respawn at the checkpoint right outside. Everything is setup to encourage you to try again and get over the challenge. Plus the map resets if it turns out you need to grind more. Otherwise all progress is lost. XP loss is like when the bank charges you for having too low of a balance, just makes the problem worse.


Also, honest question. Why the insistence that most people not reach 100? If its about achievement's or bragging rights shouldn't those be just for Hardcore anyway?
Last edited by adrenrocker#5143 on Jan 4, 2025, 5:04:18 PM
"
MEITTI#3999 wrote:
"

EXP loss doesn't stop that.


EXP loss prevents those players from reaching level 100 though. You essentially want to make an already existing problem far worse and casualize the game so even a blind baby can play it. You essentially want PoE to turn into Diablo 4.


It didnt prevent carries, and it doesnt prevent farming easy content for additional hours.

It just motivates loss aversion tactics.

Level 100 is overly glorified. Most builds can clear all pinnacle content reasonably with the skill points at level 90ish. Many builds can do it significantly less skill points.

You dont need to do difficult content to achieve level 100, you just need the patience and time to do content that is less dangerous/engaging until you outscale it.

I'm indifferent on the exp penalty, but lets not pretend its an actual challenge.

Report Forum Post

Report Account:

Report Type

Additional Info