Do all the XP penalty complainers just body brigade through the game? Honest question

The exp penalty doesn't exist before about lvl 70? And doesn't really become noticeable until lvl 90+ when the sources for exp becomes tight.

The issue is that around 80, the punishment just becomes abusive from the devs.
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You lose your map when you die. I never said take that penalty away.


But thats not enough because it would be worth doing kamikaze map runs anyway because your xp and loot per hour are higher even if you die. For that to be enough, GGG would have to make map sustain extremely difficult so that only a tiny percentage of players would actually get to highest tier maps at all. You don't want that.
I understand the XP penalty's purpose - it's to introduce a penalty to dying in softcore.

I do feel like, however, there's a case of gamedesign-for-the-sake-of-gamedesign going here that happens a lot on successive iterations of a franchise or genre. The penalty made sense as a means to prevent body brigading back when, in D2:

> There was nothing like maps or things you could lose from dying.
> There was effectively unlimited attempts at doing the campaign.
> The endgame was the campaign.

I believe there was no Experience loss in Diablo 1, which had a (potentially) much harsher penalty: Losing your gold/items if you did not recover your body.

PoE 1 was heavily influenced by D2, so legacy concepts like three difficulties and Exp loss were imported, but PoE 1 also had the six portal system for Softcore players.


I think the question is, were XP penalty not a legacy thing, would it be thought of and implemented in PoE 2 considering the 1 Portal System, loss of Atlas bonuses, and relative scarcity of high level Waystones until you're deep in the endgame (at which point it becomes abundant)? On top of all, the penalty system can be reduced to 2.5% by wealthier players.

I'm not sure in either direction. I do feel, however, like compounding issues (body block, lack of balance, very fast enemies, change of pacing from campaign to maps, 1 portal, high white mob damage) are the real problem, and at least when it comes down to balancing it is a matter of giving feedback and waiting.

Afterwards it might mitigate the problem for people feeling frustrated with it right now. Or not. But at least it'll be clearer.

Peace.
Last edited by Fernanda#5108 on Jan 4, 2025, 4:21:29 PM
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MEITTI#3999 wrote:
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You lose your map when you die. I never said take that penalty away.


But thats not enough because it would be worth doing kamikaze map runs anyway because your xp and loot per hour are higher even if you die. For that to be enough, GGG would have to make map sustain extremely difficult so that only a tiny percentage of players would actually get to highest tier maps at all. You don't want that.


People do that anyway. People run glass cannon builds all the time because both PoE1 and PoE2 have heavily favored erasing enemies before they get two frames on the screen. EXP loss doesn't stop that. Stop pretending like it does.
I don't mind losing 10% xp per death.

I just want the ability to lose 60% XP per map.




Give us 6 portals back GGG! Reset the boss, I don't care. But give us the portals back!
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ergoduck#7641 wrote:
I understand the XP penalty's purpose - it's to introduce a penalty to dying in softcore.

I do feel like, however, there's a case of gamedesign-for-the-sake-of-gamedesign going here that happens a lot on successive iterations of a franchise or genre. The penalty made sense as a means to prevent body brigading back when, in D2:

> There was nothing like maps or things you could lose from dying.
> There was effectively unlimited attempts at doing the campaign.
> The endgame was the campaign.

I believe there was no Experience loss in Diablo 1, which had a (potentially) much harsher penalty: Losing your gold/items if you did not recover your body.

PoE 1 was heavily influenced by D2, so legacy concepts like three difficulties and Exp loss were imported, but PoE 1 also had the six portal system for Softcore players.


I think the question is, were XP penalty not a legacy thing, would it be thought of and implemented in PoE 2 considering the 1 Portal System, loss of Atlas bonuses, and relative scarcity of high level Waystones until you're deep in the endgame (at which point it becomes abundant)? On top of all, the penalty system can be reduced to 2.5% by wealthier players.

I'm not sure in either direction. I do feel, however, like compounding issues (body block, lack of balance, very fast enemies, change of pacing from campaign to maps, 1 portal, high white mob damage) are the real issue, and at least when it comes down to balancing it is a matter of giving feedback and waiting.

Afterwards it might mitigate the problem for people feeling frustrated with it right now. Or not. But at least it'll be clearer.

Peace.


xp penalty is fine. i can replace the xp.
but i cant replace the map, its gone. i cant replace the content on the map, cause its gone and random. that are the things i hate. xp loss on its own is fine. they should give 6 portals back and keep xp loss.
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EXP loss doesn't stop that.


EXP loss prevents those players from reaching level 100 though. You essentially want to make an already existing problem far worse and casualize the game so even a blind baby can play it. You essentially want PoE to turn into Diablo 4.
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I know this seems obvious to some but the amount of complaining about XP penalty suggests that a LOT OF PEOPLE CLEARLY NEED TO HEAR IT.

Stop losing intentionally.


Your opinion is no more valid than theirs. Though with how they present their opinion in comparison to yours? They have an infinitely more valuable one
I think they should tone it down to like... 5% at lvl 70, 3% at 80 and 2% at 90

At least until they fix the "invisible monsters that spawn and attacks you" thing.

High XP penalty in this current buggy iteration is a bit much
I don't want dire consequences in my games. This is one reason I stopped playing poe1 years ago. I deal with consequencies with every decision every day so when I sit down and play a game I want to at least log off when done knowing I made some progress.

Doing a few maps then losing all the experience because of my bad playing leaves me with the opposite feeling. Mentally I can't get past the feeling that I just wasted time so I eventually stop playing.

Even if I could get 1% exp per day I would be happy knowing that I would level after 100 days of playing.

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