Do all the XP penalty complainers just body brigade through the game? Honest question
" I didn't assume anything in fact if you look up for just a moment you'll see that I asked an honest question. I then went on to explain why playing poorly should have negative consequences and even told people how to avoid them by playing less poorly. I also acknowledge that some of the XP penalty problem is not the penalty but the rough state of end game balance/one shots and rough edges. I've been around long enough to have seen literally thousands of threads asking for the consequences of playing poorly be removed from the game. I've also seen two of the most shallow ARPG's prove beyond any reasonable doubt that pandering to players who don't want consequences is a recipe for a shit game. To save time going around and around the same already discussed territory I might just start responding to every thread with "D4 bad" lol. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" Yeah, yeah we know it. You're one of the master players in this game and therefore there is very little wrong with the games mechanics and everyone one criticize things sucks. ---- Oh, and the reason D3 and D4 were messes on release was because of slow combat and bad itemization. Both of which have largely gotten resolved. |
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" I agree. Playing poorly should have some negative consequences to it. However, your assumptions on what's being asked, and why, and what's going to happen. Aren't telling me that you're being very fair with your assumptions. You say you're not ego identified with the mechanic. Yet you're quick to say the game will be bad, and most are only asking for it because they're bad. That's not usually how it works. Like I said. Have you actually asked someone why they want the mechanic removed? Or do you just assume. Why don't you ask me? |
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" 1. The projectiles arent invisible, they even glow red on the ground after they land. 2. If youve fought those mobs more then once then you learn that they drop grenades on death. Skill issue Last edited by Nyon#6673 on Jan 7, 2025, 3:34:40 AM
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Either we lose our map-portals or our experience, if I wanna get kicked into the nutsack everytime I die I always have the option to create a hardcore character, but putting that garbage on softcore people is just antidesign.
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" I'm not a good POE player just so you know. I feel like it's incredibly superficial to assume that you must be good at a game to want it to be challenging; but I also can see how that might be the natural assumption of someone who doesn't want their poor play to be punished. Sorry but getting incredibly angry about XP penalty to the point of ranting on a forum just carries obvious implications and the reverse is not true. You don't need to be Ben_ to want good game design with consequences for failure, you only need to care about the game not being watered down and D4-ified from bad feedback. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" you quoted the part where I explained to you that this argument has been hashed out thousands of times on this forum. I'm going to guess that I've explained why consequences in videogames are good hundreds of times in hundreds of "I demand no xp penalty for death" threads over many years long before POE2. I'm pretty sure whatever your answer is wont be the first time I've heard it but by all means tell us your reason, maybe it'll be new but I wouldn't be even a little surprised if I've already discussed it in the past couple days let alone weeks months or years. Like I've said in the past, a lot of people are just unhappy that the games is showing them they "done fucked up" and feel offended and thats pretty clearly the main motivator of this complaint. ANY consequence that shows that kind of player that they need to adapt and game will in general be met with the same "its not challenge its just punishment" distinction without difference nonsense. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" Told truth. |
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" Do what you preach. |
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Sorry reposted in other thread cant find a delete option
I think the xp penalty is terrible for gameplay. there is no incentive to take risks, push a tier, as one mistake and the last however time investment is gone. This will lead to a mind-numbingly boring tedious repedative one dimensional playstyle. You are being overly punished for death, lose map, lose items, lose boss and then to also lose a huge chunk of XP...thats being penalized how many times? If you want XP lose them tie it to the map, die and all or part of the xp for that map is gone. Also i think you should be able to re-enter to continue say a boss fight so u can learn mechanics etc. Have reward penalty or something and limited attempts. The current system is a disaster for retention waiting to happen Last edited by tarloch#1873 on Jan 7, 2025, 4:53:28 AM
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