Do all the XP penalty complainers just body brigade through the game? Honest question

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Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 7, 2025, 11:37:26 AM
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_ZLoBny_#7128 wrote:
If GGG wants to continue to market their games for the minority of 'hardcore' gamers like you, well that means they don't really want to earn more money and everyone will probably be still stuck with laggy servers and crap league launches forever.


I'm surprised some of these posters aren't advocating for a GGG representative standing behind players while playing, and shanking them on character death.

Last edited by chipninja#4276 on Jan 7, 2025, 11:40:51 AM
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2. Your examples are all pointing in the same direction: Ignoring the fact that the stated purpose of the XP loss on death opposes the purpose of the said omen. It has thus nothing to do with "smart playing" or anything of the likes. It has nothing to do with gameplay.


Again omens do not eliminate the punishment only mitigate it and only when you have them. They are a tool that ADDS MORE GAMING to the game, more ways to adapt and overcome our own skill shortcomings or stubbornness.

Also omens are not available until generally speaking maps which is well after a newer player has already been shown the punishment for bad play enough to learn it.

So yeah I disagree that it matters or becomes a reason to remove XP penalty.


Not omens in general but that specific Omen of Amelioration which almost completely negates the XP punishment. That's what I'm talking about from the beginning. It can drop in campaign as well from the rituals.

And again, I am not advocating for dropping the XP loss upon death but for its consistent enforcing or consistent abolishment. Offering a way to mitigate 75% of death's consequence renders it irrelevant for those who are actually intended to feel it.
You want a fast and powerful reaction ?
You close the demon core ...

or you praise D4 on PoE forum.
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Tardbark#4137 wrote:
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I only stated that the fact of there being XP loss upon death for "educational" purposes


What's not educational about 5%? Or 2%? What's not educational about losing the map node and loot? What makes 10% so special?

You can view XP loss as both good and bad thing. It's good because it makes the player concerned about dying but it's not the ONLY penalty for dying. At the same time, it's also bad because the 10% loss becomes a significantly disproportionate penalty for the time it takes to level 85+.

There needs to be a balance and right now, the penalty for dying is simply not balanced unless your intent is locking casual players out of the end game.


Again, I'm talking specifically about the Omen of Amelioration vs. XP loss upon death and their respective purposes. I'm not talking about any other sort of punishment for death. Please stay focused on that topic.
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I only stated that the fact of there being XP loss upon death for "educational" purposes


What are you even saying?

Dying teaches you that you failed to meet the challenge.
The only thing XP loss teaches you is to avoid challenging content in the future.

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Tardbark#4137 wrote:
Again, I'm talking specifically about the Omen of Amelioration vs. XP loss upon death and their respective purposes. I'm not talking about any other sort of punishment for death. Please stay focused on that topic.


The fact that the Omens exist tells you that this is a bad mechanic.

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I feel like it's incredibly superficial to assume that you must be good at a game to want it to be challenging; but I also can see how that might be the natural assumption of someone who doesn't want their poor play to be punished.


The XP penalty PREVENTS the game from being challenging:
- it makes the players risk averse so they don't lose their progress. Better to stick with the easy mode maps than attempt a map where you might die.
- it prevents the devs from making challenging bosses that expect you to die multiple times learning the mechanics, figuring out how to beat those mechanics, then actually executing: using your dodge rolls, movement skills, timing your skills, etc...
Last edited by Mouser#2899 on Jan 7, 2025, 12:16:00 PM
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Mouser#2899 wrote:
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I only stated that the fact of there being XP loss upon death for "educational" purposes


What are you even saying?

Dying teaches you that you failed to meet the challenge.
The only thing XP loss teaches you is to avoid challenging content in the future.

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Tardbark#4137 wrote:
Again, I'm talking specifically about the Omen of Amelioration vs. XP loss upon death and their respective purposes. I'm not talking about any other sort of punishment for death. Please stay focused on that topic.


The fact that the Omens exist tells you that this is a bad mechanic.


Whenever I start dying more than a few times an hour. I usually stop and take a look at my build/gear. I do it in every video game.

Death running, like they're suggesting is going to happen. Gets very old fast. Most people wouldn't do it for more than 30 minutes. If that.
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Mouser#2899 wrote:
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I only stated that the fact of there being XP loss upon death for "educational" purposes


What are you even saying?

Dying teaches you that you failed to meet the challenge.
The only thing XP loss teaches you is to avoid challenging content in the future.

"
Tardbark#4137 wrote:
Again, I'm talking specifically about the Omen of Amelioration vs. XP loss upon death and their respective purposes. I'm not talking about any other sort of punishment for death. Please stay focused on that topic.


The fact that the Omens exist tells you that this is a bad mechanic.

"

I feel like it's incredibly superficial to assume that you must be good at a game to want it to be challenging; but I also can see how that might be the natural assumption of someone who doesn't want their poor play to be punished.


The XP penalty PREVENTS the game from being challenging:
- it makes the players risk averse so they don't lose their progress. Better to stick with the easy mode maps than attempt a map where you might die.
- it prevents the devs from making challenging bosses that expect you to die multiple times learning the mechanics, figuring out how to beat those mechanics, then actually executing: using your dodge rolls, movement skills, timing your skills, etc...


1. You did not quote my statement fully. I'm talking about two mechanics having opposite purposes zhus effectively canceling each other out. That might explain your question.

2. Omens in general are not bad, but that specific Omen of Amelioration cancels out a mechanic which is claimed by GGG as being very important. That's all I'm saying. In particular, I am not saying what exactly XP loss on death is supposed to teach players. Just stating the fact that GGG regards it as being "educational".
The fact you can play ALL day and make one mistake or die because of something completely out of your control (like armor still not working as intended SHOW THE CORRECT AMOUNT OF DMG REDUCTION [Removed by Support] or bugs) and you lose the entire days XP and map makes ABSOLUTELY NO F**KING SENSE, god forbid dying twice in a day. IT FEEL F**KING BAD and makes you not want to play any more. If the intent is to make people give up and stop playing then GGG has accomplished that. The game is not fun, and becomes a waste of time. Eventually people will stop playing. I came back after a week break and Im going to take another because the game IS NOT fun. I have always come back a couple days after saying Im done with the game but honestly if dying once deletes and entire days worth of XP why even f**king bother. The campaign is amazing, the end game however is absolute trash at this point in time.

To fix these problems have 6 portals for maps, 3 for bosses, and reduce the amount of XP lost on a curve 15% at 75, 10% at 85, and 5% at 95, PROBLEM F**CKING SOLVED. But GGG has their head so far up their asses with THEIR GAME DESIGN they can see the forest for the trees. Get your heads out of your asses GGG.

The economy is in shambles because they allow duping exploits to go on far to long until they fix them, bugs go on far to long until as well, and why only Arbitor has more attemps I cant imagine its that god damn hard to fix the amount of portals that work for the other bosses is it? Or maybe GGG is scared that if people actually beat the bosses they wont play until the new acts come out because of the current DOG SH!T state of the game. That WAS my plan to just beat bosses and wait until next season but idk any more.

Also if someone has 99 mirrors in their stash they are probably exploiting suspend first ask questions later, and if the answers dont add up BAN. POE2 will NOT gain any new players in the state the game is in, they might but after they make it to end game they will realize how far back they are and probably quit the game. But they probably dont care at that point in time they made their money.
Last edited by ShaunB_GGG#0000 on Jan 22, 2025, 1:08:59 AM
+1
Remove the loss of xp on death.

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