Releasing the game in this state and then going on holiday was a poor decision.
" Dying in 1 out of 20 maps is dying over and over? I'm not by the way, but anything less than T15 gives ZERO experience. Losing 20 maps of progress for 1 death isn't just punishment, is sadistic. And for what? For some imaginary leveling competition? If anything it makes me just not want to play the game, like so many other things about the game, which is why I've basically stopped playing it. Last edited by whowe1#7244 on Dec 29, 2024, 9:44:09 PM
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" DING DING DING! WE HAVE A WINNER! Thankfully someone else pointed this out. It seems like this game is the "fix" a portion of the player base wanted and any form of conversation is people being dramatic and crying( some genuinely are but in not in this case). Almost as if the people who spent money to test the game shouldn't give any feed back unless falls under the "Poe2 is the best game ever , so much dopamine!" . Early access is there go to response for genuine concerns about game design and business practices. GGG probably didn't intend on it to come off this way but it has for a portion of their testers and unfortunately that impression lingers with them being on Holiday. This doesn't make the game terrible obviously but just reiterates the OP. |
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I personally favored the option to test it. Infact the early access key were free - for some accounts, if you had bought MTX. On top some bought additional MTX for support e.g., to tryout for consoles (xbox..).
For the ones you paid money,.. these were in principle only MTX (which included a key on top).. not the key necessarily itself. Last edited by Storylyne#1859 on Dec 29, 2024, 9:47:48 PM
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" What "community engagement" are you expecting? Lay it out for me mate. I'm struggling understand what the issue is. Unless...? You are actually here just being inflammatory and serving no purpose? You can elongate your statements into the biggest word acrobatics ever seen, it doesn't make them any more pertinent, and makes them far less valuable as feedback. So, your feedback is, "engage more with the community" after they said "be right back, we're going to enjoy Christmas while you enjoy the game". Why can't you wait a few weeks? What's the problem again? Or your feedback is, to retroactively unrelease the game and then re-release it when they are ready to work? Oh right... There is no feedback. It's all just inflammatory nonsense from Mr. "I Know How To Run A Business Better". This is a massive ARPG in it's early stages mate, it needs testing by thousands. We are happy to do it, and happy we get to play it early. If you have nothing gameplay related to give feedback on, then it is not feedback worth posting. Again, this is not your personal blog. Last edited by AverBeg7#1689 on Dec 29, 2024, 10:04:45 PM
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" Not in the gaming media it isnt. |
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" You are drawing the wrong conclusions, and also misrepresenting what others (including myself) have an issue with. Even the post you quote...all it REALLY does is prove that GGG made the RIGHT decision from a business sense. They avoided competition, and avoided the first wave of crying and whining and hyperbole. It was a genius move. In fact, it was likely the BEST possible move they could have made from a business perspective: one that probably saved them MONTHS of EA development time. Instead of having to compete with other games and WORK, they released just before a holiday to get the most PLAY and FEEDBACK from their players....before making any hasty, large decisions. Again....you are projecting your FEELINGS about certain aspects of the game, your valid feedback, with bad business practice and this whole "they should not have gone on vacation and fixed this IMMEDIATELY" mentality. No one has any problem with you voicing your legitimate problems with the gameplay. Or if they do, they specifically call out THOSE individual things. But you are wildly incorrect about GGG and their decisions around vacation and launch time. It's not the FEEDBACK that is the problem, its the blame you are placing on them based on a completely false sense of doom and gloom. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 29, 2024, 9:59:46 PM
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Them taking a break gives them more time to gather more reliable feedback. Hopefully they can make sense of all the data/feedback and make some carefully thought out changes that can be accepted by most players without breaking too much with their planned design. Afterall we are playing their game not the other way. I think the holiday break was very well timed. I even think is true after having a character that had to be put on pause due to crashes in maps. No big deal. I could just reroll and try a different build until they come with a fix.
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" mature as a company? they literally got bought out by a billion dollar conglomerate. that doesn't happen when leadership is immature. wait until the end of the holidays, good lord "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019 "It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 Last edited by girng#7675 on Dec 29, 2024, 10:05:33 PM
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I agree that the time is very poor but long term fans will tell you GGG has a good reputation so I will remain optimistic about it.
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" My apologies if I lack communication skills but I believe I pointed out what "community engagement" I expected. When I say "engagement" I mean GGG addressing(not deleting) the very controversial topics being talked about like magic find ( One of the many examples). Talk to the player base about it. I will try and format it better (I'm genuinely trying to communicate effectively). The game should have had weekly patches and engagement from GGG addressing hot topics as in , 1) The lack of loot dropping. 2) Crafting being a slot machine 3) Loss of xp on death -endgame 4)Overall conversation and acknowledgment of these issues and concerns the testers have vocalized. I have already acknowledged the changes they made in the OP. I still reiterate my point. If you don't agree that's fine. |
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