Releasing the game in this state and then going on holiday was a poor decision.

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_N0ctus_#6387 wrote:


To the OP: the game is in an amazing state! You seem to think that, because you don't like it, its not in a good state. I also play very little and have my share of gripes against the game. But objectively...the game is functioning well, there are very few bugs, there is a massive number of concurrent players, etc. Hell, its in a better state than some of PoE 1's BEST leagues.

And yes...I realize you explicitly state that you DO like the game. But I think you are kidding yourself. If you truly think the game is in a bad state...then you most certainly don't like it. Because that is a judgment on the WHOLE game right there. For a game to be in a bad state, it literally needs to be practically unplayable for you. Not "oh this game is GREAT and FUN....but its in a bad state". That is deliberate, unhelpful hyperbole.

There are certainly things within the game that are worse off than others: the trade market, magic find, warrior, just to name a few. But there is absolutely no rush to fix those. One major patch will clear that all up, whenever it may come.


I understand some of your argument but you missed the point completely. Take the game out of the conversation and focus on what the OP is addressing the business aspect of it . You also made an assumption and ran with it in that second paragraph and contradicted it with your first...?

Regardless, from a consumer stand point , not a gamer's, i think the decision to release a product to the consumer that need's constant refinement that you ,the distributer (GGG), are aware of right before you go on holiday is a poor practice of business. This is applicable to any company that distributes goods and services.
They overworked themselves to get the game out on time for us, and what you have to say is "It's still early access! You should be working and making it better!"

Also, this is the feedback forum, not your blog or editorial, and I don't see feedback.

Nobody cares about what some random OneGuy thinks is "good business practice". If GGG listened to you, the game would never come out and never be tested by the thousands of people it has to be.

You don't have the slightest clue what it takes to make a successful ARPG, case in point, you are typing on the developer's forum of a successful ARPG with a whole lot of nonsensical gibberish that doesn't translate to the health or longevity of the game at all.
Last edited by AverBeg7#1689 on Dec 29, 2024, 8:46:34 PM
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AverBeg7#1689 wrote:
They overworked themselves to get the game out on time for us, and what you have to say is "It's still early access! You should be working and making it better!"

Also, this is the feedback forum, not your blog or editorial, and I don't see feedback.

Nobody cares about what some random OneGuy thinks is "good business practice". If GGG listened to you, the game would never come out and never be tested by the thousands of people it has to be.

You don't have the slightest clue what it takes to make a successful ARPG, case in point, you are typing on the developer's forum of a successful ARPG with a whole lot of nonsensical gibberish that doesn't translate to the health or longevity of the game at all.


I understand your perspective but I disagree. This forum Index isn't formatted in a specified way for feed back to be provided hence threads like these existing. If you don't agree with my opinion then by all means tell me why (figure of speech). I addressed that community engagement is lacking (due to the holiday obv.) and that as a consumer and fan of the game it doesn't leave a good impression. That is literally feedback . Maybe not formatted in a way YOU and others agree with but there are those that do. If GGG want's bullet point's and limited characters per post than they will make that change.

Happy Holidays!
They have had several massive patches and have taken the holiday season off. Acting like they have been gone for years. its been less than 2 weeks.

let them make their employees work through the holiday, then a bunch of you will be complaining about the crunch. and how oeverworked ggg staff is.

Some of yall are out of your f*ing minds.
Last edited by deserttfoxx#7457 on Dec 29, 2024, 9:00:25 PM
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They have had several massive patches and have taken the holiday season off. Acting like they have been gone for years. its been less than 2 weeks.

let them make their employees work through the holiday, then a bunch of you will be complaining about the crunch. and how oeverworked ggg staff is.

Some of yall are out of your f*ing minds.


You're being a little dramatic but I do agree there are some people who make it seem that way . Them taking time off isn't the issue but how the time off was planned around the launch of their early access title. If you don't agree with the OP then I can't say your wrong. I just don't see anyone in the thread that fits the description of what you mentioned.
Everyone defending GGG on this is bonkers. They could have chosen to release this after their holidays in January so they were available immediately after but they instead chose to bleed money from their desperate player base for early access keys and then go on holiday knowing the game was going to have issues.

They took advantage of the consumers who are essentially working for GGG by playtesting the game for them while they go on vacation. No one is saying they don't deserve vacation but they should have released early access afterwards then so they could focus on the people they are taking money from. They didn't want to do that though because there are a host of other games planning to release in January and they didn't want competition.
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Disclaimer: I enjoy the game and will continue to support it.

Excuse my sense of entitlement but I did spend $60 to support GGG.




Lol
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Eido#5843 wrote:
Losing exp on death is not a big problem, somehow I almost reached level 90. The problem is that they repeat the bad mechanics from poe 1, where the main rule is to kill the mob faster than it kills you in one hit. It's a bit like in westerns who will draw the revolver faster, and I guess that's not what they wanted in poe 2? When there's a lot going on on the map, you can't catch all the mechanics, so there are two solutions, either a smaller number of mobs with more hp/armor/resist, so that you're able to react to what the mob does, like when fighting RB. Or eliminate the mechanics where you die or kill the mob on a hit, with a crit or big damage from the mob instead of dying immediately, let it take max 90% of your hp, so that you have time to react, use a bottle, escape, etc...


Wait until you hit level 94/95. XP loss is terrible. You lose 20 maps of XP for 1 death. And the kicker is, the itemization is so freaking bad... you can never actually find anything useful for your build while playing... literally the only thing we have control over in terms of progression is leveling... and they won't even let us have that.
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whowe1#7244 wrote:
"
Eido#5843 wrote:
Losing exp on death is not a big problem, somehow I almost reached level 90. The problem is that they repeat the bad mechanics from poe 1, where the main rule is to kill the mob faster than it kills you in one hit. It's a bit like in westerns who will draw the revolver faster, and I guess that's not what they wanted in poe 2? When there's a lot going on on the map, you can't catch all the mechanics, so there are two solutions, either a smaller number of mobs with more hp/armor/resist, so that you're able to react to what the mob does, like when fighting RB. Or eliminate the mechanics where you die or kill the mob on a hit, with a crit or big damage from the mob instead of dying immediately, let it take max 90% of your hp, so that you have time to react, use a bottle, escape, etc...


Wait until you hit level 94/95. XP loss is terrible. You lose 20 maps of XP for 1 death. And the kicker is, the itemization is so freaking bad... you can never actually find anything useful for your build while playing... literally the only thing we have control over in terms of progression is leveling... and they won't even let us have that.


Stop pushing over your limit.. if you're dying over and over at 94-95 you are clearly running map mods you should not be running at all.
Last edited by QticaX#4168 on Dec 29, 2024, 9:26:30 PM
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[
I understand some of your argument but you missed the point completely.


See...I don't think I did. Re-read your post. The entire thing hinges on the game being in a "bad state". Your entire argument, and every point. But from an outside, objective, "business" sense...this is wrong.

From the title, to the content, to the conclusions and rationale; it is built on a false "point".

I used this analogy in another thread like this: think about a car maker or a cellphone maker that releases their brand new "product". There is ALWAYS a ton of criticism of those products. But guess what those businesses do? Ignore them all, wait a YEAR (or sometimes longer) to make any sort of changes. Because the product itself is ALREADY a success. Whether you personally deem it one for YOU or not. The only time they might step in for an "emergency must-do-now fix" is if something is physically not working correctly to the point of breaking the entire product.

The same is true of this EA. It is an undeniable success. The amount of sales, the peak players, the retention, the concurrent players, ALL metrics available that point to the "success" of the launch....its all hugely positive. There is NOTHING broken. There are only things that are sub-par, which is expected in EVERY patch of an EA. So why is it a mistake for them to take a step back for a few weeks? They already spent the first week or two of EA fixing the actual on-fire "broken" parts of the game.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 29, 2024, 9:45:40 PM

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