Releasing the game in this state and then going on holiday was a poor decision.

Disclaimer: I enjoy the game and will continue to support it.

Excuse my sense of entitlement but I did spend $60 to support GGG.

I don't mind the team taking vacation. Hope they stay out as much as they can and enjoy their free time like we are. It's just that with the EA launch of such an anticipated title it leaves a sour taste in my mouth that the team isn't present in such a crucial moment for the franchise. I expected the hype train to die down and for the cracks to start showing themselves, but the product on release needed constant attention and patches every week for the first month at least.

Certain mechanics such as loss of xp on death in end game should've been addressed immediately and the other major topics being discussed by the community. In no way saying the team doesn't have a difficult task at hand and changes should be at the snap of the communities fingers ; and also not discrediting what they did manage to fix with recent patches which were wonderful, but this pattern of good patches needed to be consistent which wasn't the case. Leaving players growing more frustrated as more issues presented themselves and leaving the community divided with no response from the team in over 2 weeks. I just don't agree with that line of thinking from a business stand point. It could've been delayed till after the holidays but revenue is revenue.

This game is likely the worst it will ever be and that's an amazing thing to say since it already is incredible. It's just a shame that it launched at the time it did and that there wasn't enough engagement with the player base that I felt was enough for a launch.

The launch to me felt like a fire. A fire that roared for a bit then petered out shortly after. Can't wait for the team to comeback and relight it. All I have is optimism and excitement for this game and I hope it really becomes the one of the best Arpg of all time.

Happy Holidays everyone and Happy new Years!!!


Last bumped on Dec 31, 2024, 8:02:41 AM
No it wasn’t
It was the best decision GGG ever made.
No it wasn't.

It's Early Access, an Open Beta so the fact that they released an EA product with this much content and stability is actually fantastic.

There's nothing to address about XP loss on death, it is there by design and working exactly as it should.

In fact, I don't think they could have played this any better. They made some very significant changes that helped with REAL issues and then let it settle. 2 weeks with no patches or responses filters out the crap pretty effectively.

We see the same pattern with POE1 leagues, first few weeks is nothing but bitching about how shit things are and it's not rewarding. Then players actually start learning how it works and turns out shit is OP as hell but no one understood it on day 1.

This break has let people self filter out where possible problems are due to lack of skill/knowledge and actual design/development issues that may need to be looked at. Those that rage quit likely would have done so anyway, because they are either the type that shouldn't play EA games or the basic design of the game is not for them.
It's called "Early Access" for a reason
They should really not have released it without enough support personal and a support system that actually enables them to work efficiently.

I think the actual game support is good (bugs etc.) - but the support when it comes to MTX, Account problems etc. isnt.


They also could have avoided a lot of these issues by for example warn people from linking accounts on different stores. Or maybe even just have some "we suggest you buy both games on the same store if you want to have no issues with your MTX etc.

The next problem is their Support system in general - its unprofessional from my point of view if you look at the scope of this game:

- emails without any form:
-- require extra work just to find out what the problem is
-- most of the time will require multiple interactions to solve a problem because of missing information
-- arent usable in a way to see general problems fast and have specific workers do specific problems in a row to speed up the process

- You dont get any form of info if they even got the mail -> this leads to a ton of additional emails that also have no form and have to be looked trough manually ...


And dont even get me started on the problem that many ppl werent even able to send an email and got error messages in their Junkmail-Folder - probably because of full inbox?

"
It's called "Early Access" for a reason



Yeah but Accounts and MTX are neither really EA nor are they priced in a way that would make this sort of support acceptable - we are talking about waiting times of 3+ weeks for real money transactions, Account issues, Hacked accounts and ppl not even able to play the game after purchase for non game-technical reasons.



I also dont really get the F2P Argument. This game for most ppl is way more expensive than a AAA game on release. Stashtabs alone will cost you 30+ USD. And dont get me started on the most restricted and expensive Skins of any game i know.

I also find it kind of funny what is called a "Microtransaction" these days - yeah 80 Dollar skin - "micro" transaction ...

Last edited by _N0ctus_#6387 on Dec 29, 2024, 6:52:51 AM
"


Excuse my sense of entitlement but I did spend $60 to support GGG.





It was this or no game during the holidays; use ur brain a lil bit cmon now.

-> Twitch.tv/furaijin <- If ur new to the game and got questions, this is the place to be! <3
The best decision ever. Period.
"
Furaijin#4795 wrote:
"


Excuse my sense of entitlement but I did spend $60 to support GGG.





It was this or no game during the holidays; use ur brain a lil bit cmon now.




Well as i stated above they could have avoided a ton of issues and with a normal support system they would be able to fix lots of problems fast.

They could even do bandaid-fixes like simply reactivating EA-Access for people when there is no obvious reason for the restricted access visible to them.

Many Account problems could also have been avoided from the start.
Losing exp on death is not a big problem, somehow I almost reached level 90. The problem is that they repeat the bad mechanics from poe 1, where the main rule is to kill the mob faster than it kills you in one hit. It's a bit like in westerns who will draw the revolver faster, and I guess that's not what they wanted in poe 2? When there's a lot going on on the map, you can't catch all the mechanics, so there are two solutions, either a smaller number of mobs with more hp/armor/resist, so that you're able to react to what the mob does, like when fighting RB. Or eliminate the mechanics where you die or kill the mob on a hit, with a crit or big damage from the mob instead of dying immediately, let it take max 90% of your hp, so that you have time to react, use a bottle, escape, etc...

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