Releasing the game in this state and then going on holiday was a poor decision.

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_N0ctus_#6387 wrote:
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MrPedez#4934 wrote:
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I spent a 1000 or sth, wife 200+ on console and they can take a whole January for all I care, with 0 updates, except technical stuff for people who have problems. Game launched higly playable for 300k people it seems, good enough even to be reviewed by IGN, and guess what, I bet you can play it without major problems, and not all your entitled personal complaints have to be adressed asap.

You not liking xp loss is not an emergency, or a reason not to go on vacation. Why would you state it as sth objective btw, "should have been adressed" (because YOU say so), what if I love xp loss, am entitled and demand it to stay? Ever thought about it?

And yeah I say keep xp loss.
+1 i dont even want to know how much i spend on poe so far :D but worth every penny



I really do wonder how gaming industry succeeded at making people think paying money doesnt lead to entitlement (its pretty much what a contract with a money transaction is about ...).

On the other hand they also managed to make ppl pay extra for basics like Multiplayer and made ppl agree with destroying the second hand market pretending its something bad ...



I cant think of any other industry where people are this undemanding after paying money.

Its also almost comical how monetary transactions for items that are 50+ USD are called "Microtransactions".

Just imagine - yeah you just bought that couch for full price - but you dont own the couch you only own the licence to use it and we can revoke it at any time. Also that extra pillow - if you want it its a subscription - buying it from a third party is a violation of our contract terms. And dont you even dare thinking about selling or gifting the couch if you dont need it anymore.

Also if you want third parties to sit on it you need the premium subscription.


Also its funny how nobody talks about the other way arround - if you dont pay in time - guess whos not gonna say "okay no problem just do it later".

Also F2P is never F2P - you either pay with your data and/or have lots of things ingame that will lead to a way worse expirience if you dont pay extra and most of the time that extra payment will be beyond AAA pricing pretty fast.


Dont get me wrong - the game is great - and their monetization atleast is not P2W - but the limitations of MTX are pretty extreme - especially considering the pricing. And their support also doesnt reflect the pricing of their MTX.
Their support is way better than any other AAA company and this is just an indie company. They said they took a break during holidays and for some reason people cant accept that, this i not a AAA business with 4000 employees like Blizzard and they have much worse support than poe. GGG has about 200 employees when running max capacity and i have been part of this community since release of poe 1 and i can tell u this, they provide more content every 3 months league than blizzard has provided during all their seasons combined in D4 and they are very well know for listening to feedback as long as its not just crying and whine. They are some of the best devs but people need to respect that its holiday and its still EA and nothing is set in stone yet and if that doesnt do it for u play something else and come back at official release and u will see how much has changed for the better.
Yes its free to play or as i like to say free to try but all u really need is a few stash tabs and if u spend about the same amount of money as the heavily overpriced D4 u will have all the stash tabs u need for the rest the time u play poe, by the way stash tabs are more or less on sale every 3-4 weeks.
Now as for myself i really dont mind supporting a company i like who provide the product i like, its not because it forced or needed but simply because i like it and if noone supported the game u would not be playing this game at all.
In fact i love the F2P non P2W model, it lets people decide for themselves when or if they want to spend money
Last edited by MrPedez#4934 on Dec 30, 2024, 8:08:52 AM
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MrPedez#4934 wrote:
this is just an indie company.


This is not true, this company is 100% owned by tencent now.
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raV#3445 wrote:
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MrPedez#4934 wrote:
this is just an indie company.


This is not true, this company is 100% owned by tencent now.
This doesnt all of the sudden make a 200 employee developer with now 2 games to their name a AAA gaming company.
Unfortunately some poor group of interns, using AI to parse sentiment and play logs, will be crunching the backlog from holiday in preparation to provide real working data that can be improved upon. This is a lot of feedback. The player numbers have dwindled.

It could be that their "vacation" has been nerve racked by someone on the team regularly checking the forum despite being told not to over holiday and then disseminating that feedback to other team members. Only then to result in pep talks from senior staff in the vein of "we'll address it when we get back, please take the time you're all due for your incredibly hard work".

So, yes, bad timing. For the team that actually did the work on the game.

The business side always just wants sales - so they marketed it, priced it, sold it - and here we are. In a state that is "as is" and properly labeled as "early access" and likely will be for some time.

Use the experience. Bank the wisdom you got on this for important things like marriage, insurance, and car dealerships.
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Valsacar#0268 wrote:
This exactly, it's pretty obvious when you see them parroting the exact same complaints without any context or understanding. 15% xp loss is a great example of this, something that doesn't actually exist and yet it is STILL parrotted as a problem.


10% actually, and it is there. I didn't spot exactly where it turned on, but I think it was well after I started into the atlas. I'm level 92, 30/30 on base points and 8/10 on boss points, and more than a few times I've deleted my experience bar being over ambitious about running 8 mod and 6 suffix waystones.

For the record, I don't fall into the camp of "get rid of xp penalties"; if I had it my way, standard would be one death per map, 3 attempts at pinnacle bosses (currently only really ash guy) BUT you have to start each attempt from blank, and mechanics on a map tile that havent been started don't go away when you rip a waystone. Kindof a "change it a little so the thing that just kicked me in the nuts doesn't move 3 weeks away afterwards" moderate camp, but I'm not about to boycott anything if it stays as is.

Edit: oh, and xp loss on death stays. Maybe throw in D2 style 20% gold lost on death too, gold doesn't seem to go anywhere otherwise.


Yes, it is 10% but that is my point. A streamer made up the number 15% once and it has been parroted as the truth for quite some time now.

As the person I responded to said, the very vocal minority on the forums appear to just be repeating what their favorite streamer said is a problem. They don't actually understand or experience it themselves (or already had made up their mind it was terrible before they experienced it). 15% xp loss on death is just a perfect example of this.
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Faroc#0285 wrote:
Unfortunately some poor group of interns, using AI to parse sentiment and play logs, will be crunching the backlog from holiday in preparation to provide real working data that can be improved upon. This is a lot of feedback. The player numbers have dwindled.

It could be that their "vacation" has been nerve racked by someone on the team regularly checking the forum despite being told not to over holiday and then disseminating that feedback to other team members. Only then to result in pep talks from senior staff in the vein of "we'll address it when we get back, please take the time you're all due for your incredibly hard work".

So, yes, bad timing. For the team that actually did the work on the game.

The business side always just wants sales - so they marketed it, priced it, sold it - and here we are. In a state that is "as is" and properly labeled as "early access" and likely will be for some time.

Use the experience. Bank the wisdom you got on this for important things like marriage, insurance, and car dealerships.
To be honest its pretty normal to see player numbers diminish after almost a month, happens every 3 month league in poe 1 too and whenever a new patch goes live they are back again. Besides they didnt expect the massive numbers of players to begin with and some of the new players probably have no clue what an arpg is and do nothing but flood the forum with complaints about core mechanics that has been part of this genre for decades. I really dont think it would be a loss for the community if they leave the game
Last edited by MrPedez#4934 on Dec 30, 2024, 8:39:11 AM
On the contrary, i think it was a good decision. Gave people the chance to deep dive into the game with their free time that is usually asociated with these holidays. And after playing for a while they got the chance to see whether the game is for them or not. The real problem is that the people aren't moving on despite finding out the game is not their cup of tea.
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On the contrary, i think it was a good decision. Gave people the chance to deep dive into the game with their free time that is usually asociated with these holidays. And after playing for a while they got the chance to see whether the game is for them or not. The real problem is that the people aren't moving on despite finding out the game is not their cup of tea.
Well lets hope they do at some point. Never seen forum this toxic, and ingame trade is full of people trying to scam, lowball and throw exalts instead of the listed divine in trade window. This sort of behavior was pretty much never an issue in poe 1, it almost reminds me of the toxic trading in D2 back in the days
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MrPedez#4934 wrote:
<...>trade is full of people trying to scam, lowball and throw exalts instead of the listed divine in trade window <..>


Or whispering back with a Y price, when you put it up as a fixed X price.
It was entirely fine. They have been slamming for months to get it into the very playable state it is in now and a nice holiday break is entirely reasonable and deserved. They fixed a bunch of high priority issues before the left and now they can come back fresh with a few weeks of actual data and feedback to see what really needs to be adjusted and what just really doesn't work.

Outside of these account compromise issues there is nothing going on right now that needs to be addressed immediately.

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