Releasing the game in this state and then going on holiday was a poor decision.
"Their support is way better than any other AAA company and this is just an indie company. They said they took a break during holidays and for some reason people cant accept that, this i not a AAA business with 4000 employees like Blizzard and they have much worse support than poe. GGG has about 200 employees when running max capacity and i have been part of this community since release of poe 1 and i can tell u this, they provide more content every 3 months league than blizzard has provided during all their seasons combined in D4 and they are very well know for listening to feedback as long as its not just crying and whine. They are some of the best devs but people need to respect that its holiday and its still EA and nothing is set in stone yet and if that doesnt do it for u play something else and come back at official release and u will see how much has changed for the better. Yes its free to play or as i like to say free to try but all u really need is a few stash tabs and if u spend about the same amount of money as the heavily overpriced D4 u will have all the stash tabs u need for the rest the time u play poe, by the way stash tabs are more or less on sale every 3-4 weeks. Now as for myself i really dont mind supporting a company i like who provide the product i like, its not because it forced or needed but simply because i like it and if noone supported the game u would not be playing this game at all. In fact i love the F2P non P2W model, it lets people decide for themselves when or if they want to spend money Last edited by MrPedez#4934 on Dec 30, 2024, 8:08:52 AM
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" This is not true, this company is 100% owned by tencent now. | |
"This doesnt all of the sudden make a 200 employee developer with now 2 games to their name a AAA gaming company. |
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Unfortunately some poor group of interns, using AI to parse sentiment and play logs, will be crunching the backlog from holiday in preparation to provide real working data that can be improved upon. This is a lot of feedback. The player numbers have dwindled.
It could be that their "vacation" has been nerve racked by someone on the team regularly checking the forum despite being told not to over holiday and then disseminating that feedback to other team members. Only then to result in pep talks from senior staff in the vein of "we'll address it when we get back, please take the time you're all due for your incredibly hard work". So, yes, bad timing. For the team that actually did the work on the game. The business side always just wants sales - so they marketed it, priced it, sold it - and here we are. In a state that is "as is" and properly labeled as "early access" and likely will be for some time. Use the experience. Bank the wisdom you got on this for important things like marriage, insurance, and car dealerships. |
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" Yes, it is 10% but that is my point. A streamer made up the number 15% once and it has been parroted as the truth for quite some time now. As the person I responded to said, the very vocal minority on the forums appear to just be repeating what their favorite streamer said is a problem. They don't actually understand or experience it themselves (or already had made up their mind it was terrible before they experienced it). 15% xp loss on death is just a perfect example of this. |
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"To be honest its pretty normal to see player numbers diminish after almost a month, happens every 3 month league in poe 1 too and whenever a new patch goes live they are back again. Besides they didnt expect the massive numbers of players to begin with and some of the new players probably have no clue what an arpg is and do nothing but flood the forum with complaints about core mechanics that has been part of this genre for decades. I really dont think it would be a loss for the community if they leave the game Last edited by MrPedez#4934 on Dec 30, 2024, 8:39:11 AM
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On the contrary, i think it was a good decision. Gave people the chance to deep dive into the game with their free time that is usually asociated with these holidays. And after playing for a while they got the chance to see whether the game is for them or not. The real problem is that the people aren't moving on despite finding out the game is not their cup of tea.
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"Well lets hope they do at some point. Never seen forum this toxic, and ingame trade is full of people trying to scam, lowball and throw exalts instead of the listed divine in trade window. This sort of behavior was pretty much never an issue in poe 1, it almost reminds me of the toxic trading in D2 back in the days |
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" Or whispering back with a Y price, when you put it up as a fixed X price. |
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It was entirely fine. They have been slamming for months to get it into the very playable state it is in now and a nice holiday break is entirely reasonable and deserved. They fixed a bunch of high priority issues before the left and now they can come back fresh with a few weeks of actual data and feedback to see what really needs to be adjusted and what just really doesn't work.
Outside of these account compromise issues there is nothing going on right now that needs to be addressed immediately. |
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