The Palpable and Uninformed Hate and Dismissal of POE1 Veterans Sounding the Alarm is Worrying
So GGG should never attempt to capture a new audience. They should bow their knee to the same niche playerbase they have had for the past 10 years. POE1 is still there for you. The devs wanted this as their dream vision for a game. Let them make the game they want to. I trust them.
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" The ruthless argument is stupid to begin with. It feels like crap because poe1 is not meant to be played like that. It is balanced around League SC Trade. Everything else is challenge run. Handicapping yourself for the sake of it doesnt do feel good in the long run because game feels off no matter what. You need all the things ruthless removes, in poe2 you dont. PoE2 is created with not having those things to begin with. Last edited by kuciol#0426 on Dec 20, 2024, 5:28:05 PM
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" Once again someone making the point I said in my op. No content just trolling and emotionalism. |
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" I have no idea where you find all of these complaints, and how you put people wanting the damn backpack in the same boat as people with concerns about the longevity of the game. "You guys" and "all of you" are all completely different people. I'm not whining, mixing up small and capital letters like a pouting kid. I'm not asking for a "GAME CHANGE" either. Like I've said in most threads, I'm all for the slower pace. I'm all for the more methodical combat. And I can even live with the longer campaign. Those are non-issues for me. But the endgame? Map sizes and map layouts? Wanting them to change isn't "wanting the game to change". It doesn't "add to the game" to make us backtrack for one rare monster. It doesn't "add to the game" to design 'most' maps like half-mazes. It doesn't "add to the game" to have long stretches of monster-free zones in maps. 1 portal maps? At least there's a design decision with some thought behind it, even if I necessarily agree with it. But badly designed maps? What's the reasoning here? Bring me some coffee and I'll bring you a smile.
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" Again, telling your main playerbase to pound sand while trying to get a new player base is a very risky and speculative business decision unless you are willing to spend a billion on marketing. And even if you are the rank betrayal will mean you have a crap reputation in the internet community. This is why AAA game studios like blizzard are so hated. |
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" They are not telling them to pound sand. New leagues will be made for poe1. You're just mad you have to wait a few months. | |
" Compared to POE2, ruthless in POE1 is easy. And I play SSF ruthless a LOT. Kripparian, one of the most famous ruthless streamers agrees with me. SO does almost every other POE streamer. |
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" Let's take a look at Ruthless shall we: -Item scarcity -Seemingly weak atlas passive tree in that version of the game compared to the normal one(just like the atlas passive tree in PoE 2 with its 3% packsize nodes etc.) -Removal of Movement Skills, everyone just has 1 bad Dash with a cooldown and it barely went any distance(just like Dodge Roll) -Many parts of the game are harder simply by the fact you get less gear -Gems are hard to come by, because the vendor that sells them was removed so you had to rely on Uncut Gems from quest rewards to get your deterministic gems set up, after that you're at the mercy of RNG to quite literally just drop the gems you need off the ground.(the scarcity of Greater and Perfect jeweller orbs in PoE 2 means you're stuck on a weak skill setup until late endgame, just like how you're stuck on a 4-link and 5-link at best in most of Ruthless) -Slower gameplay just for the sake of it being slower and more tedious, creating artificial friction that bored players so the mode remained the most unpopular one in the game. Tediousness =/= Difficulty -They also tested out Gold in a small Ruthless event with MTX giveaways and a free mystery box at lvl50 btw PoE 2 absolutely has Ruthless game design in it atm. This is just a fact, backed up by all the things listed above. And the most funny thing is, it's even worse than Ruthless. It's just full of questionable design choices. Which is why so many long-time players have concerns. |
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" They are definitely telling them to pound sand. They delayed one league, and cancelled another and quite openly admitted they reassigned resources to POE2. Please try and keep up. It will lead to less poorly informed posts. But even beyond that, the POE1 playerbase has been waiting for POE2 for 5 years. Showing them the middle finger as you deliver it is a pretty poor business decision. |
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" And here lies the problems. MOST gamers that play POE are 30+ years. Most of them actually have lives besides POE. Like me, they have a challenging job, family, wife, and a house to take care of. All things that NEED brain on. And even though we do enjoy a challenge and difficult content, we don't want it constantly. Maybe we like the game to be 75% brain off while watching a podcast or having a conversation with your missus, and then 25% full focus for endgame bosses and the really beefed up maps. Do you know what that is called? Balance. I get you want constant vigilance, because you probably live a life where the only challenge you have is in a video game. Try getting a house, a hard job, and a family, with a crap ton of responsibilities, and come back and tell me that what you enjoy in your spare time is constant stress and challenge on top of all that. That is not good for you sanity. For most people, gaming is about getting some peace of mind, mindfulness, just simple fun. Tinkering with a theorycrafted build for a few days, than trying to level and equip that build. Awesome stuff. Last edited by eldheim#2436 on Dec 20, 2024, 5:34:25 PM
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