Floored by the power spike of TRADING. This will ruin the game.
" Rofl. |
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" " I'm willing to bet the OP knows this and that they're totally out of touch with the PoE fan base on this but will just keep rolling in shit because that's what they've chosen to do with their time. There's no point in arguing with people committed to bad faith positions because they don't even believe what they're saying. Let this guy go try to get someone else to take them seriously and fail, again. Maybe they'll get tired of it eventually, or not. Who cares? Last edited by Saf3tyhazard#3440 on Dec 17, 2024, 4:22:26 PM
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" Didn't say its the only solution. But its integral to why people play PoE, whether YOU like it or not. " Entirely subjective. " No, actually you have not. At all. You've minged about how a system that literal millions of people engage with the game seasonally love, exists, and that is a personal problem for you because it isn't the kind of game YOU want to play. So YOU want YOUR version of the game to be what WE'RE forced to play. " If it isn't fun for you, then that's probably a good sign the game is not meant for you. Again, millions of people. $130+ million, overwhelming majority of which is pure cash as of 2023 which means they're probably worth MASSIVELY more now after how successful the game has been this year too. " PoE is not a game of "hard fought balance". It never has been and it never will be. Its a game designed to be broken. Its a game designed for the power fantasy to be that you figure out how to game the system and succeed. Its built around the idea of free trade enabling absurd feats of builds that otherwise would take untold thousands of hours for a single person to actually enable themselves due to RNG. Its just as much a power sandbox as it is an ARPG, and trade is an integral element of faciliating that end. Again and again, your only argument is "-I- would personally prefer if it was a different way", yet you masquerade it as "It would be objectively better if it was a different way". Your opinions and preferences are not objective reality. It is painfully apparent to anyone with eyes that what GGG has done and continues to do, is working for them in an extraordinary way. The playerbase of PoE clearly enjoys it in a majority sense, and they have ZERO reason to go uplifting their entire system and structure just because a small subset of people like you want the game to be something it isn't designed to be. I'm honestly not convinced you aren't just trolling, since a cursory glance at your profile reveals you have 26 characters from over the years, the vast majority of which are in the mid-to-late 90s. You clearly have been playing for some time, and should have a full understanding of why people enjoy and continue to engage with PoE as it has always and will continue to exist. If you aren't, I don't know what possessed you to think that GGG would just abandon the structure that has worked for them for over a decade in PoE1 for 2, but my response will ALWAYS remain the same no matter how much opinion you spew at us stated as fact: Play SSF, or go away. Trade works and we like it. It isn't getting removed no matter how much you shout. |
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What do you picture the for gameplay lol that you feel trade is breaking BTW?
Isn't it petty much: kill stuff -> get loot -> [X] -> power increases? I have a hard time seeing a functional difference between crafting your gear as step X or trading. It also really only has such a static impact for the campaign when you can buy 1Ex gear. I'm endgame which is like 90% of the game you've still got to grind for upgrades. The cheapest upgrade I'm looking at currently is like 100Ex and climbing. Or maybe another question, how long do you think it should take to get to and defeat end game bosses in your desired vision of the game? |
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" That is such a backwards take. You are actually making the OPs point for him. If you dont trade you are completely stuck because the game is balanced around trade. The idea is that you should be able to progress without trading. That shutting down all trade and not compensate with loot or crafting boosts is a bad idea is obvious and no one has suggested anything of the sort. |
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" Ok, I'll play devil's advocate for you guys since no one here seems to want to actually discuss this issue. There is a distinct difference in loot in POE 1 and 2, that being the difference with the gem system. Trade in POE 1 was more necessary because the gem link system was so key to power, and during a league, these random items added a huge bit of diversity to the system. Mastering the game involved understanding of what gem links were potent, and this fed into a deeper mastery of a complex trade system that offered not just resists and crit rates and such, but a system where players had to understand how the gem setups would feed into their build. It was more nuanced and interesting. POE 2 does not have these complex item mechanics, and as such, the Trade system becomes a much more linear and simplistic upgrade mechanic that does not invite theory crafting, but instead mindless upgrading. I would still argue that unrestricted trade STILL diminishes the game experience, instead of relying on your and a small group of friend's resources to piece your item set together, you are engaging with hundreds of thousands of power users finding 500 rares a day who are nickle and diming their way to better items. It simply doesn't elevate the game, the trade system in its current form is a perversion of the path to power and the joy of finding items and using those items to barter for more power. At its best, a trade system is a reskinning of the joy of randomized loot. You have a small subset of players, they have some items you may or may not want, but there are gaps in the availability of items, you have to make due with the limited economy. If Trade is only exciting at the start of a league, then you are limiting the enjoyment of a game to a small fraction of its lifespan. I know no one here wants a discussion on the other side, they just want to mock and jeer, but if you're not going to create a discourse, i'll do my best in your stead, because this is IMO the biggest issue that threatens the long term health of this game. Last edited by crazyfingers619#3901 on Dec 17, 2024, 4:30:48 PM
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" As others have pointed out, SSF exists and lots of people play it and succeed, so trade is not at all strictly necessary if that's not your play style. I personally enjoy engaging in trade but nothing prevents me from doing every single thing in the game without it. I was never "stuck" I just want engaged in that solo grind style and after playing other single plate ARPGs I had the same issue. I just love trade. |
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Last edited by _N0ctus_#6387 on Dec 17, 2024, 4:33:38 PM
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" Not OP but I think there's a massive functional difference between finding loot on your own or by getting it handed down to you for a bit of currency. Take an exalted orb as an example. You can either use it on your best piece of gear hoping for a relevant 5th or even 6th affix OR you can buy a full item that's 20-100x as good. That turns your gameplay loop into something akin to work, you grind for pennies until you can buy something cool. I'd rather grind for the cool stuff directly. I mostly have a problem with this pay to win feature where trade allows you to skip multiple tiers of content. |
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" What's your damn problem? Some players like it easy and want to feel overpowered - for them, trade is perfect. Others want to feel the achievement of overcoming everything by themeselfes. For them, there is solo-self-found. Everyone is happy. So why even make this thread? |
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