Remove the support gem limit

You don't want build diversity, you just want to abuse of best gem support. If there is no limit, I would just put scattershot on every projectile skills. By limiting each support gem to 1 exemplar, you have to be creative and use lot more different gems. Each gem has more impact and give a chance to every gems. Poe1 is all about maxing dmg, poe2 made the choice of utility instead.

There is way to get same support effect with passives or ascendancies (or uniques).
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Takkik#6654 wrote:
You don't want build diversity, you just want to abuse of best gem support. If there is no limit, I would just put scattershot on every projectile skills. By limiting each support gem to 1 exemplar, you have to be creative and use lot more different gems. Each gem has more impact and give a chance to every gems. Poe1 is all about maxing dmg, poe2 made the choice of utility instead.

There is way to get same support effect with passives or ascendancies (or uniques).


No, I want to be able to choose what my build does rather than what the developer has chosen, that's what all my diablo references are about. Path of exile one made it so that the player got to choose how their build works. Diablo games and poe2 you are forced to make your build as the developer intended which is boring as fuck. All a support gem ever typically does is multiplicatively add roughly 30% power anyway. Whether you take away the limit or not every extra support you add is going to add roughly that amount of power to that skill. I just want to be able to use that 30% power spike with the mechanics that I am trying to build my character around.
i quite like how it currently works.

limiting for sure but it prevents me from simply slapping the same supports EVERYWHERE. and i m quite fine with that.

in fact, the fact we have weapon swaps allow us to even specialize in 2 different types of damage which can allow players to use more different supports.

one more important thing to note.

this is EA. we do not have access to more supports. it definitely is RESTRICTING, and one of the reasons is because we lack MORE SUPPORTS. when we get new support gems, this will be less of an issue
[Removed by Support]
+1, the limit is so dumb and needless, it just goes to reinforce the limitation on build variety
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exsea#1724 wrote:
i quite like how it currently works.

limiting for sure but it prevents me from simply slapping the same supports EVERYWHERE. and i m quite fine with that.

in fact, the fact we have weapon swaps allow us to even specialize in 2 different types of damage which can allow players to use more different supports.

one more important thing to note.

this is EA. we do not have access to more supports. it definitely is RESTRICTING, and one of the reasons is because we lack MORE SUPPORTS. when we get new support gems, this will be less of an issue


Using the same supports everywhere is the individuals choice, removing the limit isn't forcing anyone to use the same supports everywhere. Complaining about having the same supports everywhere when you have hundreds of different options just goes to show how much you guys lack imagination. Why not get rid of the DPS counter if you're so worried about how other people choose to play a PVE game? Most people are just going to pick the support that gives them the highest dps counter number anyway untill they figure out shotgunning and similar mechanics where the dps counter doesn't provide an accurate reading.

And yeah I know this is EA, however this game has been built from the ground up, so anything not included in the game can simply be put down to the fact that the resources weren't available to incorporate it into the game. This mechanic is however in the game and therefore someone intentionally put it there. I'm just providing feed back on it because in my opinion it was a silly thing to incorporate.
Last edited by bobtank#2490 on Dec 20, 2024, 3:24:00 AM
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bobtank#2490 wrote:

Using the same supports everywhere is the individuals choice, removing the limit isn't forcing anyone to use the same supports everywhere. Complaining about having the same supports everywhere when you have hundreds of different options just goes to show how much you guys lack imagination.


If some support gem combination are just far better than other, YES IT FORCES YOU to use them if you want to be optimal and bypass the difficulty. And funny you're talking about lack of imagination: Have you really tried to use all the gems available to you instead of trying to use the same ?

It's like now people complaining about all skills be 6 links potential... GGG gave us far more freedom than poe1, because we aren't limited by gear, slots, slots colour & slots link. You can now choose which support gem/skill gem you get when you loot them. Yes, you have more freedom than before! More freedom than any diablo games. And we don't have all support gems. Miss half the classes and more ascendancies.
I would hold off with the removal, as the system itself is good, the question is if we get enough support gems which fit similar roles
Farming salt on the forums since 2024
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Takkik#6654 wrote:
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bobtank#2490 wrote:

Using the same supports everywhere is the individuals choice, removing the limit isn't forcing anyone to use the same supports everywhere. Complaining about having the same supports everywhere when you have hundreds of different options just goes to show how much you guys lack imagination.


If some support gem combination are just far better than other, YES IT FORCES YOU to use them if you want to be optimal and bypass the difficulty. And funny you're talking about lack of imagination: Have you really tried to use all the gems available to you instead of trying to use the same ?

It's like now people complaining about all skills be 6 links potential... GGG gave us far more freedom than poe1, because we aren't limited by gear, slots, slots colour & slots link. You can now choose which support gem/skill gem you get when you loot them. Yes, you have more freedom than before! More freedom than any diablo games. And we don't have all support gems. Miss half the classes and more ascendancies.


So if I pick the best in slot out of a pool of supports, then take that gem out of the pool of supports, my next decision is still going to be "which of these gems out of the available pool of supports gives me the best improvement on this skill". how is the limit stopping people from choosing optimized gems? Like I said earlier I've literally made a character that sucked on purpose on poe1 to force me to play in a more engaging way with the combat mechanics. Poe1 doesn't have that limit and I didn't use the most meta gems out there, Shocking Right?

https://www.pathofexile.com/account/view-profile/bobtank-2490/characters

- see "BuildSucksButImGaming" (has been respecced from what I leveled as)


Why should it bother you how I and many others like to play the game? the fact that people are so concerned about a meta amazes me. There's always going to be better combinations and better skills and better this better that. Its not that hard to balance the game so that pretty much every skill can take down the hardest content and its not that hard to figure out what should go where for maximum efficiency. Yes I have tried quite a few skills out actually, I've made 4 different characters in the short amount of time I've had to squeeze into playing the game around work hours and every single one of them ran into the same problem where I'm forced to play the skills based on how the developers intended me to play as opposed to how I wanted my build to operate. Thats why path of exile 1 was so revolutionary at the time when it came out. I don't care if my build does the most damage or not, it doesn't interest me at all how fast I kill shit. what interests me is crazy shit I'm able to come up with modifying the skills with the tools available and implement it in the game. Taking tools away isn't fixing anything. just look at what the streamers are able to achieve with their builds within a couple weeks of the game being out, they're already breaking the game and teleporting around maps in seconds and 1 shotting bosses. the limit is not going to stop that. its just stopping you from making your character function in an individualized way. its got nothing to do with balance or meta or any of that. saying that you'd be forced into doing something when you'd be given the tools to do so many more things doesn't make any sense.
Last edited by bobtank#2490 on Dec 20, 2024, 9:02:31 AM
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bobtank#2490 wrote:


Using the same supports everywhere is the individuals choice, removing the limit isn't forcing anyone to use the same supports everywhere.


damage is almost always good. for melee mace users this would mean every melee maces user are likely going to use:

Close combat
Brutality
Heavy Swing
Heft

and only leaving 1 extra empty support.

the devs took great care to make skills do interesting things such as consume armor breaks, trigger primed for heavy stuns etc.

all this balancing was done with the idea that players could not put all the same supports into their overall setup.

can you imagine what bonkers of damage players have if they all equiped those 4 supports on ALL their skills?

very little ingenuity is required.

limitation breeds ingenuity.

[Removed by Support]
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exsea#1724 wrote:
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bobtank#2490 wrote:


Using the same supports everywhere is the individuals choice, removing the limit isn't forcing anyone to use the same supports everywhere.


damage is almost always good. for melee mace users this would mean every melee maces user are likely going to use:

Close combat
Brutality
Heavy Swing
Heft

and only leaving 1 extra empty support.

the devs took great care to make skills do interesting things such as consume armor breaks, trigger primed for heavy stuns etc.

all this balancing was done with the idea that players could not put all the same supports into their overall setup.

can you imagine what bonkers of damage players have if they all equiped those 4 supports on ALL their skills?

very little ingenuity is required.

limitation breeds ingenuity.



You got a build that can attack with 5 melee attacks at the same time then please share. Otherwise you're only actually using 1 of those skills at any 1 time

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