Remove the support gem limit

I agree with this post and also stop pairing gems with weapons. Why do I have to have a mace to use herald of ash?
poe1 don't have this limit because you have to deal with item slots, slot colours and links. And you need to loot specific support gems. Poe2 give you more control than poe1 early on. In poe1, when you start fresh, it fit what you get, it's luck dependant.

We don't have all the gems, we miss like 50% of content. But I can assure you if they remove the limit, some support gems will dominate others and be on every skills.
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Takkik#6654 wrote:

We don't have all the gems, we miss like 50% of content. But I can assure you if they remove the limit, some support gems will dominate others and be on every skills.


When you have 1 skill gem and no supports socketed, there's going to be a best in slot support. When you take that support out of the pool you can rinse and repeat untill you have 5 best in slot supports. The limit isn't preventing that scenario where you end up with the most dominant gem in its most dominant slot
I can understand and support some means of limiting those support gem usage. But maybe instead of sticking to 1-only, Just X2, X3, X4 the attribute requirement for each subsequent use of that gem.
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I can understand and support some means of limiting those support gem usage. But maybe instead of sticking to 1-only, Just X2, X3, X4 the attribute requirement for each subsequent use of that gem.


I wouldn't mind that solution, its not that hard to pair the removal with a nerf to build around, and it would still work with my suggestion of reworking the gemling legionaire node. Would still be able to bring back early league chase items like tabula where it could just provide (top skill gem slot has 5 sockets) or something. But more importantly would give people an avenue for creating an interesting build with more imagination than what the devs can pre determine. People so concerned about the implications of using multiple support gems, if it was that overpowered then why isnt everyone playing gemling legionaiire?
Last edited by bobtank#2490 on Dec 20, 2024, 5:06:11 AM
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bobtank#2490 wrote:
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I can understand and support some means of limiting those support gem usage. But maybe instead of sticking to 1-only, Just X2, X3, X4 the attribute requirement for each subsequent use of that gem.


I wouldn't mind that solution

prolly doesn't solve anything

In poe2 you mainly stack 1 stat only unless you need dex gems(lol)
so the additional cost would mean basically nothing to 2/3 of builds
Farming salt on the forums since 2024
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bobtank#2490 wrote:
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Takkik#6654 wrote:

We don't have all the gems, we miss like 50% of content. But I can assure you if they remove the limit, some support gems will dominate others and be on every skills.


When you have 1 skill gem and no supports socketed, there's going to be a best in slot support. When you take that support out of the pool you can rinse and repeat untill you have 5 best in slot supports. The limit isn't preventing that scenario where you end up with the most dominant gem in its most dominant slot


No, because lot of support gems have conditionals. Some gems are really good and don't have much or any downside, like primal armament or scattershot. Without limits, some gems will dominate others.

The game encourage combos more. Less about stacking dmg, more utility/combos.
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Takkik#6654 wrote:
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bobtank#2490 wrote:
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Takkik#6654 wrote:

We don't have all the gems, we miss like 50% of content. But I can assure you if they remove the limit, some support gems will dominate others and be on every skills.


When you have 1 skill gem and no supports socketed, there's going to be a best in slot support. When you take that support out of the pool you can rinse and repeat untill you have 5 best in slot supports. The limit isn't preventing that scenario where you end up with the most dominant gem in its most dominant slot


No, because lot of support gems have conditionals. Some gems are really good and don't have much or any downside, like primal armament or scattershot. Without limits, some gems will dominate others.

The game encourage combos more. Less about stacking dmg, more utility/combos.


Comboing skills and also massive cool downs for me personally were the biggest reasons I couldn't play diablo 4 for more than a week. Not everyone enjoys comboing skills. Poe1 made it so that you gained more power by comboing skills because it provided buffs etc but I preferred doing less overall damage so that I didn't have to combo much more than 1-3 buttons. All support gems are relatively balanced. Scatter shot lowers your overall damage so unless your hitting with 2 or more hits on the same target you're going to be clearing trash mobs faster but you're going to be doing less single target damage. That's the trade off. Supports have their upsides balanced with downsides built into them so they're all typically adding around 30% power. If one support gems shines above the rest then just adjust the downsides to make it all balanced it's not rocket science

Edit: just to add to that, if a skill/support combo becomes so overpowered, the items that pair with it will become increasingly in demand and the price of the items you need to pair it with will skyrocket making the over power build harder to obtain which also naturally balances itself out. Just do a quick search for poe2 builds and you'll see many game breaking builds. Thinking this limit is going to stop people from breaking the game is already been proven otherwise. You can already teleport around entire maps in less than. 20 seconds. The limit has done nothing to prevent that and I can assure you 100% of the player base isn't going to follow that build because they'll be playing the build they're more attracted to. When all builds can eventually beat the game then why not just let people have fun with it. The balancing side of things really only applies to the first 1-2 weeks, after that everyone's just getting creative with ways to rape the end game. Someone said earlier that I'm only interested in abusing mechanics and fuck yeah I'm tryna abuse the mechanics that's what makes the game fun.
Last edited by bobtank#2490 on Dec 20, 2024, 5:36:09 AM
I thought about this, and I think that in the end it ADDs to build diversity.

If you could use the same support, you'd be using like "Cold pen" on every single skill, and it'd feel mandatory to do so.
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kamiknx#1162 wrote:
I thought about this, and I think that in the end it ADDs to build diversity.

If you could use the same support, you'd be using like "Cold pen" on every single skill, and it'd feel mandatory to do so.


Cold pen is just one of the 100s of skills that add that roughly 30% buff. With sources of cold pen elsewhere you get diminishing returns on the effect of the gem where it would be better to stack flat damage.

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