Remove the support gem limit

Its easier to give the players something, compared to taking away something they had, especially since characters/gear will go into standard.

So I doubt they will remove the 1support limitation, because it will limit their choices down the line.
Farming salt on the forums since 2024
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bobtank#2490 wrote:


Comboing skills and also massive cool downs for me personally were the biggest reasons I couldn't play diablo 4 for more than a week. Not everyone enjoys comboing skills. Poe1 made it so that you gained more power by comboing skills because it provided buffs etc but I preferred doing less overall damage so that I didn't have to combo much more than 1-3 buttons.


Poe2 was build around combos, just look how many skills play. And there is like no cooldown in poe2. But you can still build one skill build. The game let you slot all your best dmg supports on one skill to make it strong. If you don't want use multiples skills, where is the problem??? You contradict yourself.

You can have like 10+ skills, with 5 supports gems, that make 50+ supports gem to equip (but because of cost, you don't necessary need that many). If I can put the same support on all gems, it reduce diversity.

Unlimited support gems, + combo skills = massively OP.
Last edited by Takkik#6654 on Dec 20, 2024, 5:45:20 AM
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Takkik#6654 wrote:

Poe2 was build around combos, just look how many skills play. And there is like no cooldown in poe2.


The Chronomancer has like 2 skills with 1 minute cool downs

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Takkik#6654 wrote:

But you can still build one skill builds. The game let you slot all your best dmg supports on one skill to make it strong. If you don't want use multiples skills, where is the problem??? You contradict yourself.


I Typically take like 5-6 characters to 85+ every league so a few of my builds might be one button builds as it makes for more casual gameplay, but not all of them.if tryna be a speedy nerd with a hard on for fastest time to reach level 100 then combos are pretty meta and necessary especially for league start.

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Takkik#6654 wrote:

You can have like 10+ skills, with 5 supports gems, that make 50+ supports gem to equip (but because of cost, you don't necessary need that many). If I can put the same support on all gems, it reduce diversity.

Unlimited support gems, + combo skills = massively OP.


so by this logic you're saying gemling legionairre is the most powerful build ascendancy as it's the closest thing to Unlimited support gems we have and poe ninja is going to show that everyone is going to be playing it the most right?

and i've bolded "Can" because just because you "can" do something doesnt mean you have to, you're just restricting yourself in this instance, noones forcing you to do that, you're limiting your own diversity. you can still play with a 1 support gem mindset as you like with the limit removed but forcing builds out of interactions isn't helping other people achieve their goals on their builds. if a build becomes over powered it becomes over priced or it gets nerfed to the ground and everyone moves to the next best thing. other people arent tryna follow the meta they just want to fuck around with the interactions between the skills and supports and have fun with it. the games flavour of the month for now but when the game starts becoming more or less repetitive the more you play (aside from new league content etc) then the ability to get more creative with your builds and the interactions between more and more different skills gives you something new to discover and keep you interested and playing for longer. so how is progressively removing tools from your kit (removing the supports from your pool of choices) giving you more of those interactions between skills when its not preventing any interaction the system currently has?





Last edited by bobtank#2490 on Dec 20, 2024, 6:08:10 AM
How about removing the limit, but introducing a mechanic that limits the effectiveness of support gems to 90% if two of the same are used, or to 80% if 3 of the same are used, etc.
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How about removing the limit, but introducing a mechanic that limits the effectiveness of support gems to 90% if two of the same are used, or to 80% if 3 of the same are used, etc.


GGG, let this guy finger your source code.
We don't need the limitation removed, we only need more support gems.

The only problem currently is that there aren't enough supports to actually improve even 2 fire spells for example, barely even 1. Fire infusion could easily be made able to support spells too because more damage options is sorely needed.

The support gem system in PoE1 was literally completely non-functional and there is no point in going back to it.
Last edited by Kashou#2868 on Dec 20, 2024, 6:27:50 AM
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sephrinx#7591 wrote:
GGG: "I sure do love how all builds use the same 3 skills!"

That's what happens when you only have 6 viable support gems for your entire build, and the rest are detrimental and provide no tangible benefits.

I'll take another Charged Staff, with Herald of Ice/Thunder, aaannnd Resonating Bell!

Ooohh daring today, aren't we?

How about Spark, with Archmage and Mind over Matter?

Wow, such build diversity! Much wow!


This. Anyone who thinks the limitation creates build diversity is huffing copium.
There is about 1-2 builds per class in this game, Blizzard tier bad build freedom. All the builds have been pre-designed by devs, instead of devs creating the tools for players to invent builds, which is what PoE does.
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Kashou#2868 wrote:
We don't need the limitation removed, we only need more support gems.

The only problem currently is that there aren't enough supports to actually improve even 2 fire spells for example, barely even 1. Fire infusion could easily be made able to support spells too because more damage options is sorely needed.

The support gem system in PoE1 was literally completely non-functional and there is no point in going back to it.


Pretty insane then how people can spend 100's of millions on a game with a dysfunctional system huh? The same dysfunctional game that kept relevant for 13 years
Last edited by bobtank#2490 on Dec 20, 2024, 6:40:39 AM
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bobtank#2490 wrote:
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Kashou#2868 wrote:
We don't need the limitation removed, we only need more support gems.

The only problem currently is that there aren't enough supports to actually improve even 2 fire spells for example, barely even 1. Fire infusion could easily be made able to support spells too because more damage options is sorely needed.

The support gem system in PoE1 was literally completely non-functional and there is no point in going back to it.


Pretty insane then how people can spend 100's of millions on a game with a dysfunctional system huh? The same dysfunctional game that kept relevant for 13 years


I think its more insane how People grant access to an UNFINISHED game, yet people complain it is unfinished
Farming salt on the forums since 2024
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I think its more insane how People grant access to an UNFINISHED game, yet people complain it is unfinished


Who's complaining that it's not finished?

This is the feed back forum and I'm just providing feedback on its current state and where its heading, atleast I'm suggesting an alternative unlike most people on this forum who are just complaining with no constructive critism.


I've already addressed that...

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bobtank#2490 wrote:

And yeah I know this is EA, however this game has been built from the ground up, so anything not included in the game can simply be put down to the fact that the resources weren't available to incorporate it into the game. This mechanic is however in the game and therefore someone intentionally put it there. I'm just providing feed back on it because in my opinion it was a silly thing to incorporate.


I'm not even suggesting anything new lol I'm suggesting something that's already stood the test of time
Last edited by bobtank#2490 on Dec 20, 2024, 6:56:32 AM

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