Remove the support gem limit
" That is exactly what they realized. 9 6-links breaks the game, obviously. |
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" You don't know anything about me, so stop making judgement from a forum profile. You don't listen to anything and you're right and know better than anybody... You're only arguments are to attack others. I think lot of people just refuse to adapt to the new gem system. It's more about utility and conditionals. Most what support gems do can be achieved through passive tree, but support gems can work without any investment into passives. Having multiples 6 links skills is not about dps, but utility. You can build skills that blind, maim with 100% chances. You can transform most skills into pinning/stun/daze etc... You're free to setup your own combos, like a skill that bleed and another that do 50% more dmg on bleeding, or a skill that break armour and another one that consume the debuff etc... same with charges. The system let you freely build any combo/combination as you wish, and it's independent from the passive tree. If you want something that affect all your skills, invest in the passive tree (or ascendancy) or gear. Skills are useful without any support, because you can build far less +dmg from the support. There is no point having 10 different dps skills, but it's more important to have utility/conditional skills to react to specific situations. It's what I believe GGG try to achieve with poe2. It's my opinion, I don't have absolute true, and it has nothing to do with my past poe1 experience. Last edited by Takkik#6654 on Dec 20, 2024, 2:56:34 PM
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