Remove the support gem limit
I mean chain reduces hit damage, you you mainly use it for either clear or applying a utility effect. You don't want chain on your single target dmg, I don't see why not being able to slot in chain into everything is even a downside
Farming salt on the forums since 2024
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" That's because you don't understand the systems or why they are broken. Support gem system in PoE1 literally does not fulfil the intended purpose. You could delete all the support gems and replace it with just more damage scaling on levels on skill gems and you would lose like 5% functionality that we actually get from them. |
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" Arc uses chain to increase its single target effect. You can have orb of storms with chain to apply on hit effects to crowds more efficiently. It makes sense to have chain on both for a lightning spell caster. Orb of storms doesn't benefit as much damage wise because only arcs damage scales off of more chains so all your doing is using orb of storms as a utility. You can't fully utilize 2 of the 3 main lightning skills you have available as sorc unless you're a gemling legionairre and that's just lazy design |
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" If you've ever played in a team you'd know that like 2 of maybe 4 players are damage dealers and the rest provide support. Whether it be auras, negative knockback whirlwind to bunch shit up, permafreeze etc . Not everyone wants a build to kill stuff so no, damage scaling isn't the only thing supports provide. |
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" of course youre using 1 skill at a time but i guess i m wasting both of our time as its clear youre ignoring the entire part where i mentioned balance. [Removed by Support]
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" So, 1 ascendancies get 2 cooldown skills... Biiig deal, choose another ascendancy if you don't like it. gemling don't get any skills or mechanics like other ascendancies, so I think it's balanced. Lot of ascendancies get dmg or defense boost, gemling one is from getting 2x support limit. But I agree with the post that state a lack of support gems. We don't need to remove the limit, but more support gems. We are still at the beginning of EA and we miss half the classes. I think/hope will get more new support gems with the extra skills. |
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" If you've ever played in a team you'd know that like 2 of maybe 4 players are damage dealers and the rest provide support. Whether it be auras, negative knockback whirlwind to bunch shit up, permafreeze etc . Not everyone wants a build to kill stuff so no, damage scaling isn't the only thing supports provide.[/quote] >Had to shift to party play Kind of makes my entire point then thanks. Nobody is linking a special skill just to freeze a mob or CC in PoE1 playing solo. You slot in MORE DAMAGE and in some cases GMP or something, that is it. Last edited by Kashou#2868 on Dec 20, 2024, 7:48:01 AM
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" Anyone notice how every single PoE2 glazer just lies? Its the only way to defend this game. Truth is never on their side. PoE gem system is the most genius skill system in videogame history, period. Its been flawless and no one ever said these insane things you are saying, until suddenly after PoE2 launch. Even though this games gem system is really garbage compared to PoE's and we all know it. Nothing about PoE's gem system is "broken" and it does work exactly as intended. "You could delete all the support gems and replace it with just more damage scaling on levels on skill gems and you would lose like 5% functionality that we actually get from them." Unhinged nonsense, countless gems that every build uses provide utility that alter how skills work. For example there are many support gems that affect how projectiles function. |
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" What's the first 2 things they bring to your attention when you watch the very first announcement of path of exile to the public... https://youtu.be/NDFO4E5OKSE?si=tQqVf-fJvYzSpmjI "Combine skill gems" And "Create your unique build" Pretty hard to argue that this limit is in line with path of exiles core design. It's quite literally the first thing they bring to your attention and very clearly one of the biggest design elements of the game and they've gone ahead and molested Chris Wilson's masterpiece of a skill system in the sequel. Just because I've given you an example in party play doesn't make this argument exclusively about party play, I've given plenty of other examples and so have other people. Last edited by bobtank#2490 on Dec 20, 2024, 8:04:22 AM
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" No system is flawless. And when it come to build diversity, in poe1 you build around what slots you get on gear, and it's pretty lame in my opinion. That make game progression/crafting way harder than it should be. Perhaps YOU prefer poe1 system, it's your right, but I'm sure I'm not alone to prefer poe2. And if everybody followed poe2 gameplay videos, they know what they bought. Poe2 is not here to replace poe1, if people don't stand poe2 system, why not keep playing the first game? I think lot of people were waiting for poe2 because there was the promise to fix what we didn't liked in the first game, and outside some balancing issues, I enjoy this game far more than poe1. |
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