Remove the support gem limit

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bobtank#2490 wrote:
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Sickness#1007 wrote:
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bobtank#2490 wrote:

I know having 9 6links Isn't core to poe1 that's why I'm providing an argument against it in poe2, I don't know how you got the assumption that I was for it based on this thread? I'm saying that the limitation prevents simple fundamental interactions between skills, which why ive given the arc/Orb of storms example. Having 9 6 links where every additional support you socket is essentially a progressively watered down power spike because the support that makes sense has been taken out of the pool of available supports. You'd have the same power level as a 4 link with repeatable supports that make more sense to your characters theme if the limit was removed. It's not making anyone make a more impactful decision. The decision 90% of the time is "what support out of the available support pool gives me the most power". You're making that supposedly more meaningful decision whether the limit is there or isn't. What I'm saying is that not only is it an additional barrier to entry for casual players as now they need to have an indepth knowledge of all available supports to make a decision on what is the best support. It forces you to use supports that aren't necessarily a good fit for the theme for your build and prevents certain interactions from happening. In no way shape or form is removing *support* gems from the available pool a way of providing the player more options for character customization. It's only reducing the ability to come up with niche builds by limiting interactions between skills.

The core development design that I am referring to is the in depth character customization where the player has choice over the out come of their build. This limitation reduces those choices

You are missing my point. I agree that you would have more options in terms of skill combinations if the support limit did not exist. The problem is that it would give players 9 fully supported 6-links. That is a very far cry from PoE 1 and also IMO a bad system. The current system limits the number of fully supported skills by making the secondary skills have access to lesser support gems.

You can come up with how many downsides of the current system as you like, but until you adress the real reason for its existance you are not going to get anywhere.


Then take away the ability to create 9 6 links, problem solved. Noone asked for that many links anyway, most people just want a skill for clear and a skill for single target along with a few buffs/skills to improve on their chosen skills existing mechanics on other skill slots. This game is just a Frankenstein of elements from various games and doesn't actually provide anything original. The theme of the acts are a 100% a direct ripoff from diablo 2 among other things. Atleast poe1s act themes were original. But choice to include 32 ascendancies wouldve been pro build customization but the limit negates that effect. You've essentially just got 32 diablo skill depth classes. Atleast on poe1 you had the feeling you could pretty pull any skill off on any character you chose. The current skill system only really makes sense on the gemling ascendancy (ie socketing gems into his body) what are the other 31 classes doing with the gems? They're just slapping them together. Atleast with them being socketed into items it made some sort of sense but they were desperate to again copy diablos rune system so they reworked everything and it just isn't as fun as the original system. Poe1 atleast provided something original to the arpg scene and sure a slither of that originality has made it into poe2 but it's not as player driven character customization friendly as it used to be.
I dont get the diablo references. PoE 1 was not exactly driven by the fact that you can use support gems multiple times.

How exactly should they "take away the ability to create 9 6-link"? Impose another aribtrary restriction that has the exact same downsides?
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Sickness#1007 wrote:

I dont get the diablo references. PoE 1


Do a quick search for act1/2/3 diablo 2.

Poe2 act 1 = diablo 2 act 1s rogue encampment dark woods theme.

Poe2 act 2 = diablo 2 act 2s Lut gholein desert theme.

Poe2 act 3 = diablo 3s kurast docks abandoned Aztec type theme.


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Sickness#1007 wrote:
poe1 was not exactly driven by the fact that you can use support gems multiple times.?


It was a feature in the game ever since closed beta so yeah, it objectively was a core feature of the game that made it stand out amongst other games in the market by its ability to give the player a much more creative approach to building their chatacters compared to other games.


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Sickness#1007 wrote:
How exactly should they "take away the ability to create 9 6-link"? Impose another aribtrary restriction that has the exact same downsides?


If the downsides are exactly the same then pick the option that has more upsides. It's really amazing that has to be spelled out for you. The only upsides to limiting the supports is that it forces you to use other supports that were in the pool of supports you could've chosen regardless. If people are worried that it makes your builds too overpowered then just make a shit build on purpose so you can make the game harder. I've built a character you can find on my character list on poe1 that does exactly that. (Which I eventually respecced). Nothings stopping people from limiting themselves to 1 support gem each but the limit is stopping people from being creative.

Last edited by bobtank#2490 on Dec 19, 2024, 5:23:05 PM
No do not remove the support gem limit.
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I don't see how spamming the same supportgem in every skill slot is promoting creativeness.
I think the limitations if anything is enforcing people to come up with new solutions.




Let be simple about that. I am a monk and I want to play Elemental Discharge + Elemental Expression from Invoker ascendancy.

Elemental Discharge has 1s CD (haven't managed why the f* they did that but anyway)
Elemental Expression has 0.25s CD.

If I want Elemental Discharge to match the CD of Elemental Expression I need multiple CD Recovery Rate support Gem in order to make Elemental Expression consume effects to trigger Discharge.

If you pick (stuff and skill tree) CDR, it will apply to BOTH so you will never align the 2 Skills time recovering. Whereas with multiple support gem you could.

But I cannot socket more than 1 recovery rate gem.

QED.
Agreed. This is killing build diversity. This needs to be removed ASAP.
Agreed.
This is really limiting what we can do with builds, its pretty damn lame.
In theory limiting the supports to one should allow them to make stronger, more build defining supports. And its easier to balance them. It should feel better once the other classes are added. Not fun right now though.
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bobtank#2490 wrote:
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Sickness#1007 wrote:

I dont get the diablo references. PoE 1


Do a quick search for act1/2/3 diablo 2.

Poe2 act 1 = diablo 2 act 1s rogue encampment dark woods theme.

Poe2 act 2 = diablo 2 act 2s Lut gholein desert theme.

Poe2 act 3 = diablo 3s kurast docks abandoned Aztec type theme.


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Sickness#1007 wrote:
poe1 was not exactly driven by the fact that you can use support gems multiple times.?


It was a feature in the game ever since closed beta so yeah, it objectively was a core feature of the game that made it stand out amongst other games in the market by its ability to give the player a much more creative approach to building their chatacters compared to other games.


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Sickness#1007 wrote:
How exactly should they "take away the ability to create 9 6-link"? Impose another aribtrary restriction that has the exact same downsides?


If the downsides are exactly the same then pick the option that has more upsides. It's really amazing that has to be spelled out for you.

Okay I get it, I did not realise that you started ranting about something completely different than support gems.

Yes it was in PoE 1 since closed beta, but it still does not drive much of the game. If they implemented the limit there the game would still largely be exactly the same. The true limit is item gem slots.

You have not made a case for an alternative with more upsides. If you propose a better system I am all for it, but so far you have done nothing but handwave away the true reason for why we have the limit in the first place.
GGG: "I sure do love how all builds use the same 3 skills!"

That's what happens when you only have 6 viable support gems for your entire build, and the rest are detrimental and provide no tangible benefits.

I'll take another Charged Staff, with Herald of Ice/Thunder, aaannnd Resonating Bell!

Ooohh daring today, aren't we?

How about Spark, with Archmage and Mind over Matter?

Wow, such build diversity! Much wow!
~ Seph
I have proposed a solution in the OP, it might not be a be all end all approach but it's a step in the right direction

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